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Hard mode, not to be confused with heroic mode, refers to the increase in difficulty of a raid boss encounter resulting in increased rewards and/or achievements. This is accomplished by doing or not doing certain things that increase the difficulty of the boss fight. You can not set the boss encounter to Hard mode from the user interface.

Information

Ahn'Qiraj

Prior to the release of Wrath of the Lich King and the coming of real hard mode encounters, the Temple of Ahn'Qiraj was the first raid instance to have an encounter where the difficulty and loot were determined by the order you kill each boss.

Zul'Aman

Zul'Aman was the second raid where loot varied depending on what the players did. In this case the loot was on a timer, the more bosses that were defeated before the time ran out the better loot was rewarded. In total four chests, one at each of the four first bosses were possible to obtain. The Ability druid challangingroar [Amani War Bear] from the last chest was removed in Patch 3.0.2.

Sunwell Plateau

The Eredar Twins dropped loot based on kill order, initially. It was easier on the group to kill Grand Warlock Alythess before killing Lady Sacrolash, but killing Sacrolash first would yield more gear drops. When Patch 2.4.3 went live, the kill order ceased to matter, and the Twins would drop identical loot regardless of which one was killed first.

Obsidian Sanctum

Obsidian Sanctum was the first Wrath of the Lich King raid instance released with a hard mode boss encounter. If Sartharion was defeated while one or more of the Twilight Drakes was still alive, he would drop an addition item with a higher item level than his other loot. Sartharion gained additional abilities if one, two, or all drakes were left alive, and would receive aid from the minibosses during the fight. This lead to many groups overgearing for the encounter and hoping to kill Sartharion before the other drakes arrived. Even if the drakes killed the group, as long as Sartharion was defeated, he would drop the extra gear, and the drakes would despawn.

Ulduar

Ulduar took the concept further with 10 of the 14 bosses having hard modes.[1] These are: Flame Leviathan, XT-002 Deconstructor, Assembly of Iron, Freya, Hodir, Thorim, Mimiron, General Vezax, Yogg-Saron[2], and Algalon the Observer. Algalon is WoW's first hard mode only encounter, and for this reason was made optional (skippable) as far as completing the instance is concerned.

Hard mode encounters

Silithid Royalty

The Silithid Royalty in the Temple of Ahn'Qiraj offers players 3 different methods. The easiest way to complete this encounter is to kill Lord Kri first, then Princess Yauj and finally Vem. The 'medium' way is to kill Lord Kri in second. The hardest way is to kill Lord Kri last. The rewards are determined by the order you kill the Bug Family. Each bug has some unique items in its loot table, while others are shared.

Sartharion

Sartharion in Obsidian Sanctum has 3 different hard modes. The three drakes, Vesperon, Shadron, and Tenebron can be killed to make the Sartharion encounter of normal difficulty or it can be increased to hard mode by leaving one or more of the drakes alive when starting the Sartharion encounter. Defeating Sartharion with the drakes up rewards an achievement and additional loot, increasing with additional drakes: Money achievement Twilight Assist (10 player)/Money achievement 25 (one drake left), Money achievement Twilight Duo (10 player)/Money achievement 25 (two drakes left) and Money achievement The Twilight Zone (10 player)/Money achievement 25 (all drakes left).

Flame Leviathan

Flame Leviathan in Ulduar has 4 different hard modes. There are 4 towers, with loot and badges increasing for each tower NOT destroyed, similar to Obsidian Sanctum.

Several achievements are also given out depending on the number of towers destroyed. They are Money achievement Orbital Bombardment (10 player)/Money achievement 25 (three towers destroyed), Money achievement Orbital Devastation (10 player)/Money achievement 25 (two towers destroyed), Money achievement Nuked from Orbit (10 player)/Money achievement 25 (one tower destroyed), and Money achievement Orbit-uary (10 player)/Money achievement 25 (all towers left up).

XT-002 Deconstructor

XT-002 Deconstructor has one hard mode. At 75%, 50%, and 25%, XT-002 Deconstructor's heart will be exposed. Destroying the heart (which has a multi-million HP pool) activates the hard mode, which heals XT-002 Deconstructor to full HP and gives him the buff Heartbreak, which increases XT-002 Deconstructor's damage done by 15% and his HP by 50% (60% in Heroic). Defeating XT-002 Deconstructor while killing his heart awards players the achievement Money achievement Heartbreaker (10 player)/Money achievement 25 and additional loot.

The Assembly of Iron

There are two different hard modes for the Assembly of Iron. The normal strategy is to kill Stormcaller Brundir last (Money achievement I Choose You, Stormcaller Brundir (10 player)/Money achievement 25). The 'medium' hard mode is to kill Runemaster Molgeim last (Money achievement I Choose You, Runemaster Molgeim (10 player)/Money achievement 25). The hardest way to do the encounter (and the method that rewards the best loot) is to kill Steelbreaker last (Money achievement I Choose You, Steelbreaker (10 player)/Money achievement 25). The rewards are increased loot and achievements.

Hodir

Hodir's hard mode requires the raid to down him in under 3 minutes, preventing him from shattering the Rare Cache in the room (Money achievement I Could Say That This Cache Was Rare (10 player)/Money achievement 25). As of Patch 3.1.1, Hodir will not shatter the cache if he is downed mid-cast.

Thorim

Reaching Thorim within 3 minutes causes Sif not to despawn and assist Thorim in the fight. Meanwhile, she cannot be targeted and she nukes the raid. Unlike the normal mode Sif does not put the debuff Touch of Dominion to reduces his HP and damage by 25% (means 25% more damage and HP than normal mode) (Money achievement Lose Your Illusion (10 player)/Money achievement 25).

Freya

Freya has 3 different hard modes. The three Ancients, Elder Brightleaf, Elder Stonebark, and Elder Ironbranch can be killed to make the encounter of normal difficulty or it can be increased to hard mode by leaving one or more of the Ancients alive when starting. Defeating Freya with the Ancients up rewards additional loot and an achievement: Money achievement Knock on Wood (10 player)/Money achievement 25 (one ancient left), Money achievement Knock, Knock on Wood (10 player)/Money achievement 25 (two ancients left), Money achievement Knock, Knock, Knock on Wood (10 player)/Money achievement 25 (all ancients left).

Mimiron

Mimiron's hard mode is activated by pressing the "Big Red Button" prior to the encounter. Pressing the button puts a 10-minute enrage timer on the encounter and increases the health and damage done of all the vehicles in the encounter by 25%, while fires spawn through the area as Mimiron's workshop self-destructs. (Money achievement Firefighter (10 player)/Money achievement 25)

General Vezax

General Vezax's hard mode is simple: Do not use the Saronite Vapors to regain mana. If nobody in your raid makes use of the Saronite Vapors, then after 8 Saronite Shards, adds will spawn, you kill the adds and then kill General (there are only 8 Saronite Shards for the whole fight that will spawn), General Vezax will drop improved loot and reward the achievement Money achievement I Love the Smell of Saronite in the Morning (10 player)/Money achievement 25.

Yogg-Saron

There are four different hard modes for Yogg-Saron. The normal mode involves using the assistance of the four keepers - Freya, Hodir, Mimiron, and Thorim. The hard modes involve using the assistance of fewer Keepers. The reward is improved loot (assumed) and four achievements depending on which difficulty you engage him on. The achievements are: Money achievement Three Lights in the Darkness (10 player)/Money achievement 25 (use three or fewer Keepers), Money achievement Two Lights in the Darkness (10 player)/Money achievement 25 (use two or fewer Keepers), Money achievement One Light in the Darkness (10 player)/Money achievement 25 (use one or fewer Keepers), and Money achievement Alone in the Darkness (10 player)/Money achievement 25 (do not accept the help of any Keepers).

Algalon the Observer

Algalon the Observer is unique in that he has no normal mode. He is considered a "hard mode only" boss by Blizzard because to confront him you must defeat multiple bosses on hard mode.

See also

References

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