Shatter | |
---|---|
Requirements | |
Class | Mage |
Talent required | [Improved Frost Nova] |
Properties | |
Affects | Spell Critical Chance |
Shatter is a Mage talent that passively increases the Mage's spell critical strike against frozen targets. A frozen target is a target immobilized by a frost-based affect, such as [Frost Nova], Freeze, [Frostbite], [Freezing Trap] or the freeze effect from the [Freezing Band]. The critical strike chance applies to all of the mage's schools. This talent is a requirement for every single Frost build, as well as Elementalist type builds. However, it is somewhat limited in its usability, for not all mobs can be Frozen.
Rank | Critical Strike % Increase | Level | |
---|---|---|---|
1 | 10 | 25 | |
2 | 20 | 26 | |
3 | 30 | 27 | |
4 | 40 | 28 | |
5 | 50 | 29 |
Tips
It is still possible to get two criticals on the same freeze effect before it breaks. First, use a long cast time spell that also has a projectile travel time, such as [Frostbolt] or [Fireball]. Immediately after the cast, use an instant spell such as [Ice Lance] or [Fire Blast], or use [Presence of Mind] with another spell, if you are fast enough and at good range. The check to see if the target is frozen, and thus the critical strike check, is done at the time the cast completes, while the freeze effect is not removed from the target until after the spell hits. Thus, both spells will have the benefit of Shatter due to the time of flight for the first spell.
Notes
Prior to patch 1.11, the critical strike bonus only applied to frost spells. After this patch, Shatter applied to all of the Mage's spell schools. This change made Shatter a viable talent combined with fire and arcane schools, especially in elementalist builds.
In patch 2.0.10, freeze effects were changed to break much earlier when the target was critically stricken. Typically, a freeze effect such as Frost Nova will now break on the first critical strike.
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