From WoWWiki
| Silencing Shot
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|
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| Usable By
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| Class
| Hunter
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| Properties
|
| Type
| Offense
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| School
| Arcane
|
| Cooldown
| 20 seconds
|
| Talents
|
| Talented
| Yes
|
| Talent Tree
| Marksmanship, Tier 9
|
| Talent Required
| Silencing Shot
|
Improvement Talents
| Hawk Eye, Mortal Shots, Efficiency
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| Other Information
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| Ranks
| 1
|
| Related Debuff
|
|
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Functionality
Silencing Shot is a instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds.
Rank Table
| | Level | Mana Cost
|
| Rank 1
| 50 | 6% of base mana
|
Uses
- An excellent opening shot when fighting against casters in PvP or PvE
- Good spellcasting disruption when combined with Scatter Shot properly
- Great when pulling spellcasting mobs in instances; casters will run towards you when hit with this, allowing you to pull them without being out of their line of sight
- Can be used to pull caster mobs into a Freezing Trap more easily
- Can be an "extra shot" if other shots are on cooldown, although it only does 50% weapon damage.
- Can be used prevent healers from healing when low on health, allowing three seconds for you to strike a killing blow; works especially well against paladins, priests and mages as it also disrupts their ability to use damage shields.
Notes
- Does not share a cooldown with any other Hunter abilities
- Damage reduced from 75% to 50% in patch 2.0.6.
Limitations
- Fairly long cooldown
- Most bosses are immune
- Does not interrupt spells, merely silences the, non-boss, caster
- As this is an Arcane-based spell, mobs that are immune to Arcane will be immune to the silence effect (NOT the physical damage)
Upgrades