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{{Infobox ability
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==General==
 
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|name=Slow Fall
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[[Naga]] spellcaster. The Sirens, having once been Higbourne ladies, have fearsome powers at their disposal. Their Parasite skill can summon a Watery Minion, while their Frost Sheild protects friendly units from harm. The Sirens can create whirlpools while underwater, to trap an enemy. when the returned to the surface, they discovered that this skill coule be used in exactly the same manner as the Whirlwind spell of the Druids of the Talon.
 
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|image=Spell_Magic_FeatherFall
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|description=Slows falling speed for 30 sec.
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|class=[[Mage]]
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|range=30 yd
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|type=Utility
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|school=[[Arcane]]
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|reagents={{loot|common|Light Feather}}
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|cost=6% of base mana
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|cast_time=Instant
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|ranks=1
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|buff_type=Magic
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|buff_desc=Slows falling speed.
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|buff_dur=30 seconds
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}}
   
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''"Gravity, I laugh at thee."''
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==mythological basis==
 
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The Sirens were Greek demonesses who were either birds with the heads of women (similar to the [[Harpy]]) or women with the tails of fish. They tempted sailors into drowning themselves or becoming their next meals. The most famous encounter with them is recorded in Homer's ''The Oddessey.''
 
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'''Slow Fall''' is a [[utility]] spell which slows target's fall speed, allowing leaps off of great heights without taking any [[fall damage]]. Slow Fall requires a single reagent, {{loot|common|Light Feather}}, which is consumed upon casting the spell. As of [[Wrath of the Lich King]] there is a [[Glyph of Slow Fall|glyph]] that removes the need for a reagent, making this a very useful spell that costs almost no mana.
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{| class="darktable" style="text-align: center;"
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|-
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! Rank !! Level !! Cost
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|-
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|| 1 || 12 || {{Cost||6}}
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|}
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==Notes==
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*Even though it is '[[instant]] cast', it still takes a half-second - second to cast depending on server response time. Remember this if you try jumping and then casting.
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*If used and then take a running jump from a great height, the reduced fall speed will increase the horizontal distance travelled and moving you away from the cliff. This effect can be minimized by casting the spell mid-fall.
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* [[Levitate]] is a similar spell [[Priests]] have which uses the same reagent. A notable difference is the fact that levitate breaks on damage, allows water walking, cannot be used while mounted, and raises the player in the air equal to a jump.
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==Tips and Tactics==
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*Even with a duration of 30 seconds you rarely need to cast it again in mid air after jumping or falling as most falls are much shorter than that.
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*Slow Fall is a wonderful way to escape from other players by running off the nearest cliff. This strategy is particularly effective when escaping ganks on PvP servers.
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*An especially sneaky tactic used in Arathi Basin is to stay at the Lumber Mill and use Slow Fall to escape off the cliff if the mage is overwhelmed by other players. A sneak-attack can also be performed by safely jumping down the cliff to the Mine.
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*The extended horizontal distance can be used to reach places that normally a player would be unable to get to, especially if the mage casts the spell, mounts, and then takes a running jump off of a cliff. This may not be particularly practical, but it can lead to some interesting locations. With an epic mount, a player can jump off the southern half of [[Teldrassil]] and slowfall all the way to [[Darkshore]] (although multiple slowfalls will need to be cast).
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*Ironically, when this spell is cast the falling physics in the game become ''more'' realistic with regard to Newtonian physics than usual, since without the spell, [[wikipedia:terminal velocity|terminal velocity]] is far too high.
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*Slow Fall doesn't reduce your horizontal velocity, so using it too early may send you too far. If this is an issue, using "Blink" will remove all forward momentum and instantly place you on the closest landable surface below you. While this can allow some precision, it can also condemn the player if the target is undershot.
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*Enemy players with flying mounts can simply follow you as you fall, preventing you from escaping combat; again, using [[Blink]] can help.
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== Patch Changes ==
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* {{Patch 3.0.8|note=Slow Fall is now castable on others.}}
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== External links ==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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{{Elinks-spell|130}}
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{{classfooter|Mage}}
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[[Category:Mage abilities]]
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[[Category:Arcane spells]]
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[[Category:Magic buffs]]

Revision as of 10:38, 13 April 2011

Slow Fall
Spell magic featherfall
Properties
Class Mage
School Arcane
Cooldown None/Global Cooldown
Related buff
Spell magic featherfall
  • Magic
  • Slow Fall
  • Slows falling speed.
  • Duration: 30 seconds

[[Category:mage abilities]][[Category:mage abilities]]

"Gravity, I laugh at thee."

Slow Fall is a utility spell which slows target's fall speed, allowing leaps off of great heights without taking any fall damage. Slow Fall requires a single reagent, [Light Feather], which is consumed upon casting the spell. As of Wrath of the Lich King there is a glyph that removes the need for a reagent, making this a very useful spell that costs almost no mana.

Rank Level Cost
1 12 6s

Notes

  • Even though it is 'instant cast', it still takes a half-second - second to cast depending on server response time. Remember this if you try jumping and then casting.
  • If used and then take a running jump from a great height, the reduced fall speed will increase the horizontal distance travelled and moving you away from the cliff. This effect can be minimized by casting the spell mid-fall.
  • Spell holy layonhands [Levitate] is a similar spell Priests have which uses the same reagent. A notable difference is the fact that levitate breaks on damage, allows water walking, cannot be used while mounted, and raises the player in the air equal to a jump.

Tips and Tactics

  • Even with a duration of 30 seconds you rarely need to cast it again in mid air after jumping or falling as most falls are much shorter than that.
  • Slow Fall is a wonderful way to escape from other players by running off the nearest cliff. This strategy is particularly effective when escaping ganks on PvP servers.
  • An especially sneaky tactic used in Arathi Basin is to stay at the Lumber Mill and use Slow Fall to escape off the cliff if the mage is overwhelmed by other players. A sneak-attack can also be performed by safely jumping down the cliff to the Mine.
  • The extended horizontal distance can be used to reach places that normally a player would be unable to get to, especially if the mage casts the spell, mounts, and then takes a running jump off of a cliff. This may not be particularly practical, but it can lead to some interesting locations. With an epic mount, a player can jump off the southern half of Teldrassil and slowfall all the way to Darkshore (although multiple slowfalls will need to be cast).
  • Ironically, when this spell is cast the falling physics in the game become more realistic with regard to Newtonian physics than usual, since without the spell, terminal velocity is far too high.
  • Slow Fall doesn't reduce your horizontal velocity, so using it too early may send you too far. If this is an issue, using "Blink" will remove all forward momentum and instantly place you on the closest landable surface below you. While this can allow some precision, it can also condemn the player if the target is undershot.
  • Enemy players with flying mounts can simply follow you as you fall, preventing you from escaping combat; again, using Spell arcane blink [Blink] can help.

Patch Changes

  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Slow Fall is now castable on others.

External links