Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
Register
(Undo revision 2132640 by Mbarriault (talk))
No edit summary
Line 8: Line 8:
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect.
 
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect.
*[[Earth Shock]]: Instant [[Nature]] damage, plus it reduces the target's attack speed by 10% for 8 seconds.
+
*[[Earth Shock]]: Instant [[Nature]] damage, plus it increases the target's attack speed by 10% for 8 seconds.
   
 
The spell [[Wind Shear]] used to be known as the fourth Shock, [[Wind Shock]].
 
The spell [[Wind Shear]] used to be known as the fourth Shock, [[Wind Shock]].

Revision as of 13:38, 7 July 2010

A shock is a sudden effect, but not limited to the classical electric shock. Ironically, player characters don't get a regular shock, electric shock, or lightning shock spell, only mobs do.

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.

Shaman

The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:

The spell Spell nature cyclone [Wind Shear] used to be known as the fourth Shock, Wind Shock.

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.

Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds: