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A debuff is the contrary of a buff. It is an effect that while it persists hampers the target in some way. Among other effects, debuffs frequently lower attributes, hinder the effectiveness of the target's actions, or cause damage over time.[1]

Sometimes the term debuff is also used to describe the act of removing buffs on hostile targets, but it is better to refer to such an action as a dispel or cure after the common spells that remove such effects. Another popular name for removing debuffs is decurse.

A good example for a multi-function debuff is the Ability hunter markedfordeath [Hunter's Mark]. All attackers on that target gain increased ranged attack power; additionally the target cannot hide from the Hunter, no matter if they stealth, turn invisible, or morph into beast form. Hunter's Mark, being in the Arcane school, is removable with Cloak of Shadows and other skills and talents which remove magical debuffs.

Debuffs come in many varieties and most of them are race/class specific spells or abilities.

Debuffs are also color coded, with poison debuffs having a green border, magic debuffs a blue border, physical debuffs a red border, diseases a brown border, and curses a purple border.

Limitations

There is no effective limit on the number of debuffs that may be applied to a creature at one time.[2] Prior to the release of the Wrath of the Lich King expansion, a single target could have at most 40 debuffs at one time.[3]

Similar debuffs generally do not stack with eachother. [4] One prominent exception is damage over time debuffs, multiple copies of the same damage over time debuff from the same character generally don't stack with eachother, however multiple damage over time debuffs from the same character and multiple copies of the same damage over time debuff from different characters will generally stack.

Examples of Debuffs

Dispelling Debuffs

A list of types of debuffs, the classes that can remove them and the earliest level that class gains the ability.

  • Poison: Paladin (8), Druid (14), Shaman (16),
  • Disease: Paladin (8), Shaman (22), Priest (22)
  • Magic: Priest (18), Warlock [Felhunter] (30), Paladin (42)
  • Curse: Mage (18), Druid (24), Shaman (Resto talent, 40)

Examples of Abilities that Cure or Dispel

Unclassified Debuffs

Some debuffs are not classified in any way, and as such can not be dispelled by any class. There are some exceptions to this - some Bleed effects, which are unclassified, can be cured by using a Inv fabric wool 01 [Luffa] or the Dwarven racial ability Inv gauntlets 03 [Stoneform]. Also, Paladins can dispel nearly any debuff on themselves by using Spell holy divineshield [Divine Shield], as can Mages by using Spell frost frost [Ice Block].

List of shared (non-stacking) debuffs

Armor reduction
Attack speed lowering (melee)
Attack speed lowering (ranged)
  • Deathknight Spell deathknight frostfever [Frost Fever]: Caused by Spell DeathKnight IceTouch [Icy Touch], INV Staff 15 [Hungering Cold], glyphed Spell Frost ArcticWinds [Howling Blast] and glyphed Spell DeathKnight ScourgeStrike [Scourge Strike]. Can also be caused by using Spell deathknight necroticplague [Pestilence] on a nearby creature that already has Frost Fever. Increases casting time and melee and ranged attack intervals by 14% (20% fully talented with Spell deathknight icetouch [Improved Icy Touch], a tier 1 Frost talent with 3 ranks).
  • Mage Slow: Tier 7 Arcane talent ability, increases melee and ranged attack intervals by 60%, also increases casting time.
  • Shaman Spell Nature EarthShock [Earth Shock]: Reduces melee and ranged attack intervals by 10%, 20% when talented.
  • Warrior Spell nature thunderclap [Thunder Clap]: Increases melee and ranged attack intervals by 10%, 20% when talented.
Attack power reduction (melee and ranged)
  • Paladin [Vindication]: Scales with level, -574 fully talented @ level 80.
Attack power reduction (melee only)
Casting time increase
Critical strike chance against target increase
  • Paladin Spell brokenheart [Heart of the Crusader]: Tier 2 Retribution talent, 3 ranks, +1/2/3% against targets debuffed by Judgements.
  • Rogue Ability creature poison 06 [Master Poisoner]: Tier 9 Assassination talent, 3 ranks, +1/2/3% against targets poisoned by the rogue.
  • Shaman Spell Fire TotemOfWrath [Totem of Wrath]: Tier 9 Elemental talent ability, +3% against foes within 40 yards of the totem, each shaman can only have one active Fire Totem at a time.
Critical strike chance against target increase (spells only)
  • Mage Ability warlock burningembersblue [Flurry]: Tier 6 frost talent, 3 ranks, gives frost talent spells a 100% chance to apply the Winter's Chill debuff @ max rank, increasing spell critical strike chance by 1% per stack, stacks up to 5 times.
  • Mage Ability mage fierypayback [Improved Scorch]: Tier 4 fire talent, 3 ranks, gives Spell fire soulburn [Scorch] a 100% chance to apply the Improved Scorch debuff @ max rank, increasing spell critical strike chance by 5%.
  • Warlock [Improved Shadow Bolt]: Tier 1 Destruction talent, 5 ranks, causes Spell Shadow ShadowBolt [Shadow Bolt] to increase spell critical strike damage against the target by 5% @ max rank.
Damage received increase (bleed)
Damage received increase (magic)
Damage received increase (physical)
  • Rogue [Savage Combat]: Tier 9 Combat talent, 2 ranks, causes the rogue's poison debuffs to increase physical damage caused to the target by 4%.
  • Warrior Ability druid primaltenacity [Blood Frenzy]: Tier 9 Arms talent, 2 ranks, causes Ability BackStab [Deep Wounds] and Ability gouge [Rend] to increase physical damage caused to the target by 4%.
Healing received decrease
  • Mage Achievement zone frostfire [Permafrost]: Tier 2 Frost talent, 3 ranks, -20% @ max rank.
  • Hunter Inv spear 07 [Aimed Shot]: Tier 3 Marksmanship talent ability, -50%.
  • Priest [Improved Mind Blast]: Tier 3 Shadow talent, 5 ranks, -20%, 100% chance of being applied @ max rank by Mind Blast while in Spell shadow shadowform [Shadowform] @ max rank.
  • Rogue Inv misc herb 16 [Wound Poison]: -50%, each weapon can only have one poison applied to it at a time.
  • Warrior [Furious Attacks]: Tier 8 Fury talent, 2 ranks, gives whit melee attacks a chance to reduce healing by 25%, stacks 2 times, higher proc rate @ rank 2.
  • Warrior Ability warrior savageblow [Mortal Strike]: Tier 7 Arms talent ability, -50%.
Hit chance decrease (melee and ranged)
Hit chance against target increase (spell)

See also

References

 
  1. ^ Blizzard Entertainment Blizzard. Spells & Abilities. Retrieved on 2009-06-12.​ “A debuff is a buff with negative effects, such as Curse of Tongues. Spells like these do damage over time, or modify your character in a negative way.”
  2. ^ Blizzard Entertainment Daelo 2008-12-03. The Debuff Limit and You. Archived from the original on 2008-12-03. Retrieved on 2009-06-12.
  3. ^ Blizzard Entertainment Vaneras 2006-08-14. 14/08 New debuff limit. Retrieved on 2009-06-12.
  4. ^ Blizzard Entertainment Zarhym 2008-08-28. 3.0.2 - On Debuffs, Buffs, and Raid Stacking. Archived from the original on 2008-08-28. Retrieved on 2009-06-12.
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