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The Shocks

There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a cooldown.

Shaman

The shocks are the main source of damage for the shaman on close range, ergo it is only fitting that they would have the biggest amont of it:

Paladin

Paladins have a unique shock for both offensive and defensive situations:

  • Spell holy searinglight [Holy Shock]: Either heals a friendly target or damages a hostile one.


Others

There are other Shock spells that cannot be used by players but NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown aswell but it is never more than 7 seconds:

  • Peticon-undead Spell shadow painspike [Shadow Shock]: Powerful direct Shadow damage. Used by certain Necromancers, Witch Doctors and Duskwing.
  • Shock: Direct Nature damage (lightning shaped) with no feature. Used by air elementals with lightning graphics.
  • Arcane Shock: Rumored to exsist but so far there is no solid proof.
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