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==Functionality==
 
==Functionality==
Shield bash costs 10 [[Warrior#Rage|Rage]], and has a cooldown of 10 seconds. This generally means that you can lock a caster out of certain schools of magic for all but 4 seconds. There is a [[Warrior Talents|Talent]] availible that can give you either a 50% or 100% chance of completely silencing the target for 3 seconds. Combined with charge or intercept, not much should be able to stop you from silencing a caster.
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Shield bash costs 10 [[Warrior#Rage|Rage]], and has a cooldown of 10 seconds. This generally means that you can lock a caster out of certain schools of magic for all but 4 seconds. There is a [[Warrior Talents|Talent]] availible that can give you either a 50% or 100% chance of completely silencing the target for 3 seconds. Combined with [[Charge]] or [[Intercept]], not much should be able to stop you from silencing a caster.
   
   
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==Tips and Tactics==
 
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This can be pretty useful while [[tanking]]. Interrupting a spellcasting [[mob]] usually results in them switching to melee attacks, which are generally not so painful (especially with a warrior's high armor) and also allows you to pull them back, out of sight of wandering mobs.
 
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{{AbilitiesFooter|Warrior}}
 
{{AbilitiesFooter|Warrior}}

Revision as of 01:00, 16 March 2006

Overview

Shield Bash is the only Warrior spell break ability, now that pummel is lost to the ether. It breaks any spell the target is currently casting and locks out any spell from that school of magic. It requires a shield (obviously), which means using this skill restricts your equipment choices.

Functionality

Shield bash costs 10 Rage, and has a cooldown of 10 seconds. This generally means that you can lock a caster out of certain schools of magic for all but 4 seconds. There is a Talent availible that can give you either a 50% or 100% chance of completely silencing the target for 3 seconds. Combined with Ability warrior charge [Charge] or Ability warrior victoryrush [Intercept], not much should be able to stop you from silencing a caster.


Damage Lockout Duration Level Cost
Rank 1 6 Damage 6 seconds 12 8
Rank 2 18 Damage 6 seconds 32 Template:Money2
Rank 3 45 Damage 6 seconds 52 Template:Money2

Tips and Tactics

This can be pretty useful while tanking. Interrupting a spellcasting mob usually results in them switching to melee attacks, which are generally not so painful (especially with a warrior's high armor) and also allows you to pull them back, out of sight of wandering mobs.


Template:AbilitiesFooter