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(Added etymology)
(Undo revision 2132640 by Mbarriault (talk))
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*Shock or [[Lightning Shock]]: Direct [[Nature]] damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics.
 
*Shock or [[Lightning Shock]]: Direct [[Nature]] damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics.
 
*[[Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
 
*[[Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
 
== Etymology ==
 
The Shock class of spells likely gets its name from the general definition of a shock - a discontinuous change in some property. Electric shocks and shockwaves both fall under this definition. Shock spells - being instant cast - can also be thought of a discontinuous change.
 
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 05:42, 2 December 2009

A shock is a sudden effect, but not limited to the classical electric shock. Ironically, player characters don't get a regular shock, electric shock, or lightning shock spell, only mobs do.

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.

Shaman

The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:

The spell Spell nature cyclone [Wind Shear] used to be known as the fourth Shock, Wind Shock.

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.

Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds: