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==Elemental Glyph Configurations==
 
==Elemental Glyph Configurations==
  +
Your glyph selections change depending on whether you are planning on fighting mobs or other players...
{{ood}}
 
 
===PvE===
 
===PvE===
  +
... and whether you're max level or still levelling.
{{loot|Common|Glyph of Flame Shock}} is valuable with respect to an elemental shaman's damage rotation. It eliminates the need to cast an additional {{ability|Flame Shock}} once a {{ability|Lava Burst}} is used, saving a global cooldown and mana. In almost all situations, {{ability|Lightning Bolt}} will be the primary spell used for damage dealing, making the additional 4% damage from {{loot|Common|Glyph of Lightning Bolt}} very difficult to pass. Both these glyphs should be considered as essential for any PvE elemental shaman.
 
  +
====Raiding====
  +
For raiding, [http://elitistjerks.com/f47/t82625-shaman_elemental/#Glyphs Elitist Jerks] says we should use:
 
#{{loot|Common|Glyph of Lightning Bolt}}
 
#{{loot|Common|Glyph of Totem of Wrath}}
  +
and one of:
  +
#{{loot|Common|Glyph of Lava}} (for very stationary fights)
  +
#{{loot|Common|Glyph of Flametongue Weapon}} (for less stationary fights)
  +
#{{loot|Common|Glyph of Fire Elemental Totem}} (for very long fights - over 9m - like Lich King)
   
  +
You should also use {{loot|Common|Glyph of Water Shield}}. <br />
A shaman with limited spell power, mana and critical strike may find that {{loot|Common|Glyph of Flametongue Weapon}} or {{loot|Common|Glyph of Elemental Mastery}} will be more damage and more useful than {{loot|Common|Glyph of Lava}}.
 
  +
Some raid leaders will require you to use {{loot|Common|Glyph of Thunderstorm}} to avoid knocking around trash. <br />
 
  +
None of the remaining minor glyphs are combat related, so choose your favorite.
1. {{loot|Common|Glyph of Flame Shock}}, {{loot|Common|Glyph of Lava}}, {{loot|Common|Glyph of Lightning Bolt}}
 
  +
====Levelling====
 
2. {{loot|Common|Glyph of Flame Shock}}, {{loot|Common|Glyph of Elemental Mastery}}, {{loot|Common|Glyph of Lightning Bolt}}
+
Shamans levelling as Elemental should use {{loot|Common|Glyph of Lightning Bolt}} for their first major glyph slot. <br />{{loot|Common|Glyph of Flame Shock}} is recommended for the second major glyph until {{loot|Common|Glyph of Totem of Wrath}} can be used.
 
Consider {{loot|Common|Glyph of Thunderstorm}} as a Minor Glyph if mana is a concern.
 
 
It should be noted that as of Patch 3.3.3, Flame Shock now can critical strike on it's own. As of 3.2.x, Lava Burst no longer consumes Flame Shock. The current {{loot|Common|Glyph of Flame Shock}} is a significant DPS up for an elemental shaman. For an Elemental Shaman the current common raiding setup is as follows:
 
*{{loot|Common|Glyph of Flame Shock}}
 
*{{loot|Common|Glyph of Totem of Wrath}}
 
*{{loot|Common|Glyph of Lightning Bolt}}
 
It should also be noted that there is a point in which {{loot|Common|Glyph of Lava}} out performs {{loot|Common|Glyph of Totem of Wrath}}.
 
   
 
===PvP===
 
===PvP===
  +
... and how your teammates are established.
There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. However, a shaman who put talent points into {{ability|Improved Fire Nova Totem}} will find {{loot|Common|Glyph of Fire Nova Totem}} of use. {{loot|Common|Glyph of Flametongue Weapon}} will likely be of more use than {{loot|Common|Glyph of Elemental Mastery}}, as most teams contain at least one class which can dispel magic effects. Like in PvE, {{loot|Common|Glyph of Flame Shock}} will likely be a good choice for saving time and mana by reducing the amount of times {{ability|Flame Shock{{ would need to be used in preparation for {{ability|Lava Burst}}, as well as saving the shaman's shock cooldown for an interrupting shock, like {{ability|Earth Shock}} or {{ability|Wind Shock}}. (as of 3.2 {{ability|Flame Shock}} lasts 18 seconds)
 
 
{{ood}}
 
There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. However, a shaman who put talent points into {{ability|Improved Fire Nova Totem}} will find {{loot|Common|Glyph of Fire Nova Totem}} of use. {{loot|Common|Glyph of Flametongue Weapon}} will likely be of more use than {{loot|Common|Glyph of Elemental Mastery}}, as most teams contain at least one class which can dispel magic effects. Like in PvE, {{loot|Common|Glyph of Flame Shock}} will likely be a good choice for saving time and mana by reducing the amount of times {{ability|Flame Shock}} would need to be used in preparation for {{ability|Lava Burst}}, as well as saving the shaman's shock cooldown for an interrupting shock, like {{ability|Earth Shock}} or {{ability|Wind Shock}}. (as of 3.2 {{ability|Flame Shock}} lasts 18 seconds)
   
 
1. {{loot|Common|Glyph of Fire Nova Totem}}, {{loot|Common|Glyph of Flame Shock}}, {{loot|Common|Glyph of Flametongue Weapon}}
 
1. {{loot|Common|Glyph of Fire Nova Totem}}, {{loot|Common|Glyph of Flame Shock}}, {{loot|Common|Glyph of Flametongue Weapon}}

Revision as of 17:27, 28 July 2010


Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using Inv misc dust 02 [Vanishing Powder].

Elemental
Major Glyph Level Source Major Glyph Level Source
[Glyph of Chain Lightning] 32 N [Glyph of Elemental Mastery] 50 N
[Glyph of Flame Shock] 15 T:85 [Glyph of Frost Shock] 20 T:185
[Glyph of Fire Elemental Totem] 68 N [Glyph of Fire Nova] 15 T:110
[Glyph of Hex] 80 Book of Glyph Mastery [Glyph of Lava] 66 N
[Glyph of Lightning Bolt] 15 T:140 [Glyph of Shocking] 15 N
[Glyph of Stoneclaw Totem] 15 Book of Glyph Mastery [Glyph of Thunder] 60 Book of Glyph Mastery
[Glyph of Totem of Wrath] 50 T:255
Enhancement
Major Glyph Level Source Major Glyph Level Source
[Glyph of Feral Spirit] 60 Book of Glyph Mastery [Glyph of Flametongue Weapon] 15 T:125
[Glyph of Lava Lash] 15 T:165 [Glyph of Lightning Shield] 15 T:95
[Glyph of Stormstrike] 40 T:375 [Glyph of Windfury Weapon] 30 T:330
Restoration
Major Glyph Level Source Major Glyph Level Source
[Glyph of Chain Heal] 40 N [Glyph of Earthliving Weapon] 30 T:300
[Glyph of Earth Shield] 50 T:250 [Glyph of Healing Stream Totem] 20 T:215
[Glyph of Healing Wave] 15 N [Glyph of Lesser Healing Wave] 20 T:235
[Glyph of Mana Tide Totem] 40 N [Glyph of Riptide] 60 Book of Glyph Mastery
[Glyph of Water Mastery] 20 T:275
Minor glyphs
Minor Glyph Level Source Minor Glyph Level Source
[Glyph of Astral Recall] 30 M [Glyph of Ghost Wolf] 16 M
[Glyph of Renewed Life] 30 M [Glyph of Thunderstorm] 70 M
[Glyph of Water Breathing] 22 M [Glyph of Water Shield] 20 M
[Glyph of Water Walking] 28 M


Elemental Glyph Configurations

Your glyph selections change depending on whether you are planning on fighting mobs or other players...

PvE

... and whether you're max level or still levelling.

Raiding

For raiding, Elitist Jerks says we should use:

  1. [Glyph of Lightning Bolt]
  2. [Glyph of Totem of Wrath]

and one of:

  1. [Glyph of Lava] (for very stationary fights)
  2. [Glyph of Flametongue Weapon] (for less stationary fights)
  3. [Glyph of Fire Elemental Totem] (for very long fights - over 9m - like Lich King)

You should also use [Glyph of Water Shield].
Some raid leaders will require you to use [Glyph of Thunderstorm] to avoid knocking around trash.
None of the remaining minor glyphs are combat related, so choose your favorite.

Levelling

Shamans levelling as Elemental should use [Glyph of Lightning Bolt] for their first major glyph slot.
[Glyph of Flame Shock] is recommended for the second major glyph until [Glyph of Totem of Wrath] can be used.

PvP

... and how your teammates are established.

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. However, a shaman who put talent points into [Improved Fire Nova] will find [Glyph of Fire Nova Totem] of use. [Glyph of Flametongue Weapon] will likely be of more use than [Glyph of Elemental Mastery], as most teams contain at least one class which can dispel magic effects. Like in PvE, [Glyph of Flame Shock] will likely be a good choice for saving time and mana by reducing the amount of times Spell Fire FlameShock [Flame Shock] would need to be used in preparation for Spell Shaman LavaBurst [Lava Burst], as well as saving the shaman's shock cooldown for an interrupting shock, like Spell Nature EarthShock [Earth Shock] or Spell Nature Cyclone [Wind Shear]. (as of 3.2 Spell Fire FlameShock [Flame Shock] lasts 18 seconds)

1. [Glyph of Fire Nova Totem], [Glyph of Flame Shock], [Glyph of Flametongue Weapon]

[Glyph of Thunderstorm] should never be considered for use in PvP. If mana is a concern, consider [Glyph of Water Shield] instead.

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs. [Glyph of Water Breathing] is usefull in arena as extra `purgable` buff. [Glyph of Water Walking] is extremely usefull in Arathi Basin and sometimes in Wintergrasp.

Enhancement Glyph Configurations

PvE

As with any glyph configuration, it is optimal to use glyphs that enhance abilities you use most often. For PvE Enhancement shamans, these are some highly useful options:


  • [Glyph of Lightning Bolt] is not a good choice for an enhancement shaman, as Spell Nature Lightning [Lightning Bolt] in itself is not a significant enough amount of damage.
  • [Glyph of Shocking] reduces Shock cooldowns by 1 second, equivalent to 16% more direct damage from shocks. The duration of shock debuffs is generally long enough that the reduced cooldown will be of limited benefit to the debuff. Enhancement shamans with this glyph will look longingly at the Reverberation talent in the Elemental tree.


PvP

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. [Improved Fire Nova] is a viable choice for a PvP enhancement shaman, making [Glyph of Fire Nova Totem] a valid choice. [Glyph of Stormstrike] can be much less potent in PvP, as an enhancement shaman will not be using Spell Nature EarthShock [Earth Shock] as frequently, likely choosing Spell Frost FrostShock [Frost Shock] instead. This means [Glyph of Frost Shock] could be a powerful glyph by reducing the frequency a shaman would need to cast Frost Shock.

[Glyph of Lava Lash] is not a viable choice for a PvP enhancement shaman, as the off-hand should almost always be enhanced with Spell shaman unleashweapon frost [Frostbrand Weapon]. Like in PvE, [Glyph of Shocking] is not a strong choice. However, in 3.1 it will allow for almost instant use of a Ability Shaman Stormstrike [Stormstrike] following a shock spell, which would be a significant amount of burst damage.

1. [Glyph of Windfury Weapon], [Glyph of Frost Shock], [Glyph of Fire Nova Totem]

2. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Fire Nova Totem]

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.

Restoration Glyph Configurations

PvE

A restoration shaman has many viable glyph options, some focusing more on their mana regeneration and others to boost healing. Due to the amount of options, it's important to choose depending on the need of the shaman. If mana is more of a concern, glyphs like [Glyph of Water Mastery] and [Glyph of Mana Tide Totem] should be considered. [Glyph of Chain Heal] is one of the best glyphs for raiding as restoration, as chain heal is one of the restoration shaman's best tools for raid healing. [Glyph of Lesser Healing Wave] makes Spell Nature HealingWaveLesser [Lesser Healing Wave] much more potent and mana efficient for healing tanks when no other restoration shaman is in the raid.

Generally, [Glyph of Healing Stream Totem] is very situational, especially since Spell Nature ManaRegenTotem [Mana Spring Totem] and Spell Holy SealOfWisdom [Blessing of Wisdom] do not stack, so this totem can come in handy for certain fights, but is otherwise not useful. [Earthliving Weapon] may be a viable choice for raid healing, tests are being done since the glyph was recently fixed (it was glitched to only increase the proc rate by 1%).

1. [Glyph of Chain Heal], [Glyph of Earth Shield], [Glyph of Lesser Healing Wave]

2. [Glyph of Chain Heal], [Glyph of Earth Shield], [Glyph of Riptide]

Unlike other PvE talent specs, the minor [Glyph of Water Shield] is an excellent choice for the leveling restoration shamans who use File:Ability shaman waterShield.png [Water Shield], adding to the effect of the Ability Shaman WaterShield [Improved Water Shield] talent.

PvP

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. In PvP restoration has a less than appealing line up of glyphs, which will improve in patch 3.1. [Glyph of Earthliving Weapon] is slightly more viable, as in PvP the shaman's attention is less focused on a single target, having earthliving proc more often means more passive healing to more players. [Glyph of Lesser Healing Wave] remains very viable, as putting Spell nature skinofearth [Earth Shield] on targets likely attacked by enemies makes them considerably easier to heal with Spell Nature HealingWaveLesser [Lesser Healing Wave]. Choosing [Glyph of Healing Wave] makes healing easier in situations where you find yourself being targeted along with others (despite long-cast spells being unpopular in PvP, Spell nature healingwavelesser [Healing Wave] can be viable with enough haste rating, and when spec'd into Spell Shaman TidalWaves [Tidal Waves]).

[Glyph of Water Mastery] isn't as potent, as it's more likely a restoration shaman will be using Earth Shield on himself rather than File:Ability shaman waterShield.png [Water Shield]. Also losing viability is [Glyph of Chain Heal], as there's generally less clumping of players in PvP environments. The exception to this being that if you managing to let others being attacked rather then you by hiding in the crowd you can have Earth shield on your allies while you have water shield on yourself, but if your not in a clump of players like you find in AV where you can stay hidden his statement would be true.

1. [Glyph of Earthliving Weapon], [Glyph of Healing Wave], [Glyph of Lesser Healing Wave]

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.


External links

For suggestions on glyph selection see glyph section of [1]