Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds
Slice and Dice is a core rogue ability learned at level 14. It makes quick work of enemies by allowing rogues to attack more quickly than normally. It increases the speed at which hits are delivered, allowing more poison applications within a given time frame.
Use: Permanently teaches you this glyph. When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration.
Slice and Dice is the best finishing move to use in raid situations. It increases white damage by 40%, and as most damage in a raid comes from white damage, it should always be up.
The best strategy for slice and dice in raid setups is as follows: [Garrote] and immediately cast slice and dice (SnD), build 3 combo points and refresh SnD slightly before it ends, then build 5 combo points and refresh just before it is about to end / energy would tick over 100. At this point you can alternate 5 combo point SnD and [Rupture] until the boss is dead.