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*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[chill]] effect.
+
*[[Frost Shock]]: Instant [[Frost]] damage plus a [[slow]] effect.
 
*[[Earth Shock]]: Instant [[Nature]] damage and spell countering during cast.
 
*[[Earth Shock]]: Instant [[Nature]] damage and spell countering during cast.
   

Revision as of 08:07, 14 November 2006

The Shocks

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a cooldown.

Shaman

The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amont of it:

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.


Others

There are other Shock spells that cannot be used by players but NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown aswell but it is never more than 7 seconds: