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[[File:The Immortal Coil.jpg|250px|thumb|The Immortal Coil]]
{{npcbox
 
| image = Zeliek comic.jpg
 
| name = Sir Zeliek
 
| gender = Male
 
| race = Human
 
| health = 780,920 (normal)<br />2,370,650 (heroic)
 
| character = [[Paladin]]
 
| affiliation =[[Scourge]], formerly the [[Silver Hand]]
 
| occupation = Scourge Paladin
 
| location = [[Military Quarter]], [[Naxxramas]]
 
| instance = Naxxramas
 
| status = Killable
 
}}
 
   
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'''''The Immortal Coil''''' is a sunken [[Forsaken]] battleship within the [[Legion's Fate]] of the [[Kelp'thar Forest]]. {{coords|39|31|Kelp'thar Forest}}
'''Sir Zeliek''' is an [[Undead]] [[Paladin]] who seemingly resisted being turned into a [[Death Knight]] like the other Horseman due to his powerful faith. Sir Zeliek is located in [[Naxxramas]]. He is killable in the [[Four Horsemen]] encounter.
 
   
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It is here Horde players first awaken after being attacked by [[Ozumat]] while first traveling to [[Vash'jir]]. [[Erunak Stonespeaker]], the one who saved the player, will be here to help.
It seems as though Sir Zeliek managed to retain his sanity despite [[Kel'Thuzad]]'s corruption, but still his body obeys the Lich King's lieutenant. This could be seen as a mark of great spirituality and mental strength on the part of the paladin.
 
   
Based on his white color scheme and the wings on his helmet (signifying victory), Sir Zeliek is most likely based on the first Rider of the Apocalypse, the White Rider of Conquest.
 
   
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{{Kelp'thar Forest}}
[[Image:Sir_Zeliek.jpg|thumb|Sir Zeliek in ''World of Warcraft''.]]
 
 
{{DEFAULTSORT:Immortal Coil}}
 
 
[[Category:Boats]]
==Wrath of the Lich King==
 
{{wotlk-section}}
 
Sir Zeliek survived his encounter in the first siege against Naxxramas in the [[Eastern Plaguelands]], and returns as one of the Four Horsemen in the newly relocated necropolis, floating above the [[Dragonblight]]. According to [[Commander Eligor Dawnbringer (Wintergarde)|Commander Eligor Dawnbringer]]'s lecture in [[Wintergarde Keep]], Zeliek is, "so strong in his faith, that even in undeath, the power of the light still heeds his call, smiting his foes in battle."
 
 
==Death Knight or Paladin?==
 
 
Sir Zeliek is never stated to be a Death Knight. He is not a "former" Paladin or an [[ex-paladin]] either. The only conclusion to this is that Sir Zeliek is indeed an example of an Undead Paladin. [[Commander Springvale]] is an earlier example.
 
 
 
'''In order to qualify as an Ex-Paladin the Paladin must:'''
 
 
'''Cease to be good'''
 
 
Sir Zeliek has never ceased to be good.
 
 
'''Willfully commit an evil act'''
 
 
He has never willingly committed an evil act. The only willful act he is doing while in Naxx is yelling to help the adventurers - A good act.
 
 
'''Grossly violate the paladin code of conduct'''
 
 
Sir Zeliek has never violated the Paladins Code of Conduct.
 
 
'''A paladin must be of good alignment and loses all light abilities if he ever willingly commits an evil act'''
 
 
Sir Zeliek is the only one in all of Naxx who warns the heroes - A good act. He has never willingly committed an evil act. He has not lost his Paladin abilities.
 
 
'''An Ex-Paladin loses all paladin spells and abilities'''
 
 
This is what happens to Ex-Paladins. Has Sir Zeliek lost his Paladin Abilities? No he has not. He is not an Ex-Paladin.
 
 
Furthermore, Sir Zeliek has never let go of his beliefs, and never practiced with a Death Knight rune weapon or used a single Death Knight ability, making him far more Paladin than he has ever shown to be Death Knight.
 
 
==Attacks and abilities==
 
Please see the 'Attacks and Abilities' section in [[The Four Horsemen]].
 
 
==Quotes==
 
Aggro:
 
*{{text|yell|Flee, before it's too late!}}
 
 
Killing a player:
 
*{{text|yell|Forgive me!'}}
 
 
Special:
 
*{{text|yell|I- I have no choice but to obey!}}
 
 
Taunts:
 
*{{text|yell|Invaders, cease this foolish venture at once! Turn away while you still can!}}
 
*{{text|yell|Perhaps they will come to their senses, and run away as fast as they can!}}
 
*{{text|yell|Do not continue! Turn back while there's still time!}}
 
 
Death:
 
*{{text|yell|It is... as it should be.}}
 
 
==External links==
 
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Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-NPC|16063|armory=1}}
 
 
{{DEFAULTSORT:Zeliek, Sir}}
 
 
[[es:Sir Zeliek]]
 
[[fr:Sire Zeliek]]
 
[[Category:Bosses]]
 
[[Category:Paladins]]
 
[[Category:Humans]]
 
[[Category:Naxxramas mobs]]
 
[[Category:Scourge]]
 
[[Category:World of Warcraft: Ashbringer characters]]
 
[[Category:Unique models]]
 
[[Category:Mounted warriors]]
 

Revision as of 02:18, 12 February 2011

The Immortal Coil

The Immortal Coil

The Immortal Coil is a sunken Forsaken battleship within the Legion's Fate of the Kelp'thar Forest. [39, 31]VZ-Kelp'thar ForestBlip

It is here Horde players first awaken after being attacked by Ozumat while first traveling to Vash'jir. Erunak Stonespeaker, the one who saved the player, will be here to help.