A type of Key that a blacksmith can create and use that will unlock a locked Container depending on the level of Lockpicking skill required to open the lock. Only blacksmiths can use a skeleton key.
In general, a rogue's lockpicking skill is more convienent, because skeleton keys are used up when a lock is opened.
A blacksmith with some skeleton keys can be useful when there are no rogues around who can open the lock.
- [Silver Skeleton Key] (Skill 100)
- 1 x [Silver Bar]
- 1 x [Rough Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- [Golden Skeleton Key] (Skill 150)
- 1 x [Gold Bar]
- 1 x [Heavy Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- Worn Junkbox
- Iron Lockbox [3]
- Strong Iron Lockbox
- [Truesilver Skeleton Key] (Skill 200)
- 1 x [Truesilver Bar]
- 1 x [Solid Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- Steel Lockbox
- Sturdy Junkbox
- Dire Maul North Door
- Scarlet Monastery Door
- [Arcanite Skeleton Key] (Skill 275)
- 1 x [Arcanite Bar]
- 1 x [Dense Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- Reinforced Steel Lockbox
- Mithril Lockbox
- Thorium Lockbox
- Searing Gorge Gate
- Heavy Junkbox
- No blacksmith craftable skeleton key can open these (get a rogue):
- BRD Door
- Scholomance Door
- Eternium Lockbox