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*[[Earth Shock]]: Instant [[Nature]] damage and spell countering during cast.
 
*[[Earth Shock]]: Instant [[Nature]] damage and spell countering during cast.
   
They are powerful, albeit their mana efficiency is somewhat poor.
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They are powerful, albeit with poor mana efficiency.
   
 
== Paladin ==
 
== Paladin ==
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There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
 
There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
   
*[[Shadow Shock]]: Powerful direct Shadow damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].
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*[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].
*Shock or [[Lightning Shock]]: Direct Nature damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics.
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*Shock or [[Lightning Shock]]: Direct [[Nature]] damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics.
*Arcane Shock: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
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*[[Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
   
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 10:04, 19 October 2008

A shock is a sudden effect, but not limited to the classical electric shock. Ironically, player characters don't get a regular shock, electric shock, or lightning shock spell, only mobs do.

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.

Shaman

The shocks are the main source of magic damage for the shaman on close range, ergo it is only fitting that they would have the biggest amount of it:

They are powerful, albeit with poor mana efficiency.

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.

Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds: