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== Others ==
 
== Others ==
There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
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There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources.
   
 
*[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].
 
*[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].

Revision as of 22:54, 13 July 2010

A shock is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.

Shaman

The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:

The spell Spell nature cyclone [Wind Shear] used to be known as the fourth Shock, Wind Shock.

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.

Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources.