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− | == The Shocks == |
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⚫ | A '''shock''' is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal [[instant]] [[direct damage]] but are usually not very mana-efficient and have a shared cooldown. |
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== Shaman == |
== Shaman == |
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+ | The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range: |
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− | The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amont of it: |
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*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]]. |
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]]. |
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*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect. |
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect. |
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− | *[[Earth Shock]]: Instant [[Nature]] damage |
+ | *[[Earth Shock]]: Instant [[Nature]] damage, plus it reduces the target's attack speed by 10% for 8 seconds. |
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+ | The spell [[Wind Shear]] used to be known as the fourth Shock, [[Wind Shock]]. |
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== Paladin == |
== Paladin == |
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Paladins have a unique shock for both offensive and defensive situations: |
Paladins have a unique shock for both offensive and defensive situations: |
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*[[Holy Shock]]: Either heals a friendly target or damages a hostile one. |
*[[Holy Shock]]: Either heals a friendly target or damages a hostile one. |
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== Others == |
== Others == |
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+ | *[[Shadow Shock]]: Powerful direct [[Shadow]] damage. Used by certain [[Necromancer]]s, [[Witch Doctor]]s and [[Duskwing]]. |
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+ | *[[Forged Iron Trogg#Attacks and abilities|Lightning Shock]]: Direct [[Nature]] damage (lightning shaped). Used by [[Forged Iron Trogg]]s. |
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− | *[[ |
+ | *[[Vexallus#Attacks and abilities|Arcane Shock]]: Instant [[Arcane]] damage and DOT. Used by [[Vexallus]] and [[Kiggler the Crazed]]. |
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− | *Shock: Direct Nature damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics. |
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− | *Arcane Shock: Rumored to exsist but so far there is no solid proof. |
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Revision as of 14:17, 7 August 2010
This disambiguation page lists articles associated with the same title.
The following is a list of links to pages that might share the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
A shock is a sudden effect, but not limited to the classical electric shock. There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.
Shaman
The three Shock spells, which share a cooldown, are the main source of magic damage for the shaman on close range:
- [Flame Shock]: Instant Fire damage and DOT.
- [Frost Shock]: Instant Frost damage plus a [Slow] effect.
- [Earth Shock]: Instant Nature damage, plus it reduces the target's attack speed by 10% for 8 seconds.
The spell [Wind Shear] used to be known as the fourth Shock, Wind Shock.
Paladin
Paladins have a unique shock for both offensive and defensive situations:
- [Holy Shock]: Either heals a friendly target or damages a hostile one.
Others
There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources.
- [Shadow Shock]: Powerful direct Shadow damage. Used by certain Necromancers, Witch Doctors and Duskwing.
- Lightning Shock: Direct Nature damage (lightning shaped). Used by Forged Iron Troggs.
- Arcane Shock: Instant Arcane damage and DOT. Used by Vexallus and Kiggler the Crazed.