The Shocks
A shock is a sudden effect, but not limited to the classical electric shock. Ironically, player characters don't get a regular shock, electric shock, or lightning shock spell, only mobs do.
There are many different shocks in the game, all of them represent a certain element and damage caused by it. All shocks deal instant direct damage but are usually not very mana-efficient and have a shared cooldown.
Shaman
The shocks are the main source of magic damage for the shaman on close range, ergo it is only fitting that they would have the biggest amount of it:
- [Flame Shock]: Instant Fire damage and DOT.
- [Frost Shock]: Instant Frost damage plus a [Slow] effect.
- [Earth Shock]: Instant Nature damage and spell countering during cast.
They are powerful, albeit their mana efficency is somewhat poor.
Paladin
Paladins have a unique shock for both offensive and defensive situations:
- [Holy Shock]: Either heals a friendly target or damages a hostile one.
Others
There are other Shock spells that cannot be used by players but mobs or NPCs might have that ability as a part of its main damage sources. Naturally, those shocks have a cooldown as well but it is never more than 7 seconds:
- [Shadow Shock]: Powerful direct Shadow damage. Used by certain Necromancers, Witch Doctors and Duskwing.
- Shock or Lightning Shock: Direct Nature damage (lightning shaped) with no feature. Used by air elementals with lightning graphics.
- Arcane Shock: Rumored to exist but so far there is no solid proof.