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For related articles, see Category:Druids.
Not to be confused with elven druid.
Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones.
Druid crest

The druid is a shapeshifting, hybrid class and also one of the most versatile classes in the game. As with other hybrids, druids need to specialize in a single role for the best results. Due to their need to shape-shift to fulfill roles, they can only perform one role at a time; they must switch between the different shapes to adapt to changing situations.

Overview Edit

Balance

Specialize in damage spells and an additional Moonkin Form, turning them into an efficient ranged spellcaster that is somewhere between a mage and a shadow priest in play style, in the equivalent of plate armor. They excel at nuking single targets as well as providing effective off-healing and crowd-control support. With the Wrath of the Lich King expansion providing them effective AoE damage, they are now on par with any of the other casting classes provided they are skilled.

Feral

Enhances the druids abilities in Cat Form. Cat Form specializes in bleeding the target. They have stealth abilities similar to a rogue, and bring versatility to the raid group. Upon choosing the feral specialization some abilities are only available in this tree. Abilities such as Rip and Savage Roar can only be used in this specialization. Other Guardian abilities such as Savage Defense and Bear Hug cannot be used in this specialization.

Guardian

Enhances the druids abilities in [Bear Form]. Use of Savage Defense to dodge attacks and other cooldowns make the Guardian a very viable tank for Raiding. They are great for encounters that require swapping of tanks to a damage role as all they need is a change of specialization.

Restoration

Healers. Their resurrection spell Rebirth can be cast in combat. Restoration Druids have some of the best heal-over-time spells of all healing classes, effectively allowing them to continue healing while incapacitated. In addition, the mobility offered by their heal-over-time spells makes them especially effective in PvP. This together with their excellent mana efficiency and in-combat resurrection ability makes them an effective healing class.

A properly specced and geared druid is capable of fulfilling any role. Druid players need to be aware that this versatility also bears a danger — it may be difficult to keep focused when gathering gear. Druids may also encounter doubt from less-experienced players that a class can actually be as flexible as druids can successfully be. In order to truly fulfill a hybrid role, Druids require several complete sets of gear. This is expensive in time, bag space, and gold; however, the ability to spec to completely different roles makes druids a smart and flexible class choice. If you are tired of performing one task, you need not create another character to fulfill another role; you simply respec to a new one at little cost and considerably less effort.

Another nice feature of druids is their ability to travel faster. See the skills section below for more information.

Background Edit

Cenarius1

Cenarius instructs Malfurion, Tyrande, and Illidan.

"We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this."
- Kal of Dolanaar

Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To druids, nature is a delicate balance of actions in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this natural energy, using it to change their shapes and command the forces of nature.[1] Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as druids of the wild.[2]

Lore Edit

Cenarius is the patron entity of all druids. However, each group of druids has its own special patrons and some even have the ability to transform into a being that looks like their patron. Many druids will take on an animal companion based on their patron.

According to tauren mythology, Cenarius instructed them first in druidism as recounted in their myth, Forestlord and the First Druids. With the release of Wrath of the Lich King, it is strongly suggested that tauren were most likely to have been the first students of Cenarius, as accounted for by a 10,000+ year old immortal tauren druid by the name of Xarantaur. There is still debate whether this character is considered canon, but at the very least Xarantaur suggests in the game that while he and his brethren were taught directly by Cenarius, his fellow druids forgot their lessons over the years; this would imply that current tauren druidism is relatively new, learned from the night elves.

As it stands, the night elves lay claim to the first druid with Malfurion Stormrage. Malfurion Stormrage, the first of the night elven druids, is not only considered the most powerful known druid in Warcraft lore, but is also considered one of the most powerful characters on Azeroth. Malfurion led the night elves through the War of the Ancients and the long years that followed. With the creation of the World Tree Nordrassil, the kaldorei druids were bound to Ysera and her realm, the Emerald Dream, in which they spent centuries of their immortal lives. The Cenarion Circle was formed as the governing society of druids, based in sacred Moonglade.

Locked in slumber in their barrow dens for generations, the druids awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order and the druids sought to heal it.

The night elf druids were recently joined in the Cenarion Circle by the tauren druids. Neither participate in the Alliance/Horde conflict, but coexist peacefully within the Circle. Druids belong to many other different organizations or types including the Cenarion Expedition, Druids of the Claw, Druids of the Talon, Druids of the Wild, Druids of the Fang, Druids of the Antler, Druids of the Grove and Druids of the Scythe.

Warcraft Encyclopedia Edit

WOW5Y - Druid of the Claw concept

A depiction of a druid.

Druids come and go as they please, and their goals typically have little to do with the "civilized" world. Unaffiliated with any specific government, the primary druidic organization on Azeroth, the Cenarion Circle, answers to no one save itself. The highest rank that a druid can have is that of archdruid, and there are only a few archdruids on Azeroth. At the moment the Cenarion Circle's leader is Archdruid Malfurion Stormrage, also widely considered to be the first mortal druid on Azeroth.

Strengths, Abilities, and Underlying Motivations

Through their deep connection to life and nature, druids are able to take on an unusually large variety of roles. Probably a druid's best-known role is that of a healer. Druids are justly famed for their ability to restore life, cure poisonous wounds, and remove curses. Indeed, restoring and protecting the planet is one of the top priorities for all druids. Still, to regard a druid as merely a healer is a dangerously simplistic assumption that has led to the defeat of many an unwary foe.

Druids' empathy with the creatures of the wild also allows them to shapeshift into the forms of other animals. For example, a wounded druid whose magical energies are running low might abruptly take on the form of a bear in order to better withstand further injury. Alternatively, the druid might shift into the form of some large cat, sneak up behind an enemy, then pounce and deliver a fierce flurry of melee attacks. Even the deepest oceans can be explored by druids, who can simply shift into an aquatic creature, allowing them to stay underwater as long as needed.

Until the end of the Third War, druids periodically visited the Emerald Dream to monitor the ebb and flow of life on Azeroth. Today such a visit has become more difficult due to Nordrassil's poor health.

Druids possess a deep understanding of the way in which all living things depend upon one another. Whenever this delicate equilibrium is disrupted, the druids work to restore the balance. To that end, druids can use their connection with the Emerald Dream to exert a calming influence over animals, even forcing some into a temporary state of hibernation. Just as the druids can wield peace and somnolence, however, they can tap into the fury of nature itself. Terrible storms respond to their call, thorns sprout from their skin to wound their attackers. Even previously harmless roots grow from the soil at greatly accelerated speeds in order to entangle foes.

Limitations

For obvious reasons, druids thrive in the wild outdoors. Inevitably they lose some of their effectiveness when they are forced to endure separation from the natural environment. What good is a cleansing rain when a druid cannot even see the sky? How are roots to capture a foe who is standing atop a high tower? Such cases clearly require a druid with the imagination to consider new strategies and the flexibility to carry them out.

Yet this flexibility, too, comes with an underlying negative corollary. The druid tends to be a jack-of-all-trades, but a master of none. An unusual mixture of priest, rogue, and warrior, the druid is therefore not equal to any of these three classes in their particular specialties. Even so, the druid's incredible adaptability serves them well in confronting the challenges which Azeroth throws their way.

Equipment Edit

See also: Druid sets

Druids are able to wear cloth and leather armor only.

Druids do not use shields (although in bear form their armor is so high it were as if they were), and do not dual wield. Off-hand items may be used by druids. Druids receive a 5% bonus to their primary stat when wearing all leather armor. It is uncommon to find two-handed maces with agility on them, so most feral or guardian druids use either staves or polearms.

Notable druids Edit

  • Neutral 15 IconSmall Centaur Male Zaetar
  • Celestine of the Harvest

Races Edit

Main article: Druid races

Tauren Druid

A female tauren Druid.

The druid class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Official alliance mini-icon IconSmall NightElf MaleIconSmall NightElf Female Night elf 17 24* 20 22* 22 24 103 40*
Official alliance mini-icon IconSmall Worgen MaleIconSmall Worgen Female Worgen Cataclysm-Logo-Small 24 22 20 18 21 61* 103 40*
Official horde mini-icon IconSmall Tauren MaleIconSmall Tauren Female Tauren 26* 16 21* 18 24* 24 117* 40*
Official horde mini-icon IconSmall Troll MaleIconSmall Troll Female Troll Cataclysm-Logo-Small 22 22 20 18 23 24 103 40*

The druid class is the most limited class concerning races. Only two races per faction can become a druid. The worgen and troll races were added in the Cataclysm-Logo-Small expansion.

Shapeshifting Edit

DruidFormsTCG

Druid forms, TCG art

The Druid's most notable ability is shapeshifting into different forms.

For all forms, the following applies:

  • The druid is immune to polymorph in all forms except the default, humanoid form.
  • Druids can be sheeped in humanoid form if caught off guard for the full duration. (Cannot shapeshift out of it)
  • Shapeshifting also breaks all movement-impairing effects (like Slow or Hamstring) except the 3-second daze that can proc when one is attacked from behind by a melee attack.
  • Depending on the form, the druid is considered either humanoid (Caster and Moonkin), beast (Travel, Aquatic, Bear, Dire Bear, and Cat), or elemental (Tree of Life); and thus is vulnerable (or immune) to different spells. This also applies to being tracked.
  • Shapes are not buffs or magical effects, thus they may not be dispelled.

While shapeshifted into Bear, Cat, Aquatic, Travel, or Flight Form:

  • The Druid is considered a beast.
  • Mana regeneration still continues at the same speed as out of the form.
  • Weapons and armor with a "Chance on hit" effect as well as "Chance on hit" enchants will proc.
  • Weapon DPS and weapon +damage enchants have no effect, however, armor enchants and armor pieces such as that boost weapon damage work. The bonus damage from Weightstones and Sharpening Stones also work. Weapon enchants that boost stats such as Attack Power and Agility rather than weapon damage also work.
  • Items with an "Equip: When hit ..." work in forms.

In Moonkin form, the druid is considered humanoid, and while still immune to Polymorph and similar spells, can be affected by other abilities targeted at humanoids such as Sap.

Tree of Life is considered an elemental and thus vulnerable to elemental-dependent spells such as Banish.

If you shapeshift while wearing any disguise, you will notice that your form buff will remove the disguise buff. This is because of problems caused by the two buffs when they were allowed to stack. Blizzard didn't like the bugs that were made through these effects stacking even though they were used to have fun most of the time. Items like the Noggenfogger Elixir were then changed to not stack with Druid forms so that it would not cause any future problems.

As of patch 5.0.4, some vanity shapeshift items will work while mounting (such as moonkin form) but others will be removed upon shapeshift.

Druids can change their Cat Form and Bear Form design at any time by visiting a barbershop; night elves, worgen, and trolls by changing their character's hair color, and taurens by switching skin tones. Since there are more hair colors and skin tones than unique form designs, some colors and tones will produce the same designs. The hair and skin colors chosen will, in most cases, correspond to the colors seen in the design of each form. Some similar colors that may share a particular cat texture will not necessarily share the same bear texture.[3]

Druid forms depending on race

Also note that you can pickup a [minor glyph] that will change the color of your fur each time your shapeshift.

Specializations/stats Edit

Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
- Official description
Stat priority
  • Intellect
  • Mastery
  • Multistrike
  • Haste
  • Critical Strike
  • Versatility
StarfireTCG

Starfire

MoonkinFormTCG

Moonkin Form

Ability Min Level
Killer Instinct (druid ability) 10
Natural Insight 10
Starfire 10
Starsurge 12
Moonkin Form 16
Astral Communion 20
Remove Corruption 22
Shooting Stars 26
Solar Beam 28
Ability Min Level
Barkskin 44
Leather Specialization (druid) 50
Celestial Alignment 68
Starfall (druid ability) 76
Mastery: Total Eclipse 80
Astral Showers 82
Wild Mushroom (balance) 84
Lunar Guidance 90
Takes on the form of a great cat to deal damage with bleeds and bites.
- Official description
Stat priority

Lunar Inspiration

Single-target
  • Critical Strike
  • Multistrike
  • Versatility/Haste
  • Mastery
Multi-target
  • Mastery
  • Critical Strike/Haste
  • Multistrike
  • Versatility

Bloodtalons

Single-target
  • Critical Strike
  • Multistrike
  • Versatility/Mastery
  • Haste
Multi-target
  • Mastery
  • Critical Strike
  • Multistrike
  • Versatility
  • Haste
Tiger'sFuryTCG

Tiger's Fury

FeralInstinctTCG

Feral Instinct

Ability Min Level
Critical Strikes 1
Mana Attunement 1
Rake 6
Nurturing Instinct 10
Tiger's Fury 10
Savage Roar 18
Rip 20
Remove Corruption 22
Swipe (Cat) 22
Predatory Swiftness 26
Faerie Fire 28
Ability Min Level
Omen of Clarity (feral) 38
Infected Wounds 40
Leader of the Pack 46
Berserk 48
Leather Specialization (druid) 50
Survival Instincts (druid ability) 56
Skull Bash 64
Mastery: Razor Claws 80
Maim 82
Sharpened Claws 90
Takes on the form of a mighty bear to absorb damage and protect allies.
- Official description
Stat priority
  • Stamina
  • Bonus Armor
  • Mastery
  • Versatility
  • Multistrike (10% raid buffed)
  • Haste
  • Critical Strike


BerserkTCG

Berserk

RavageTCG

Ravage

Ability Level
Critical Strikes 1
Mana Attunement 1
Mangle (bear) 8
Bladed Armor 10
Maul 10
Nurturing Instinct 10
Resolve 10
Savage Defense 10
Remove Corruption 22
Faerie Fire 28
Tooth and Claw 32
Ability Level
Lacerate 38
Infected Wounds 40
Barkskin 44
Berserk 48
Leather Specialization (druid) 50
Survival Instincts (druid ability) 56
Skull Bash 64
Mastery: Primal Tenacity 80
Survival of the Fittest 90
Ursa Major 90
Uses heal-over-time Nature spells to keep allies alive.
- Official description
Stat priority
  • Intellect
  • Haste
  • Mastery
  • Multistrike
  • Critical Strike
  • Versatility
  • Spirit
Nature'sFocusTCG

Nature's Focus

RegrowthTCG

Regrowth

Ability Level
Killer Instinct (druid ability) 10
Malfurion's Gift 10
Natural Insight 10
Swiftmend 10
Meditation (druid) 14
Regrowth 18
Nature's Cure 22
Living Seed 28
Nature's Swiftness (druid ability) 30
Lifebloom 36
Ability Level
Omen of Clarity (restoration) 38
Barkskin 44
Leather Specialization (druid) 50
Ironbark 64
Tranquility 74
Wild Growth 76
Mastery: Harmony 80
Wild Mushroom (restoration) 84
Genesis 88
Naturalist 90

Skills/Glyphs Edit

Key
Tag Source
Inv misc book 07 [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)


Major Glyph Source Major Glyph Source
Glyph of Astral Communion Spell nature starfall APB Skill Inscription 295
Scribe's Research Notes
Glyph of Barkskin Spell nature starfallAbility racial bearformSpell nature healingtouch APB Skill Inscription 425
Book of Glyph Mastery
Glyph of Blooming Spell nature healingtouch APB Skill Inscription 295
Research: Ink of Dreams
Glyph of Cat Form Ability druid catform Ui-charactercreate-classes druid Automatic at level 25
Glyph of Celestial Alignment Spell nature starfall APB Skill Inscription 295
Scribe's Research Notes
Glyph of Cyclone APB Skill Inscription 250
Research: Ink of Dreams
Glyph of Dash Ui-charactercreate-classes druid Automatic at level 75 Glyph of Enchanted Bark Spell nature healingtouch APB Skill Inscription 295
Scribe's Research Notes
Glyph of Entangling Energy Spell nature starfall Ui-charactercreate-classes druid Automatic at level 25 Glyph of Entangling Roots Ui-charactercreate-classes druid Automatic at level 25
Glyph of Fae Silence Ability racial bearform Ui-charactercreate-classes druid Automatic at level 25 Glyph of Faerie Fire Ability druid catformAbility racial bearform Ui-charactercreate-classes druid Automatic at level 75
Glyph of Ferocious Bite Ability druid catform Ui-charactercreate-classes druid Automatic at level 25 Glyph of Guided Stars Spell nature starfall APB Skill Inscription 220
Research: Ink of Dreams
Glyph of Healing Touch Spell nature healingtouch Ui-charactercreate-classes druid Automatic at level 75 Glyph of Hurricane Spell nature starfall APB Skill Inscription 295
Glyph of Imbued Bark Spell nature starfall APB Skill Inscription 295
Scribe's Research Notes
Glyph of Maim Ability druid catform APB Skill Inscription 295
Scribe's Research Notes
Glyph of Maul Ability racial bearform Ui-charactercreate-classes druid Automatic at level 25 Glyph of Moonwarding Spell nature starfall APB Skill Inscription 295
Scribe's Research Notes
Glyph of Nature's Cure Spell nature healingtouch APB Skill Inscription 295
Scribe's Research Notes
Glyph of Rake Ability druid catform APB Skill Inscription 310
Research: Ink of the Sea
Glyph of Rebirth Ui-charactercreate-classes druid Automatic at level 50 Glyph of Regrowth Spell nature healingtouch APB Skill Inscription 295
Glyph of Rejuvenation Spell nature healingtouch Ui-charactercreate-classes druid Automatic at level 50 Glyph of Savage Roar Ability druid catform Ui-charactercreate-classes druid Automatic at level 50
Glyph of Skull Bash Ability druid catformAbility racial bearform APB Skill Inscription 295 Glyph of Stampeding Roar APB Skill Inscription 295
Research: Celestial Ink
Glyph of Survival Instincts Ability druid catformAbility racial bearform APB Skill Inscription 425
Book of Glyph Mastery
Glyph of the Master Shapeshifter Ui-charactercreate-classes druid Automatic at level 75
Glyph of the Ninth Life Ability druid catform APB Skill Inscription 295
Scribe's Research Notes
Glyph of the Shapemender Spell nature starfallSpell nature healingtouch APB Skill Inscription 295
Scribe's Research Notes
Glyph of Wild Growth Spell nature healingtouch APB Skill Inscription 295
Research: Moonglow Ink
Minor Glyph Source Minor Glyph Source
Glyph of Aquatic Form APB Skill Inscription 295
Research: Ethereal Ink
Glyph of Charm Woodland Creature APB Skill Inscription 295
Research: Blackfallow Ink
Glyph of Grace APB Skill Inscription 295
Research: Lion's Ink
Glyph of One With Nature APB Skill Inscription 500
Research: Lion's Ink
Technique: Glyph of One with Nature
Glyph of Stars Spell nature starfall APB Skill Inscription 295
Research: Moonglow Ink
Glyph of the Chameleon APB Skill Inscription 295
Research: Blackfallow Ink
Glyph of the Cheetah APB Skill Inscription 295
Research: Shimmering Ink
Glyph of the Flapping Owl Spell nature starfall APB Skill Inscription 295
Scribe's Research Notes
Glyph of the Orca APB Skill Inscription 150
Research: Ink of the Sea
Glyph of the Predator APB Skill Inscription 150
Research: Ink of the Sea
Glyph of the Solstice Spell nature starfall ?? Glyph of the Sprouting Mushroom Spell nature healingtouch APB Skill Inscription 500
Research: Jadefire Ink
Technique: Glyph of Sprouting Mushroom
Glyph of the Stag APB Skill Inscription 295
Research: Celestial Ink
Glyph of the Treant APB Skill Inscription 295
Research: Ethereal Ink
Glyph of Travel APB Skill Inscription 295
Scribe's Research Notes

Suggested professions Edit

Icon-edit-22x22
Note: This is a generic section stub. You can help expand it by clicking  Edit to the right of the section title.
  • IconSmall Leatherworking [Leatherworking] and IconSmall Skinning [Skinning] are logical choices for any leather armor wearing class (and mail armor wearing as well). This allows crafting decent armor as one levels and various augments. Skinning also helps increase critical strike with the [Master of Anatomy] ability.
  • IconSmall Alchemy [Alchemy] can be useful for druids with less-healing specializations who need quick potion heals and various buffs from elixirs and flasks. This profession is also good all around for making money and supplying guild runs.
  • IconSmall Herbalism [Herbalism] provides ingredients for IconSmall Alchemy [Alchemy] and IconSmall Inscription [Inscription], but also gives the [Lifeblood] ability which adds both healing and haste. This profession is also good all around for making money.
  • IconSmall Cooking [Cooking] is good for any less-healing specs for non-combat health regeneration and provides good buff foods.
  • IconSmall First Aid [First Aid] is good for any less-healing specs for in-combat health regeneration and low downtime regeneration. For healing specs it saves precious mana for heal spells.
  • IconSmall Fishing [Fishing] is good for leveling cooking.

End-game expectations Edit

While before the Burning Crusade expansion most druids were healers in the end game, new itemization and talents have made druids of any specialization viable in end-game and raids.

Entangling Roots gives druids the ability to provide reliable crowd control on melee targets.

There is no class better at healing over time than restoration druids. In raid encounters where there is a lot of movement and cast times are often interrupted, a druid is quite effective in healing due to the instant-cast nature of their HoTs, enabling spells to be cast on the run. In arenas, resto druid teams are particularly feared by many due to the druid's ability to quickly cast HoT's on both partner and self, and the ability to keep out of harm's way with Travel Form, effectively kiting most opponents.

Guardian druids can fill the core role of tanking well. While Warriors have significant advantages on some raid bosses, guardian druids have the unique flexibility to switch from tanking to melee DPS on demand. They often tank bosses or mob groups where more tanks are required, and then change form and gear to DPS on bosses where only 1 or 2 tanks are required. It is also possible during a single fight, if the add they are offtanking dies.

Feral druids are expected to bring utility while still providing reliable damage over time bleeds. Many cats are able to hit high damage meters while still being able to battle resurrect or tank small adds if needed.

Videos Edit

See also Edit

References Edit

  1. ^ World of Warcraft: The Roleplaying Game, 67
  2. ^ Alliance Player's Guide, 14
  3. ^ Blizz Blizzard. Updated Druid Forms Coming Soon. Retrieved on 2009-06-12. “In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.”

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