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Smite

From WoWWiki

Smite
  • Smite
  • 2.5 sec cast
  • 30 yds. range
  • 385 Mana
  • Smite an enemy for X to Y Holy damage.
Usable by
ClassPriest
Properties
TypeOffensive
SchoolHoly
CooldownNone
Talents
Improvement
talents
Focused Power,Divine Fury,Holy Reach,Searing Light,Surge of Light
Other information
Ranks10
I am the Hand of Justice!

Smite is a holy damage spell used by non-Shadow priests.

Contents

Rank table

Rank Level Base Mana
Cost %
Damage range Cast Time Cost
Low High
1 1 17 13 17 1.5 0c
2 6 17 25 31 2 1s
3 14 17 54 62 2.5 12s
4 22 17 91 105 2.5 40s
5 30 17 150 170 2.5 1g
6 38 17 212 240 2.5 1g 60s
7 46 17 287 323 2.5 2g 60s
8 54 17 371 415 2.5 4g
9 61 17 405 453 2.5 5g 30s
10 69 15 545 611 2.5 6g 50s
11 74 15 604 676 2.5 6g 50s
12 79 15 707 793 2.5 6g 50s

Talent improvement

  • Surge of Light give you a chance on every spell critical to make your next smite spell instant cast, have no mana cost, but be incapable of a critical hit. Essential to a smiter build.
  • Focused Power extra damage from all spells.
  • Divine Fury reduces Smite cast time.
  • Holy Reach increases the range of Smite.
  • Searing Light increases Smite damage.

Tips and tactics

  • Because Smite is a Holy spell, it is unaffected by player resistances, offering reliable damage against all players.
  • With the three-piece-bonus from the Priest's Zul'Gurub set, Smite's range can be increased to 42 yds.
  • Circle of Healing on a group almost guarantees a critical hit on a group member, giving a good chance for Surge of Light to proc.

Past changes

  • Previously known as "Holy Smite". However, this was changed in Patch 0.12.