Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds
Slice and Dice is a core rogue ability learned at level 14. It makes quick work of enemies by allowing rogues to attack more quickly than normally. It increases the speed at which hits are delivered, allowing more poison applications within a given time frame.
"When you land a killing blow on an opponent that yields experience or honor, your Slice and Dice and Recuperate abilities are refreshed to their original duration."
Slice and Dice is the best finishing move to use in raid situations. It increases white damage by 40%, and as most damage in a raid comes from white damage, it should always be up.
The best strategy for slice and dice in raid setups is as follows: [Garrote] and immediately cast slice and dice (SnD), build 3 combo points and refresh SnD slightly before it ends, then build 5 combo points and refresh just before it is about to end / energy would tick over 100. At this point you can alternate 5 combo point SnD and [Rupture] until the boss is dead.
The 3 piece bonus of the Emblems of Veiled Shadows armor set reduces the energy cost of Slice and Dice by 10, for a total of 15 energy.
The 2 piece set bonus of the Netherblade set, rogue tier 4, increases the duration of Slice and Dice by 3 seconds.
The 2 piece set bonus of the Slayer's Armor set, rogue tier 6, increases the haste of Slice and Dice by 5%.
Patch 3.3.0 (08-Dec-2009): Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability.
Patch 3.0.9 (2009-02-10): This ability now increases melee attack speed by 40%, up from 30%. Affects final rank.
Patch 2.0.3 (09-Jan-2007): The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
Patch 1.11.0 (20-Jun-2006): This ability will no longer play its sound effect twice.