Siege Engine (Warcraft III)edit

From WoWWiki

For lore, see siege engine.
For stats in Warcraft III: Reign of Chaos, see Steam Tank (Warcraft III).
Siege Engine
File:BTNSeigeEngine.png
File:Siegeengine.gif
RaceHuman (Mechanic, Bronzebeard dwarf pilot)
RoleSiege weapon
Base unitSteam Tank
FactionHuman Alliance
Statistics
Hit points 700
Hit point regeneration None
Unit TypeMechanical
Unit Classified As:Ground
Level 2
Gold195 Gold
Lumber60 Lumber
Food3 Food
Produced at Workshop
Build time 55 sec.
Repair time 55 sec.
RequiresCastle
Gold Bounty Awarded 32-46
Transport slots4
Attacking priority 3
Sleeps False
Hotkey E
Combat
Weapon(s)Cannon
Normal attack:50 avg (68 avg*)
Can attack:Structure, Debris
Range192
Cooldown2.10 sec.
Weapon typeInstant
Secondary attack:13.5 avg (18 avg*) (Needs Barrage)
Can attack:Air
Range500
Attack typePierce
Cooldown2.00 sec.
Weapon typeMissile
Armor TypeMetal
Defense TypeFortified
Armor2 (8*)
Day Sight1400
Night Sight800
Movement SpeedSlow (220)
Sound
Sound SetSteamTank

The sturdy Dwarven Siege Engines are a new addition to the Alliance forces. The stalwart Dwarven pilots have even been known to ram enemy structures at high speeds and reduce whole fortifications to dust under the Siege Engines' steel treads.

Contents

Information

The Siege Engine has a ranged attack and is used solely to kill buildings. The Siege Engine has very thick building armor which makes them very difficult to kill.

Usually players send a few Siege Engines with their attacking force to help finish an enemy town. Another strategy is to secretly mass a group of Siege Engines. Players either head up the tech-tree directly to Siege Engines or switch over to them later in the game. To do this you need around 3-4 Workshops training Siege Engines. Keep them hidden so the enemy doesn't know what you're up to. Once you've created a group of 6-12 Siege Engines send them in. The key is to surprise the enemy so they are not prepared. You want them to discover the Siege Engines as they are losing their town and can't do anything about it.

Research the damage upgrades for the Siege Engines! They can make a huge difference.

Bring Peasants with your Siege Engines to repair them during battle. If that is not possible, send them home to be repaired if they are severely damaged.

Siege Engine Counters
All
Siege Engines are large and have difficulty pathing around. Take advantage of this by placing plenty of units in their way blocking their path which will make it difficult for them to move. If possible surround them with units so they can't get to the buildings they are after.
Siege Engines have building armor so use Siege Units against them.
Humans
Sorceress - Slow - Slow them so that they are much less effective
Orcs
Raiders - Ensnare - stop them in their tracks. Raiders also do siege damage making them good against Siege Engines
Undead
Ghouls - Surround with Ghouls to limit pathing
Frost Wyrms - Slow them with their freezing attack

Spells and Abilities

Barrage (Passive)

Fires powerful Dwarven rockets at nearby enemy air units, dealing 25 damage per hit for a range of 50. 9 rockets can be fired at once. 2 second cooldown.
Research Cost Researched At Requirements Upgrade Time
50 File:WC3gold.gif 150 File:WC3lumber.gif Workshop Castle 40 sec.

Upgrades

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 File:WC3gold.gif 75 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 275 File:WC3lumber.gif Blacksmith Castle 90 sec.

World Editor description

Heavily armored vehicle, effective at destroying buildings. Can be upgraded with the Barrage ability.

Gallery

External links