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== The Shocks ==
 
== The Shocks ==
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A '''shock''' is a sudden effect, but not limited to the classical electric shock. Ironically, [[player character]]s don't get a regular shock, electric shock, or lightning shock spell, only [[mob]]s do.
 
   
 
There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal [[instant]] [[direct damage]] but are usually not very mana-efficient and have a cooldown.
 
There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal [[instant]] [[direct damage]] but are usually not very mana-efficient and have a cooldown.
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== Shaman ==
 
== Shaman ==
   
The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amont of it:
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The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amount of it:
   
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
 
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]].
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== Others ==
 
== Others ==
   
There are other Shock spells that cannot be used by players but [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown aswell but it is never more than 7 seconds:
+
There are other Shock spells that cannot be used by players but [[mobs]] or [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
   
 
*[[Shadow Shock]]: Powerful direct Shadow damage. Used by certain [[Necromancer]]s, Witch Doctors and [[Duskwing]].
 
*[[Shadow Shock]]: Powerful direct Shadow damage. Used by certain [[Necromancer]]s, Witch Doctors and [[Duskwing]].
*Shock: Direct Nature damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics.
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*Shock or [[Lightning Shock]]: Direct Nature damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics.
 
*Arcane Shock: Rumored to exsist but so far there is no solid proof.
 
*Arcane Shock: Rumored to exsist but so far there is no solid proof.
   
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[Category:Game Terms]]

Revision as of 00:43, 22 November 2006

The Shocks

A shock is a sudden effect, but not limited to the classical electric shock. Ironically, player characters don't get a regular shock, electric shock, or lightning shock spell, only mobs do.

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a cooldown.

Shaman

The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amount of it:

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.


Others

There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:

  • Peticon-undead Spell shadow painspike [Shadow Shock]: Powerful direct Shadow damage. Used by certain Necromancers, Witch Doctors and Duskwing.
  • Shock or Lightning Shock: Direct Nature damage (lightning shaped) with no feature. Used by air elementals with lightning graphics.
  • Arcane Shock: Rumored to exsist but so far there is no solid proof.