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|status = Killable
 
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|location=[[The Forge of Wills]], [[Halls of Stone]]
 
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Revision as of 15:23, 25 January 2009

MobSjonnir the Ironshaper
Image of Sjonnir the Ironshaper
Race Iron vrykul (Humanoid)
Level 79 Elite
Location The Forge of Wills, Halls of Stone
Status Killable
The Siege of Ulduar

Flame Leviathan
Ignis the Furnace Master
Razorscale
XT-002 Deconstructor

(lore)
(lore)
(lore)
(lore)

The Antechamber of Ulduar

Assembly of Iron
Kologarn
Auriaya

(lore)
(lore)
(lore)

The Keepers of Ulduar

Mimiron
Freya
Thorim
Hodir

(lore)
(lore)
(lore)
(lore)

The Descent into Madness

General Vezax
Yogg-Saron

(lore)
(lore)

The Celestial Planetarium

Algalon the Observer (summoned)

(lore)

Other Ulduar instances

Halls of Stone (5)
Halls of Lightning (5)

Sjonnir The Ironshaper is an Iron vrykul boss located in the non-linear instance, the Halls of Stone.

Attacks and abilities

  • Lightning Shield: Self-buff which creates 10 balls of lightning. When Sjonnir is hit there is a 50% chance that the attacker will take 1000 nature damage. (3000 nature damage on Heroic) Every time the shield causes damage, one ball is consumed. The shield disappears after 10 minutes or all balls are consumed. This can be stolen by a mage using Spellsteal. Also has chance to be dispelled if using a Felhunter.
  • Lightning Ring: Channeled ability dealing 943 to 1057 nature damage to nearby targets and increasing the nature damage they take by 10% for 10 seconds.
  • Summons Troggs and Blobbs towards the end of the fight.
  • Hits for around 1000 to 2000, but normally ~1600 white damage.
  • Chain Lightning: Deals 1850 to 2150 nature damage and arcs to up to 3 nearby targets, dealing greater nature damage to each successive target.
  • Brann Bronzebeard enters the fight when Sjonnir is at ~10%.

Tactics

Regular

His lightning shield should be dispelled or spellstolen quickly as this saves some damage throughout the fight.

The Tank will need to gather the adds that are spawned throughout the fight. Watch for the little blobs as they will congregate in the middle of the fight zone and form into larger oozes. If you have an AoE tank, the adds should not be a problem, continue focus firing on the boss. If your group finds them getting out of hand and aggroing the healer, they can be dealt with quickly by the DPS.

When he uses his AoE lightning attack, it is strongly recommend moving out of the way. Getting a full stack of the nature damage debuff means the oozes will likely kill the tank.

Heroic

The Lighting Shield MUST be dispelled or Spellstolen, as it does 3000 nature damage as opposed to 1000 in regular.

An easy method is to have one DPS on the left press and one DPS on the right press, both killing the adds as they spawn. The tank keeps Sjonnir in the center near where he starts while the healer and the other DPS are on the walkway you come in on.

Loot

Heroic Mode

Quotes

Upon aggroing:

  • "Soft, vulnerable shells. Brief, fragile lives. You can not escape the curse of flesh!"

Upon slaying a player:

  • "Flesh is no match for iron!"
  • "Armies of iron will smother the world!"

Upon death:

  • "Loken will not rest, until the forge is retaken. You changed nothing!"

External links