Sindragosa | |||||||||
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Title | <Queen of the Frostbrood> | ||||||||
Gender | Female | ||||||||
Race | Frost wyrm (Undead) | ||||||||
Level | ?? Boss | ||||||||
Reaction | Alliance Horde | ||||||||
Affiliation(s) | Scourge | ||||||||
Location | Frostwing Halls, Icecrown Citadel | ||||||||
Status | Killable | ||||||||
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- This article is about the strategy for defeating Sindragosa in Icecrown Citadel. For her character biography, see Sindragosa.
Sindragosa is the second boss of the Frostwing Halls wing of the Icecrown Citadel raid. The encounter with the undead frost wyrm queen is similar to Sapphiron. She spawns after the defeat of the frost wyrms Rimefang (who escaped the Pit of Saron after Tyrannus' death) and Spinestalker.
This boss is available since February 2, 2010 on US servers and February 3 on EU servers.
Abilites
Sindragosa has a 10 minute enrage timer.
Phase One
- Cleave — Inflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.
- Tail Smash — Inflicts 11,250 to 18,750 damage on enemies in a cone behind the caster, knocking them back.
- Frost Aura — Deals 4,500 Frost damage to all nearby enemies every 3 seconds.
- Frost Breath — Inflicts 37,000 to 43,000 Frost damage to enemies in a 60 yards cone in front of the caster. In addition, the targets' attack speed is decreased by 50% and movement decreased by 15% for 1 min.
- Icy Grip — Extend tendrils of frigid wind to pull all nearby enemies to the caster. After she uses this, she will follow it up with a Blistering Cold.
- Blistering Cold — Deals 35,000 Frost damage to enemies within 25 yards.
- Unchained Magic — Inflicts an arcane malediction on the target, causing any spells cast to result in a backlash of Arcane power after 8 seconds. Multiple spellcasts by the afflicted target will intensify the backlash.
- Instability — Using magic while afflicted with Unchained Magic will build up unstable energy, dealing 2,000 Arcane damage to the caster per spell cast, 8 seconds after spellcasting ends. Stacks 99 times.
- Permeating Chill — Physical attacks against Sindragosa have 20% chance to debuff the attacker with Chilled to the Bone, inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application.
Phase Two
- Frost Beacon — Marks a target for imprisonment in an Ice Tomb.
- Ice Tomb — Entombs the targeted foe and all enemies within 10 yards in ice. She targets five random players after taking off and casts this on them. They are then trapped in a tomb with 454,000 HP which must be killed. These tombs also block line of sight on Frost Bomb, but anyone inside the tomb has Asphyxiation placed on them after 20 seconds in the tomb.
- Asphyxiation — Suffocation due to lack of air. Deals 8% of total health in damage each second.
- Ice Tomb — Entombs the targeted foe and all enemies within 10 yards in ice. She targets five random players after taking off and casts this on them. They are then trapped in a tomb with 454,000 HP which must be killed. These tombs also block line of sight on Frost Bomb, but anyone inside the tomb has Asphyxiation placed on them after 20 seconds in the tomb.
- Frost Bomb — Deals 23,563 to 26,437 Frost damage to all nearby targets. You need to hide behind Ice Tombs to avoid this damage. Sindragosa will target locations in the room while flying and cast it there. After she uses this 4 times she lands.
Phase Three
All Phase One abilities.
- Mystic Buffet — Buffets all foes within 200 yards with arcane energy, increasing all magic damage taken by 10% per application for 8 seconds. Stacks 99 times.
Strategy
As with most Dragon bosses, Sindragosa tail swipes and cleaves so players (other than the main tank) should be located at her sides; this applies especially to the melee who are more at risk. She also has a constantly running aura throughout the ground phases of the fight which deals 4,500 ice damage to the raid every 3 seconds. In addition to this, Sindragosa has a 20% chance to apply Permeating Chill to anyone dealing physical damage to her, a debuff inflicting 1,000 Frost damage every 2 seconds for 8 seconds, per application. In the ground phases, the tank will also have to deal with damage from Frost Breath which is a 60 yard frontal AoE causing 37,000 - 43,000 damage (27,000-32,000 on 10-man). This damage is dealt over 4 seconds.
Phase 1
Phase one involves two main abilities. The first ability to watch out for is the pull/blistering cold ability which sees Sindragosa pull the entire raid towards her into close range (Icy Grip) and then blast the raid with 35,000 Frost damage (Blistering Cold). This is cast immediately after Icy Grip and has a 5 second cast time which cannot be interrupted. This gives the entire raid (tanks included) 5 seconds to get 25 yards away from her to avoid instant death. It should be noted that a high health tank can withstand this blast but quick, high heals will be needed following.
- Tip: If a tank would rather not take the damage from the blast, a tank may run out and charge back in (where able) immediately after.
The second set of abilities in phase one is Unchained Magic. This is cast on raid member(s) and any spell cast by the afflicted member results in a delayed backlash (Instability). It should be emphasised that the backlash is not immediate but rather is delayed for 8 seconds. Additionally, the debuff can stack up to 99 times dealing 2,000 damage per stack.
- Tip: Possibly dispellable with immunity talents such as Divine Shield.
- Tip: The delay in damage allows pre-healing, pre-sheilding or the use of planned defences.
Phase 2
At 85% and every 1:50 minutes after, Sindragosa will fly into the air, starting phase two of the fight. She will target 5 players (two in 10-man) with a Frost Beacon who will, shortly after being targetted, be placed into an Ice Tomb and inflicted with 16,000 damage. Any player about to be entombed must be at least 8 yards from other players and one another otherwise the Tomb debuff will chain to someone else and inflict splash damage, with the chance of killing the player.
She will then drop four Frost Bombs onto the ground and anyone who is not out of line of sight of them will take around 24,000 damage, killing most players. The idea of this part is similar to the Sapphiron fight in Naxxramas. One must be behind the Ice Tombs in order to avoid the Frost Bomb.
- Tip: Afflicted players may wish to assemble in close proximity, allowing the raid to essentially use them as a wall from the blasts.
As soon as all of the frost bombs have gone off the players in the Ice Tombs will begin asphyxiating and quickly die meaning you should time DPS on the tombs to kill them as soon as the frost bombs end.
After the fourth Frost Bomb, Sindragosa will land and re-enter phase one and this cycle carries on until the third phase.
Phase 3
At 35% health, Sindragosa enters the third phase of the fight which is also the crux of this fight. She becomes permanently grounded (and thus, a permanent Frost Aura). Ice Tomb will still be cast on random raid members but there are no Frost Bombs. Players must still be broken out. In order to meet the DPS requirements of this fight you should be able to push Sindragosa into phase 3 before a third air phase occurs. Phase three will take some time.
The stressful factor in this fight is the new ability she gains - Mystic Buffet. This debuff is applied to players in line of sight every 6 seconds and stacks with itself. This increases the magical damage taken by a target by 15% (10-man 10%) per stack and this is the critical mechanic of the encounter. You must control this debuff if you hope to win. You should remove it as often as possible by hiding behind the frozen players with 2-3 seconds left on your debuff to ensure it is not refreshed. If you gain a large number of stacks the damage will become unhealable and you will die.
It cannot be stressed enough, phase 3 is not a DPS race, rather it is about control and endurance. Sindragosa's HP will go down slowly as you reset your stacks and free the frozen players. This is perfectly fine and the enrage timer is lenient if you only took two air phases to hit phase three. Whittle down her HP while keeping your stacks low and surviving her abilities and you will score a kill.
Mystic Buffet makes tanking her considerably more difficult as only a few stacks will cause a tank to be instantly killed from her Frost Breath which carries on in phase three. Defensive cooldowns should be used to mitigate this damage and a tank rotation should be established to switch off at as low a number of stacks as possible.
Heroic Difficulty
The primary change of Heroic difficulty is that Unchained Magic's Backlash will not only hit you but will also hit the entire raid.
Loot
Normal mode
Heroic mode
10 man | Type | Description | Slot | 25 man | Type | Description | Slot |
---|---|---|---|---|---|---|---|
Bleak Coldarra Carver (heroic) | Main hand | Caster +hit | Dagger | Sundial of Eternal Dusk (heroic) | Off hand | Caster | Off hand |
Splintershard (heroic) | Off hand | Melee | Fist weapon | Memory of Malygos (heroic) | Ring | Caster | Ring |
Lost Pavise of the Blue Flight (heroic) | Shield | Healer | Shield | Sindragosa's Cruel Claw (heroic) | Necklace | Melee | Neck |
Legplates of Aetheric Strife (heroic) | Plate | Melee | Legs | Phylactery of the Nameless Lich (heroic) | Trinket | Caster | Trinket |
Etched Dragonbone Girdle (heroic) | Plate | Melee | Waist | Sindragosa's Flawless Fang (heroic) | Trinket | Tank | Trinket |
Scourge Fanged Stompers (heroic) | Plate | Tank | Feet | Conqueror's Mark of Sanctification (heroic) | Token | Paladin, Priest, Warlock | |
Wyrmwing Treads (heroic) | Melee | Feet | Protector's Mark of Sanctification (heroic) | Token | Warrior, Hunter, Shaman | ||
Shoulderguards of Crystalline Bone (heroic) | Caster | Shoulders | Vanquisher's Mark of Sanctification (heroic) | Token | Rogue, DK, Mage, Druid | ||
Vambraces of the Frost Wyrm Queen (heroic) | Leather | Melee | Wrist | [Emblem of Frost] x2 | Currency | ||
Icicle Shapers (heroic) | Leather | Caster | Hands | [Primordial Saronite] | Ingredient | ||
Robes of Azure Downfall (heroic) | Cloth | Caster | Chest | [Shadowfrost Shard] | Quest Item | ||
Rimetooth Pendant (heroic) | Necklace | Melee | Neck | ||||
[Emblem of Frost] x2 | Currency | ||||||
[Primordial Saronite] | Ingredient | ||||||
[Conqueror's Mark of Sanctification] | Token | Paladin, Priest, Warlock | |||||
[Protector's Mark of Sanctification] | Token | Warrior, Hunter, Shaman | |||||
[Vanquisher's Mark of Sanctification] | Token | Rogue, DK, Mage, Druid |
Quotes
- Aggro
- You are fools who have come to this place! The icy winds of Northrend will consume your souls!
- Unchained Magic
- Suffer, mortals, as your pathetic magic betrays you!
- Blistering Cold
- Can you feel the cold hand of death upon your heart?
- Aaah! It burns! What sorcery is this?!
- Air Phase
- Your incursion ends here! None shall survive!
- Phase 3
- Now feel my master's limitless power and despair!
- Killing a player
- Perish!
- A flaw of mortality...
- Berserk
- Enough! I tire of these games!
- Death
- Free...at last...
Videos
10 player normal Encounter
25 player normal encounter
Related achievements
10-player mode | 25-player mode | Objective |
---|---|---|
[All You Can Eat (10 player)] | [All You Can Eat (25 player)] | Defeat Sindragosa without any member of your raid receiving more than 4 stacks of Mystic Buffet |
[The Frostwing Halls (10 player)] ( Heroic) | [The Frostwing Halls (25 player)] ( Heroic) | Defeat the bosses of The Frostwing Halls |
Patch changes
- Template:Patched
- Template:Patched
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- Template:Patched
- Patch 3.3.0 (2009-12-08): Added.
References
Icecrown Citadel: The Frozen Throne | Blizzard Entertainment