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Overview

Ability Warrior ShieldBash

Shield Bash breaks any spell the target is currently casting and locks out any spell from that school of magic. It naturally requires having a shield equipped. For spell interruption while wielding two-handed weapons or dual wielding, see Inv gauntlets 04 [Pummel]. Pummel and Shield bash are on the same cooldown timer, so although you can use Pummel with any weapon and shield combination in your hands, Shield Bash gives 6 seconds of spell squelching, compared to Pummel's 4 seconds.

Functionality

Shield bash costs 10 Rage, and has a cooldown of 12 seconds. This generally means that you can lock a caster out of certain schools of magic for all but 6 seconds. There is a Talent availible that can give you either a 50% or 100% chance of completely silencing the target for 3 seconds. Combined with Ability warrior charge [Charge] or Ability warrior victoryrush [Intercept], not much should be able to stop you from silencing a caster. Shield bash used to be a 10 second cooldown skill like Inv gauntlets 04 [Pummel]. But that is too powerful when comblined with Talent so they change it.


Damage Lockout Duration Level Cost Bonus Threat
Rank 1 6 Damage 6 seconds 12 8
Rank 2 18 Damage 6 seconds 32 Template:Gs
Rank 3 45 Damage 6 seconds 52 Template:Gs 180
Rank 4 63 Damage 6 seconds 64 Bc iconTemplate:Gs 230

Tips and Tactics

This can be pretty useful while tanking. Interrupting a spellcasting mob usually results in them switching to melee attacks, which are generally not so painful (especially with a warrior's high armor) and also allows you to pull them back, out of sight of wandering mobs.

Shield Bash also has the advantage that it generates a lot of threat, almost as much as Ability warrior sunder [Sunder Armor] does. (Edit: Does the extra threat generated by a shield bash occur every time it's used, or only if its use explicitly interrupts the target during spellcasting?)

Shield bash is the second spell-interrupt warriors have (Inv gauntlets 04 [Pummel] being the other one). Its use is therefore limited to spellcasters while the warrior has a shield equipped. That said, it is highly useful against casting mobs and should, with few exceptions, be used each time the mob is channeling a spell. With this skill you should be able to defeat a casting mob one-on-one and retain over 75% of your health.

The damage done by Shield Bash is very low; therefore, increasing the rank of this skill is only important insofar as it increases the Threat produced.


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