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==Overview==
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<onlyinclude>{{Infobox ability
[[Image:Ability_Warrior_DecisiveStrike.png|left]]Slashing away with wild abandon is all very well, but to get a really good and satisfying crunch, you have to put a bit of effort into it. Draw back, study the target and give it some elbow!
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| name = Slam
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| image = Ability_Warrior_DecisiveStrike.png
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| description = Slams the opponent, causing 220% weapon damage plus X.
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| class = [[Warrior]]
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| type = Offensive
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| school = [[Physical]]
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| cost = 20 [[Rage]]
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| range = Melee
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| cast_time = Instant
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| cooldown =
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| gcd = 1.5 sec
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| requirements = Requires Melee Weapon
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| level = 18
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| specialization = Arms
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| tcg = SlamTCG.jpg
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}}</onlyinclude>
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{{TCG imagebox
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|caption=Slam from Twilight of the Dragons Deck
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|image=Slam1TCG.jpg
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}}
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{{Quotation|Amah the Sun's Grace ([[TCG]])|Pray you aren't the target.}}
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{{Quotation|[[TCG Through the Dark Portal]]|Warriors aren't real big on subtlety.}}
   
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'''Slam''' is a [[warrior]] ability learned at level 18 for those with the Arms specialization. It is a weapon-dependent ability that causes 220% weapon [[damage]] plus X, consumes 20 [[Rage]] and generates no extra [[threat]].
   
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== Modified by ==
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*{{ability|Seasoned Soldier}} ({{SpecIcon|Arms}} arms spec ability)
   
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== Notes ==
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*Slam is affected by the [[Cooldown#Global cooldown|Global Cooldown]].
   
==Functionality==
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== Patch changes ==
Slam is a single target channeled damage attack, that costs 15 [[Warrior#Rage|Rage]]. It takes 1.5 seconds to 'cast', and does Weapon Damage, plus X.
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*{{Patch 5.2.0|note=Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).}}
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*{{Patch 4.3.0|note=Slam now uses a new character attack animation.}}
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*{{Patch 4.1.0|note=Slam's off-hand damage component should now benefit from the damage bonus of Bloodsurge.}}
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*{{Patch 4.0.6|note=Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.}}
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*{{Patch 3.2.0|note=The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.}}
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*{{Patch 3.1.0|note=Slam will no longer sometimes show 2 miss messages.}}
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*{{Patch 3.0.2|note=Slam now suspends the weapon swing timer rather than resetting it.}}
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*{{Patch 2.0.3|note="Slam’s" swing time is no longer slowed by damage taken.}}
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*{{Patch 1.2.0|note=Warriors will now resume attacking after performing a Slam attack.}}
   
Available in All Stances, requires Melee Weapon.
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== External links ==
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{{Elinks-spell|1464}}
   
{| border="0" cellpadding="5" cellspacing="0"
 
|-bgcolor="#000080"
 
!Rank !! [[Warrior#Rage|Rage]] Cost !! Damage !! Level !! Cost
 
|-align="center" bgcolor=black
 
! Rank 1
 
| 15 || Weapon + 32 || 30 || {{g|1}}{{s|32}}
 
|-align="center" bgcolor="#222"
 
! Rank 2
 
| 15 || Weapon + 43 || 38 || {{g|2}}
 
|-align="center" bgcolor=black
 
! Rank 3
 
| 15 || Weapon + 68 || 46 || {{g|3}}{{s|24}}
 
|-align="center" bgcolor="#222"
 
! Rank 4
 
| 15 || Weapon + 87 || 54 || {{g|4}}{{s|48}}
 
|}
 
   
The casting time can be improved with the Improved Slam Talent:
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{{Classfooter|Warrior}}
* Rank 1/2: -0.5 to 1s
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[[Category:Warrior abilities]]
* Rank 2/2: -1 to 0.5s
 
 
==Notes==
 
 
Often misunderstood, this ability seems worse than [[Heroic Strike]], but the key is the weapon used. Slam bypasses the usual melee swing timer, instead using a Channelling type bar more usually found on spells. This, in effect, gives all weapons a flat speed of 1.5 seconds (Less with talent). This is not helpful when using daggers and dual wielding, but with very large two-handed weapons, it can reduce swing times from the default, and therefore, increase DPS, drastically.
 
 
Heroic Strike, on the other hand, is 'Next Attack', which varies wildly depending on weapon.
 
 
Effective the 2.0.3 patch, Slam is no longer subject to interruption while casting. Previous to 2.0.3, Slam was interruptable in the same way as spell-caster; knocking the charge-up bar backward each time damage is taken, which can lower the DPS back to nearer normal levels.
 
 
In general though, use this instead of Heroic Strike if using two-handed weapons. If using one-handers or dual wield, stick with Heroic Strike. Also, Slam generates much less threat than Heroic, which can be useful in Secondary Tanking.
 
 
Slam is affected by the [[Global Cooldown]] though, and if you have a top-speed connection, the Global Cooldown of 1.48 seconds will thus make talent points spent in Improved Slam rather useless for PVE, if you chain-cast the spell. In pvp, however, improved slam talent allows you to get near mortal strike damage without having to stand in one place for very long.
 
 
While Slam is without a doubt a good ability, being spell with casting-time, it resets the swing timer of your weapon, and therefore you would rather use an Instant Ability like [[Whirlwind]], [[Bloodthirst]] or [[Mortal Strike]], if you have access to them.
 
 
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{{AbilitiesFooter|Warrior}}
 
 
 
[[Category:Warrior Abilities]]
 

Latest revision as of 15:49, October 24, 2014

Slam
Ability warrior decisivestrike
  • Slam
  • Meleerange
  • 20 Rage
  • Instant
  • Requires Melee Weapon
  • Slams the opponent, causing 220% weapon damage plus X.
Usable by
ClassWarrior
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1.5 sec)
Talents
SpecializationArms
Level required18
Other information
RequirementsRequires Melee Weapon
TCG image
SlamTCG
Slam from Twilight of the Dragons Deck
Slam1TCG
Pray you aren't the target.
- Amah the Sun's Grace (TCG)
Warriors aren't real big on subtlety.

Slam is a warrior ability learned at level 18 for those with the Arms specialization. It is a weapon-dependent ability that causes 220% weapon damage plus X, consumes 20 Rage and generates no extra threat.

Modified by Edit

Notes Edit

Patch changes Edit

  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Slam now deals 220% weapon damage (was 190%) and now costs 20 rage (was 30 rage).
  • Cataclysm-Logo-Small Patch 4.3.0 (29-Nov-2011): Slam now uses a new character attack animation.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Slam's off-hand damage component should now benefit from the damage bonus of Bloodsurge.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Slam will no longer sometimes show 2 miss messages.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Slam now suspends the weapon swing timer rather than resetting it.
  • Bc icon Patch 2.0.3 (09-Jan-2007): "Slam’s" swing time is no longer slowed by damage taken.
  • WoW Icon 16x16 Patch 1.2.0 (18-Dec-2004): Warriors will now resume attacking after performing a Slam attack.

External links Edit


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