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The Shocks

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shock spells are instant but have a cooldown.


Shaman

The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amont of it:

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.


Others

There are other Shock spells that cannot be used by players but NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown aswell but it is never more than 7 seconds:

  • Peticon-undead Spell shadow painspike [Shadow Shock]: Powerful direct Shadow damage. Used by certain Necromancers, WitchDoctors and Duskwing
  • Shock: Direct Nature damage (lightning shaped) with no feature. Used by air elementals.
  • Arcane Shock: Used by Scarlet Enchanters in Tyrs' Hand. Same model as Spell nature starfall [Arcane Missiles] but shoots them directly instead of channeling.
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