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*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect.
 
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect.
*[[Earth Shock]]: Instant [[Nature]] damage, plus it increases the target's attack speed by 10% for 8 seconds.
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*[[Earth Shock]]: Instant [[Nature]] damage, plus it reduces the target's attack speed by 10% for 8 seconds.
   
 
The spell [[Wind Shear]] used to be known as the fourth Shock, [[Wind Shock]].
 
The spell [[Wind Shear]] used to be known as the fourth Shock, [[Wind Shock]].
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== Others ==
 
== Others ==
There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
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There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources.
   
 
*[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].
 
*[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].
*[[Lightning Shock]]: Direct [[Nature]] damage (lightning shaped). Used by [[Forged Iron Trogg]]s.
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*[[Forged Iron Trogg#Attacks and abilities|Lightning Shock]]: Direct [[Nature]] damage (lightning shaped). Used by [[Forged Iron Trogg]]s.
*[[Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
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*[[Vexallus#Attacks and abilities|Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 14:17, 7 August 2010

A shock is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.

Shaman

The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:

The spell Spell nature cyclone [Wind Shear] used to be known as the fourth Shock, Wind Shock.

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.

Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources.