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Smite

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Smite
  • Smite
  • 2.5 sec cast
  • 30 yds. range
  • 385 Mana
  • Smite an enemy for X to Y Holy damage.
Usable by
Class Priest
Properties
Type Offensive
School Holy
Cooldown None
Talents
Improvement
talents
Focused Power,Divine Fury,Holy Reach,Searing Light,Surge of Light
Other information
Ranks 10

I am the Hand of Justice!

Smite is one of the main damage spells used by non-shadow priests.

Contents

Rank Table

Rank Level Type Mana Cost Description Cast Time Cost
1 1 Holy 20 Smite an enemy for 13 to 17 Holy damage. 1.5 seconds 0c 
2 6 Holy 35 Smite an enemy for 25 to 31 Holy damage. 2 seconds 1s 
3 14 Holy 65 Smite an enemy for 54 to 62 Holy damage. 2.5 seconds 12s 
4 22 Holy 100 Smite an enemy for 91 to 105 Holy damage. 2.5 seconds 40s 
5 30 Holy 150 Smite an enemy for 150 to 170 Holy damage. 2.5 seconds 1g 
6 38 Holy 195 Smite an enemy for 212 to 240 Holy damage. 2.5 seconds 1g 60s 
7 46 Holy 245 Smite an enemy for 287 to 323 Holy damage. 2.5 seconds 2g 60s 
8 54 Holy 295 Smite an enemy for 371 to 415 Holy damage. 2.5 seconds 4g 
9 61 Holy 300 Smite an enemy for 405 to 453 Holy damage. 2.5 seconds 5g 30s 
10 69 Holy 385 Smite an enemy for 545 to 611 Holy damage. 2.5 seconds 6g 50s 

Talent Improvement

  • Surge of Light give you a chance on every spell critical to make your next smite spell instant cast, have no mana cost, but be incapable of a critical hit. Essential to a smiter build.
  • Focused Power gives Smite additional hit rating.
  • Divine Fury reduces Smite cast time.
  • Holy Reach increases the range of Smite.
  • Searing Light increases Smite damage.

Tips and Tactics

  • Because Smite is a Holy spell, it is unaffected by player resistances, offering reliable damage against all players.
  • With the three-piece-bonus from the Priest's Zul'Gurub set, smite's range can be increased to 42 yds.
  • Circle of Healing on a group almost guarantees a critical hit on a group member, giving a good chance for Surge of Light to proc.

Past Changes

  • Previously known as "Holy Smite". However, this was changed in Patch 0.12.

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