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Revision as of 07:05, 31 March 2008

Snakes, why did it have to be snakes?

Overview

Ability Hunter SnakeTrap

Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.

Snakes have their own aggro, therefore this trap has no effect on the hunter's aggro rating.

The snakes have 3 rogue-style poisons:

Snakes apply poisons with spit, not a melee attack (about 8 foot range). Also, if there are unpoisoned targets nearby, snakes will not melee, but will instead spit more poisons on that target, making snakes an excellent AoE boost. For example, if the hunter knows where a mage's AoE will be, they can place a snake trap there and most mobs at this location will get poisoned.

When the trap is activated, snakes start to attack the nearest targets. It is possible that some snakes will attack one target and some will attack other. After the target is dead, snakes attacks next target (in close range).

Note: It appears that if the snake trap is triggered by a mob, the snakes will attack members of the opposite faction if they are within the snakes' attack range, whether or not either character is marked for PvP. Furthermore, the snakes will force that player's PvP flags up if they fight back regardless of what their flags are set to, allowing other players to force PvP on unwilling members of the opposite faction, in essence, a loophole. [1]

Functionality

Uses

  • It is possible to use the Snake Trap to gain distance while kiting. Place the trap as you are kiting a mob, then as the snakes release and begin to hit the mob, you can feign death. This allows you to gain distance from the mob as it kills your snakes. Be aware of the speed that the mob kills your snakes, since if you haven't landed a dot or damaging ability on the mob before the snakes all die, it will deaggro you completely.
  • Place trap where Mage or Warlock will do their AoE to add some damage and to slow targets (thanks to Crippling Poison).
  • If two or more targets are tanked at the same time, place trap under the tank.
  • Snake Trap can proc Ability ensnare [Entrapment].
  • During random aggro boss fights, such as Shade of Aran and Julianne from the Opera Event.

Limitations

  • Trap will exist for 1 min.
  • Traps can now be placed while in combat; however it will not become active until 2 seconds have passed.
  • Only one trap can be active at a time.
  • The snakes are very easy to kill with a normal AoE (frost nova for example). Moreover, they can be feared.
  • Snakes have a surprisingly large aggro radius and should generally only be used when you know that either their 15 second effect will not outlast the target mob(s) or when you have a lot of room to work. If there are any snakes left after you kill your primary target, and there is another valid target within ~23 feet, they will run off and attack them for you.
  • If the hunter is killed while the snakes are active the snakes will also die.

Range

  • In front (the trap is laid in front of the Hunter). Snakes themselves have ~15 feet range, e.g. they will go for closest targets in 15 feet, plus they have ~8 feet spit radius.

Cooldown

  • 30 seconds

Casting Time

  • Instant, plus 2 seconds arming time

Upgrades

  • Resourcefulness (Survival Talent): Reduces the mana cost of all traps and melee abilities by 20% per rank and reduces the cooldown of all traps by 2 sec per rank. (3 ranks total).
  • Added with the 2.1 patch, Snake Trap will receive 15%/30% more snakes with ranks 1/2 of Clever Traps.

Rank Table

Level Mana Cost Duration Total Damage Training Cost
Rank 1 68 305 15 sec ?? 13g 50s

(may have more ranks)


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References

  1. ^ alinius 2007-12-03. Hunter PvP Flag Exploit. World of Warcraft Vault. Retrieved on 2008-02-11.