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== The Shocks == |
== The Shocks == |
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+ | A '''shock''' is a sudden effect, but not limited to the classical electric shock. Ironically, [[player character]]s don't get a regular shock, electric shock, or lightning shock spell, only [[mob]]s do. |
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There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal [[instant]] [[direct damage]] but are usually not very mana-efficient and have a cooldown. |
There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal [[instant]] [[direct damage]] but are usually not very mana-efficient and have a cooldown. |
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== Shaman == |
== Shaman == |
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− | The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest |
+ | The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amount of it: |
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]]. |
*[[Flame Shock]]: Instant [[Fire]] damage and [[DOT]]. |
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== Others == |
== Others == |
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− | There are other Shock spells that cannot be used by players but [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown |
+ | There are other Shock spells that cannot be used by players but [[mobs]] or [[NPC]]s might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds: |
*[[Shadow Shock]]: Powerful direct Shadow damage. Used by certain [[Necromancer]]s, Witch Doctors and [[Duskwing]]. |
*[[Shadow Shock]]: Powerful direct Shadow damage. Used by certain [[Necromancer]]s, Witch Doctors and [[Duskwing]]. |
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− | *Shock: Direct Nature damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics. |
+ | *Shock or [[Lightning Shock]]: Direct Nature damage (lightning shaped) with no feature. Used by [[air elemental]]s with lightning graphics. |
*Arcane Shock: Rumored to exsist but so far there is no solid proof. |
*Arcane Shock: Rumored to exsist but so far there is no solid proof. |
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[[Category:Abilities]] |
[[Category:Abilities]] |
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+ | [[Category:Game Terms]] |
Revision as of 00:43, 22 November 2006
The Shocks
A shock is a sudden effect, but not limited to the classical electric shock. Ironically, player characters don't get a regular shock, electric shock, or lightning shock spell, only mobs do.
There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a cooldown.
Shaman
The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amount of it:
- [Flame Shock]: Instant Fire damage and DOT.
- [Frost Shock]: Instant Frost damage plus a [Slow] effect.
- [Earth Shock]: Instant Nature damage and spell countering during cast.
Paladin
Paladins have a unique shock for both offensive and defensive situations:
- [Holy Shock]: Either heals a friendly target or damages a hostile one.
Others
There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
- [Shadow Shock]: Powerful direct Shadow damage. Used by certain Necromancers, Witch Doctors and Duskwing.
- Shock or Lightning Shock: Direct Nature damage (lightning shaped) with no feature. Used by air elementals with lightning graphics.
- Arcane Shock: Rumored to exsist but so far there is no solid proof.