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== The Shocks ==
 
 
A '''shock''' is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal [[instant]] [[direct damage]] but are usually not very mana-efficient and have a shared cooldown.
 
 
There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shock spells are [[instant]] but have a cooldown.
 
 
   
 
== Shaman ==
 
== Shaman ==
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The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:
 
The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amont of it:
 
   
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[chill]] effect.
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*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect.
*[[Earth Shock]]: Instant [[Nature]] damage and spell countering during cast.
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*[[Earth Shock]]: Instant [[Nature]] damage, plus it reduces the target's attack speed by 10% for 8 seconds.
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The spell [[Wind Shear]] used to be known as the fourth Shock, [[Wind Shock]].
   
 
== Paladin ==
 
== Paladin ==
 
 
Paladins have a unique shock for both offensive and defensive situations:
 
Paladins have a unique shock for both offensive and defensive situations:
   
 
*[[Holy Shock]]: Either heals a friendly target or damages a hostile one.
 
*[[Holy Shock]]: Either heals a friendly target or damages a hostile one.
 
   
 
== Others ==
 
== Others ==
 
There are other Shock spells that cannot be used by players but mobs or [[NPC]]s might have that ability as a part of its main damage sources.
   
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*[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]].
There are other Shock spells that cannot be used by players but [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown aswell but it is never more than 7 seconds:
 
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*[[Forged Iron Trogg#Attacks and abilities|Lightning Shock]]: Direct [[Nature]] damage (lightning shaped). Used by [[Forged Iron Trogg]]s.
 
*[[Shadow Shock]]: Powerful direct Shadow damage. Used by certain [[Necromancer]]s, Witch Doctors and [[Duskwing]].
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*[[Vexallus#Attacks and abilities|Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]].
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[[Category:Game terms]]
*Shock: Direct Nature damage (lightning shaped) with no feature. Used by air elementals.
 
*[[Arcane Shock]]: Used by [[Scarlet Crusade]] Enchanters in [[Tyr's Hand]]. Same model as [[Arcane Missiles]] but shoots them directly instead of channeling.
 

Revision as of 14:17, 7 August 2010

A shock is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.

Shaman

The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:

The spell Spell nature cyclone [Wind Shear] used to be known as the fourth Shock, Wind Shock.

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.

Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources.