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{{Cataclysm}}
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[[File:Yogg-Saron Dungeon Companion.jpg|thumb|Yogg-Saron]]
   
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The '''Old Gods''' (also known as the ''Elder Gods'''<ref>''[[The Sundering]]'', chapter 16: Yet, clearly their addition to the disk’s creation did not hinder the '''Elder Gods''' as it did the dragons.</ref>
'''Specialization''' refers to choosing a [[talent tree]]. A character is asked choose a specialization at level 10 before spending their first [[talent point]]. Making that choice gives the character some passive bonuses they need to effective in their chosen role, as well as a signature ability of their tree.
 
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, '''old whisperings'''<ref name="Waking">[[quest:Waking Legends]]: ''"Ysera's noble brood has fallen victim to the old whisperings."''</ref>, or the '''old lords of the earth'''<ref>[[quest:The Master's Glaive]]: ''"That cult worships the old, old lords of the earth. Lords defeated long ago."''</ref>) are mysterious, godlike and greatly malefic entities which ruled in tyranny over the infant [[Warcraft universe|universe]] (possibly only Azeroth) before they were sequestered within the primordial world of [[Azeroth]] by the [[Titan|titanic]] [[Pantheon]].
   
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Until recently, very few mortals knew of the Old Gods, and fewer still considered them anything more than a legend. Before the titans came to Azeroth, the malign Old Gods — colossal beings of elemental fury — ruled the world and the savage elementals that dwelt upon it. The titans defeated the Old Gods and chained the raging beings deep beneath the earth where, supposedly, they remain to this day.<ref>''[[Warcraft: The Roleplaying Game]], page 155</ref> Even among most dragons they existed only as a legend.<ref>''[[The Sundering]]'', chapter 10</ref>
Each tree has it's own [[Mastery]]. You may learn [[Mastery]] from your trainer at level 80.
 
   
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==History==
==The Vengeance mechanic==
 
  +
===Planar origins===
The April 2010 class preview introduced the Vengeance mechanic.
 
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The Old Gods ruled over the primal [[plane]] until the coming of the titans.<ref>''[[The Sundering]]'', 156</ref> There are more Old Gods than just the ones trapped on Azeroth. It takes a lot for them to become manifested on a physical plane, however.<ref>[[Ask CDev]]</ref>
   
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===Ordering of Azeroth===
{{bluepost
 
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Before the titans came to Azeroth, the malign Old Gods - colossal beings of elemental fury - ruled the world and the savage elementals that dwelt upon it, a bloody chaos of which even the demon Lords of the [[Burning Legion]] could not imagine.<ref name="TS 157">''[[The Sundering]]'', 157</ref><ref>''[[Warcraft: The Roleplaying Game]]'', 155</ref>
| poster = Bornakk
 
| title = Cataclysm Class Preview: Warrior
 
| date = 04/08/2010 09:01:06 AM PDT
 
| body = Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character's un-buffed health. For boss encounters, we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Protection tree. These values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Protection tree, so you won't see Arms or Fury warriors running around with it. Vengeance will let us continue to make tank gear more or less the way we do today – there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but overall the goal is for all four tanks do about the same damage when tanking.
 
| link = http://forums.worldofwarcraft.com/thread.html?topicId=24038612592&sid=1
 
}}
 
   
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Along the journey of the [[Titan]]s they came upon Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of the hostile elemental beings. These elementals vowed to drive the Titans in the name of their masters back and keep their world inviolate from the invaders' metallic touch. The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. The Old Gods' armies were led by the most powerful elemental lieutenants: [[Ragnaros the Firelord]], [[Therazane the Stonemother]], [[Al'Akir the Windlord]], and [[Neptulon the Tidehunter]]. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.<ref>[[The Old Gods and the Ordering of Azeroth]]</ref> A battle between a titan and the Old God [[C'Thun]] raged in [[Silithus]]. The titan fell and it was thought that C'Thun had also fallen - but he survived unnoticed by the titans. For millennia this being lay dormant beneath the world - biding its time. From its prison it waited for the exact moment at which to strike back at those that would see it harmed.<ref name=prophecy>[[The Prophecy of C'Thun]]</ref>
==Class Specializations==
 
Note: The abilities and passive bonuses listed below are obtained just for selecting a talent tree and do not cost a single talent point. In fact they are obtained before the first talent point is spent. Damage and Healing numbers given for abilities reflect maximum rank (Level 85)
 
==={{ClassIcon|Death Knight|Small}} [[Death knight]]===
 
   
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The Pantheon shattered the Old Gods' citadels and casted the remaining ones down into eternal imprisonment deep beneath the earth, the place of their confinement hidden from all and their powers bound until the end of time.<ref name="TS 157">''[[The Sundering]]'', 157</ref><ref>''[[Warcraft: The Roleplaying Game]]'', 155</ref> [[Yogg-Saron]] was sealed away within the depths of [[Ulduar]] in the far northern reaches of the infant world, and had six watchers assigned to it which served as wardens for its near eternal imprisonment.<ref>[http://eu.battle.net/wow/en/game/patch-notes/3-1 Secrets of Ulduar]</ref> Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an [[Elemental Plane|abyssal plane]], where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.<ref>[[The Old Gods and the Ordering of Azeroth]]</ref>
[[File:APB Deathknight Blood.png]] [[Death knight talents#Blood | Blood]]: A dark guardian who manipulates and corrupts life energy to sustain <him/her>self in the face of an enemy onslaught.
 
;Ability
 
*Heart Strike : Instantly strike the target and up to two additional nearby enemies, causing 100% weapon damage plus 819 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 10% for each of your diseases present.
 
;Passive Bonuses
 
*Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 
*Veteran of the Third War: Increases your total Stamina by 9% and your expertise by 6.
 
*Blood Rites: Whenever you hit with Death Strike or Obliterate, the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
 
;Mastery
 
*Blood Shield: Each time you heal yourself via Death Stike, you gain 50% of the amount healed as a damage absorption shield. Each point of Mastery increases the shield by an additional 6.25%.
 
   
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During that time the [[Curse of Flesh]] has been created by the Old Gods to "facilitate assimilation". The Curse of Flesh affected many [[titan]]ic creations<ref>History on common [[tol'vir]] [[archaeology]] artifacts</ref>, notably the [[dwarf|dwarves]]. The curse changed the structure and appearance of these races from their original stony/metallic forms into the fleshy forms we know of today.<ref name="ToA">[[Tribunal_of_Ages#Quotes|Quotes from Tribunal of Ages]]</ref> The [[titan]]s attempted to remove the curse (and the Old Gods), but found that the Old God infestation had grown too severe to remove without completely destroying Azeroth. Instead they bound the Old Gods within Azeroth.<ref name="ToA"/>
   
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===Whispers===
[[File:APB Deathknight Frost.png]] [[Death knight talents#Frost | Frost]]: An icy harbinger of doom, channeling runic power and delivering rapid weapon strikes.
 
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Since the dawn of life on [[Azeroth]], the imprisoned and sleeping Old Gods have been whispering to the subconsciousness of mortal and [[Eternal|eternal]] beings alike, subverting their thoughts and feelings, and sometimes driving them to great malice, complete insanity, or both.<ref>{{ref web |url= http://worldofwarcraft.com/info/story/chapter1.html#3 |title= The Old Gods and the Ordering of Azeroth |accessdate=2007-12-06}}</ref><ref>{{ref web |url= http://worldofwarcraft.com/info/story/chapter2.html#12 |title= The Founding of Quel'Thalas |accessdate=2007-12-06}}</ref><ref>{{ref book |author= Knaak, Richard A. |authorlink= Richard A. Knaak |title= [[The Sundering]]
;Ability
 
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|isbn= 978-0-7434-2898-9 }}</ref>
*Frost Strike: Instantly strike the enemy, causing 110% weapon damage plus (277 * 110 / 100) as Frost damage.
 
;Passive Bonuses
 
*Icy Talons: Your melee attack speed is increased by 20%
 
*Blood of the North: Whenever you hit with Blood Strike or Pestilence, the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
 
;Mastery
 
*Frozen Heart: Increases all frost damage done by 16%. Each point of Mastery increases frost damage by an additional 2%.
 
   
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The most notorious and tragic victim of the Old Whisperings is [[Neltharion the Earth-Warder]]; the once mighty [[Dragon Aspect]] who had been empowered by the [[Titan]] [[Khaz'goroth]] with dominion over the deep places of the world. Yet, not even Neltharion's great wisdom and power proved capable of breaking the grip the Old Whisperings had on his mind, causing the Earth-Warder to eventually lose all his sanity. Neltharion renamed himself [[Deathwing]], seeking the genocide of all non-draconic life as well as the enslavement of the other dragonflights.<ref>[http://www.worldofwarcraft.com/cataclysm/features/lore.html;jsessionid=87454436A3FB5FF01063CB389120354C.blade24_02 Faces of Cataclysm: Deathwing]</ref>
   
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The [[night elves]] [[Malfurion Stormrage]] and [[Varo'then]] momentarily heard the Whisperings when they held the [[Demon Soul]] in their grasp. Malfurion has since stated that "[[Green dragonflight|Ysera's noble brood]] has [[The Nightmare|fallen victim]] to the Old Whisperings", as well.<ref name="Waking" /> The [[Highborne]] [[Queen Azshara]] is said to have heard the Whisperings moments before what would have been [[Great Sundering|her death]], causing her and her Highborne people to transform into the monstrous [[Naga]]-- an offer they either accepted willingly to avoid their fate or which has been coerced on them.<ref>''[[The Sundering]]'', 332-3</ref> The remainder of the surviving Highborne who made landfall in the [[Tirisfal Glade]]s are rumored to have succumbed to insanity after hearing these same Whisperings.<ref>[http://us.battle.net/wow/en/game/lore/story-so-far/chapter-2/1 The History of Warcraft Chapter II: The New World]</ref>
[[File:APB Deathknight Unholy.png]] [[Death knight talents#Unholy | Unholy]]: A master of death and decay, spreading infection and controlling undead minions to do <his/her> bidding.
 
;Ability
 
*Scourge Strike: An unholy strike that deals 100% of weapon damage as Physical damage plus (624 * 100 / 100). In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage.
 
;Passive Bonuses
 
*Master of Ghouls: Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
 
*Reaping: Whenever you hit with Blood Strike, Pestilence, or Festering Strike, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
 
*Unholy Might: Dark power courses through your limbs, increasing your Strength by 15%.
 
;Mastery
 
*Blightcaller: Increases the damage done by your diseases by 32%. Each point of Mastery increases disease damage by an additional 4.0%.
 
   
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The most striking historic account of the Old Whisperings however is found within the ancient scrolls of lore of the [[Tauren]] tribes, kept at [[Elder Rise]] in their capital city of [[Thunder Bluff]]. The legend of creation of the formerly nomadic Tauren makes direct reference to the Whisperings, stating that the first incidents of Tauren having committed acts of deceit, murder or warfare were because some among their early brethren "''harkened to the dark whispers from deep beneath the world.''"<ref>[[Sorrow of the Earthmother]]: ''"As the children of the earth roamed the fields of dawn, they hearkened to dark whispers from the deep beneath the world."''</ref>
   
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===Recent history===
==={{ClassIcon|Druid|Small}} [[Druid]]===
 
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10,000 years later the Old Gods invaded [[Nozdormu|Nozdormu's]] realm and managed to open a rift in time, that, as they had planned, tossed some beings back through time, beings that would change the way the war of the ancients took place, and give Sargeras a new chance to enter the world, and therefore give them a new chance to set themselves free. Their plans were although again crushed by the very same Malfurion Stormrage.<ref>''[[The Sundering]]'', Prologue</ref>
   
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The [[Blackfathom Deeps]] in Ashenvale was once, long ago, a temple to Elune. The Great Sundering ruined the temple and left it submerged in water and buried under rock. Corruption from the Old Gods seeped up and tainted the sacred moonwell.<ref name="DF 164">''[[Dark Factions]]'', 164</ref> One may be in the Blackfathom Deeps.<ref>''[[Lands of Mystery]]'', 8</ref><ref>''[[Horde Player's Guide]]'', 169</ref> ''Hints that old gods lie in or under the Blackfathom Deeps. Not to be confused with Aku'mai who was only influenced by the powers of the Old Gods.''
[[File:APB Druid Balance.png]] [[Druid_talents#Balance | Balance]]: Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to destroy enemies at a distance.
 
;Ability
 
*Starsurge: You fuse the power of the moon and sun, launching a devestating blast of energy at the target. Causes 1272 to 1756 Spellstorm damage to the target and knocks them down. Also generates 15 Lunar or Solar energy.
 
;Passive Bonuses
 
*Moonfury: Arcane and Nature spell damage increased by 25%.
 
Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Insect Swarm and Starfall spells by 100%.
 
;Mastery
 
*Total Eclipse: Increases the bonus damage from Eclipse by 12%. Each point of Mastery increases the bonus by an additional 1.5%.
 
   
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According to [[Malfurion Stormrage]], one of the Old Gods is behind the [[Emerald Nightmare|Nightmare]] corrupting the [[Emerald Dream]]. Although the Nightmare Lord in the dream turned out to be the Satyr Lord [[Xavius]], it is suspected that he was working for higher powers. This seems to be confirmed in ''[[World of Warcraft: Cataclysm]]''.<ref>[[N'Zoth]]</ref>
   
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[[File:Master's Glaive.jpg|thumb|The [[Master's Glaive]] contains the remains of a [[forgotten one]].]]
[[File:APB Druid Feral Combat.png]] [[Druid_talents#Feral Combat | Feral Combat]]: Takes on the form of a great cat to deal damage with bleeds and bites or a mighty bear to absorb damage and protect allies.
 
;Ability
 
*Mangle: Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 min. This ability can be used in Cat Form or Bear Form.
 
;Passive Bonuses
 
*Aggression: Increases your attack power by 25%.
 
*Vengeance: Requires Bear Form. Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 
*Feral Instinct: Reduces the chance enemies have to detect you while Prowling.
 
*Shapeshifter: Reduces the mana cost of all shapeshifting by 60%.
 
;Mastery
 
*Savage Defender (Requires [[Bear Form]]): Increases the damage absorbed by your Savage Defense ability by 32%. Each point of Mastery increases the absorb by an additional 4%.
 
*Razor Claws (Requires [[Cat Form]]): Increases the damage done by your bleed abilities by 20%. Each point of Mastery increases bleed damage by an additional 2.5%.
 
   
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==Strength==
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Krasus speculated that should the Old Gods open the gates of their prison even Sargeras would find himself pleading for the peace of death. Krasus further thought that the Aspects were the most powerful creatures on all the mortal plane. If anyone had a chance against the Old Gods, it was them. Combined, surely all five of the Aspects represented a force capable of defeating the elder beings.<ref>''[[The Sundering]]'', chapter 10: "The Old Ones were creating the key that would open the gates of their prison…and if that happened, even Sargeras would find himself pleading for the peace of death."</ref>
   
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Nevertheless the Old Gods are neither omniscient nor omnipotent. The benevolent titans, though not gods themselves, cast a magical slumber upon the Old Gods and imprisoned them far below the surface of the world. It is possible for a Old God to exert influence over several locations simultaneously. Yet the power of a god is limited. Otherwise, of course, the Old Gods could not have been imprisoned. Nonetheless, an imprisoned, sleeping, or otherwise enfeebled god may still have an effect--conscious or not--on the god's surroundings. The development of the qiraji is said to be the result of just such an incidental influence. Can one ever truly destroy a god, putting a lasting end to its existence? Unfortunately that question has departed the realm of philosophy and become a matter of vital concern.<ref>[http://www.wow-europe.com/en/info/encyclopedia/417.xml The Warcraft Encyclopedia: Gods</ref>
[[File:APB Druid Restoration.png]] [[Druid_talents#Restoration | Restoration]]: Uses heal-over-time Nature spells to keep allies alive, taking on the form of a tree when the need is most urgent.
 
;Ability
 
*Swiftmend: Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 5229.
 
;Passive Bonuses
 
*Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
 
*Gift of Nature: Healing increased by 25%.
 
;Mastery
 
*Symbiosis: Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.
 
   
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==Number==
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Depending on the source, three, four, or five Old Gods lie imprisoned. Some of these sources seem to imply that these numbers were the limit to the number of Old Gods. The roleplaying game seems to imply that there were more than five Old Gods, including those imprisoned or killed.
  +
*The [[Warcraft III]] manual states that five Old Gods were chained beneath the world.<ref>[[Warcraft III]] manual, page 79</ref>
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*The Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world.<ref>[http://www.worldofwarcraft.com/info/story/chapter1.html;jsessionid=CC38110A35EC80C14861CBF1CB4598BD.app05_06#3 History of Azeroth]</ref><ref>[http://www.blizzard.com/support/wowgm/?id=agm01338p ''Warcraft'' Lore FAQ 1]</ref>
  +
*According to the ''[[War of the Ancients Trilogy]]'', there are three Old Gods still living, imprisoned and chained by the Titans deep beneath the surface of Azeroth. There may be more however, these three are indicated to have formed some sort of alliance in order to escape their imprisonment.<ref name="TS 157" />
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*According to "[[The Old Gods and the Ordering of Azeroth]]", four Old Gods were imprisoned beneath the world. This could perhaps be reconciled with the War of the Ancients trilogy if it were taken to include the fallen C'Thun in the count of the imprisoned Gods. This is however unlikely as C'thun was believed dead and not imprisoned. Note that the version of this chapter presented in the story section of the official site does not reference the number of Old Gods.<ref>http://www.worldofwarcraft.com/info/story/chapter1.html#3</ref>
  +
*"There are more Old Gods than just the ones trapped on Azeroth. It takes a lot for them to become manifested on a physical plane, however."<ref>{{ref web|url=http://forums.worldofwarcraft.com/thread.html?topicId=25626575587&sid=1|title=World of Warcraft Forums - Ask CDev #1 Answers|accessdate=2010-06-30}}</ref> The [[Summoned Old God]] is one of these others.
   
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In the [[Burning Crusade]] expansion, a group of [[Arakkoa]] known as the [[Dark Conclave]] attempted to summon an entity described as an "[[Summoned Old God|ancient and powerful evil]]" into [[Outland]]. It is nearly identical in appearance to the first named Old God, [[C'Thun]]. Apparently, it is an Old God which never landed on Azeroth.<ref>[[Ask CDev]]</ref>
==={{ClassIcon|Hunter|Small}} [[Hunter]]===
 
   
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==Named==
[[File:APB Hunter Beast Mastery.png]] [[Hunter_talents#Beast Mastery | Beast Mastery]]: A master of the wild who can tame a wide variety of beasts to assist <him/her> in combat.
 
  +
===C'Thun===
;Ability
 
  +
{{Main|C'Thun}}
*Intimidation: Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.
 
  +
[[File:Cthun-p2.jpg|thumb|C'Thun, the first named Old God.]]
;Passive Bonuses
 
  +
C'Thun was the first of the three Old Gods to be named, having received this name from its creations; the [[Qiraji]]. C'Thun was struck down in the region known as [[Silithus]] during the dawning of the world, in a battle which is said to also have resulted in the "falling" of a [[Titan]]. C'Thun was believed to have been slain permanently by the Titans, but the Old God resurfaced over the course of history as the driving force behind the Qiraji. It is trapped deep beneath the ruined temples of [[Ahn'Qiraj]], where it has exerted its will for thousands of years over its Qiraji avatars, who in turn command the [[Silithid]] swarm.
*Animal Handler: Attack Power increased by 25%.
 
;Mastery
 
*Master of Beasts: Increases the damage done by your pets by 20%. Each point of Mastery increases pet damage by an additional 2.5%.
 
   
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C'Thun is the final boss in the [[Temple of Ahn'Qiraj]].
   
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===Yogg-Saron===
[[File:APB Hunter Marksmanship.png]] [[Hunter_talents#Marksmanship | Marksmanship]]: A master archer or sharpshooter who excels in bringing down enemies from afar.
 
  +
{{Main|Yogg-Saron}}
;Ability
 
  +
[[File:Yoggsaron.jpg|thumb|Yogg-Saron, "the lucid dream".]]
*Aimed Shot: A powerful aimed shot that deals ranged weapon damage plus RAP*0.40+681.
 
  +
Described by the demigod [[Ursoc]] as "''the beast with a thousand maws''", Yogg-Saron was the second Old God to be explicitly named such. The dire entity refers to itself in ways as "''the lucid dream''", "'''''the''' god of death''" or "''the '''true face''' of death''", and appears to secrete a substance named [[Saronite]] across [[Northrend]] which is capable of driving any that have been exposed to it to murderous insanity. [[Slinkin the Demo-gnome]] discovered shortly before his demise that a mysterious connection seemed to exist between the Old God Yogg-Saron and the [[undead]] [[Scourge]]. In his final note, he claimed to have overheard some of the undead uttering the name "Yogg-Saron" with a tone of tremendous hatred and contempt, which was usually followed by outbursts of rage from other undead. Yet, the Scourge appeared to be mining for Saronite on an industrial scale.
;Passive Bonuses
 
*Artisan Quiver: Ranged auto-attack damage increased by 15%.
 
;Mastery
 
*Wild Quiver: Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot for 50% normal damage. Each point of Mastery increases the chance by an additional 2%.
 
   
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Yogg-Saron's underground prison extends through much of east-central Northrend; his influence has been felt directly in the [[Grizzly Hills]] ([[Vordrassil]], the Grizzlemaw Furbolgs and Ursoc), [[Dragonblight]] ([[Ahn'kahet: The Old Kingdom]], with [[faceless one]]s and a sect of the [[Twilight's Hammer]] dedicated to Yogg-Saron) and the [[Storm Peaks]] ([[Ulduar]], and the corrupted Titanic guardian [[Loken]]). The Old God is located within [[Prison of Yogg-Saron|his prison]] deep inside Ulduar, and is the final boss of the raid instance, much as [[C'Thun]] was the final boss in [[Ahn'Qiraj]].
   
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===N'Zoth===
[[File:APB Hunter Survival.png]] [[Hunter_talents#Survival | Survival]]: A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
 
  +
{{Main|N'Zoth}}
;Ability
 
  +
The third Old God to be named, [[N'Zoth]], was confirmed during Blizzcon 2010 to be the source of the [[Emerald Nightmare]], which has twisted large segments of the [[Emerald Dream]] along with its corresponding regions in the waking world. N'Zoth makes several indirect appearances in [[World of Warcraft: Cataclysm]] during quest chains in the [[Vashj'ir]] zone, and the story implies it to be the driving force behind the [[naga]] and the faceless ones. During Blizzcon 2010's Quests and Lore panel, [[Chris Metzen]] also mentioned that N'Zoth may be the one "signing [[Deathwing]]'s checks", adding the remark that this Old God is "a real problem".
*Explosive Shot: You fire an explosive charge into the enemy target, dealing RAP*0.15+463 to RAP*0.15+557 Fire damage. The charge will blast the target every second for an additional 2 sec.
 
;Passive Bonuses
 
*Into the Wilderness: Agility increased by 15%.
 
;Mastery
 
*Essence of the Viper: Increases all elemental damage you deal by 20%. Each point of Mastery increases pet damage by an additional 2.5%.
 
   
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==Mortal worship==
  +
{{main|Old Gods' forces‎}}
  +
Large groups of the [[Twilight's Hammer]] have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in [[Silithus]], while others appear to serve [[Ragnaros]] in the [[Blackrock Depths]] alongside the [[Dark Iron dwarves]].<ref>''[[Horde Player's Guide]]'', 169</ref> The largest concentrations of the Twilight's Hammer however are located at [[Grim Batol]] and within the [[Bastion of Twilight]], in a region of the [[Eastern Kingdoms]] that is now referred to as the [[Twilight Highlands]].
   
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==Quotes==
==={{ClassIcon|Mage|Small}} [[Mage]]===
 
  +
:''See also: [[C'thun#The Whispers of C'Thun|The Whispers of C'Thun]] and [[Yogg-Saron#The Whispers of Yogg-Saron|The Whispers of Yogg-Saron]]''
   
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===Whispers to Neltharion===
[[File:APB Mage Arcane.png]] [[Mage_talents#Arcane | Arcane]]: Manipulates arcane energies, playing with the very fabric of time and space.
 
  +
{{Main|Deathwing}}
;Ability
 
*Arcane Barrage: Launches bolts of arcane energy at the enemy target, causing 859 to 1049 Arcane damage.
 
;Passive Bonuses
 
*Arcane Specialization: Increases the damage of your Arcane spells by 25%.
 
;Mastery
 
*Mana Adept: Increases all spell damage done by up to 12%, based on the amount of mana the Mage has unspent. Each point of Mastery increases damage done by up to an additional 1.5%.
 
   
  +
*"The [[night elf|night elves]] will destroy the world..."
  +
*"[[Well of Eternity|The Well]] is out of control..."
  +
*"No one can be trusted... they want your secrets, your power..."
  +
*"[[Malygos]] would take what is yours..."
  +
*"[[Alexstrasza]] seeks dominion over you..."
  +
*"They are no better than [[Burning Legion|the demons]]..."
  +
*"They must be dealt with like the demons..."
   
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===Whispers to Azshara===
[[File:APB Mage Fire.png]] [[Mage_talents#Fire | Fire]]: Ignites enemies with balls of fire and the breath of dragons.
 
  +
{{Main|Queen Azshara}}
;Ability
 
*Pyroblast: Hurls an immense fiery boulder that causes 1117 to 1417 Fire damage and an additional 756 Fire damage over 12 sec.
 
;Passive Bonuses
 
*Fire Specialization: Increases the damage of your Fire spells by 25%.
 
;Mastery
 
*Flashburn: Increases the damage done by all your periodic fire damage effects by 20%. Each point of Mastery increases periodic damage done by an additional 2.5%.
 
   
  +
*"There is [[Naga|a way]]... there is a way..."
  +
*"You will become more than you ever were... more than you ever were..."
  +
*"We can help... we can help..."
  +
*"You will be more than you have ever been... and when the time comes, for what we grant you... you will serve us well..."
   
  +
==Notes==
[[File:APB Mage Frost.png]] [[Mage_talents#Frost | Frost]]: Freezes enemies in their tracks and shatters them with Frost magic.
 
  +
The creatures designated as the Old Gods are said to be parasitic, necrophotic symbiotes.<ref>[[Tribunal of Ages#Quotes]]</ref>
;Ability
 
*Summon Water Elemental: Summon a Water Elemental to fight for the caster.
 
;Passive Bonuses
 
*Frost Specialization: Increases the damage of your Frost spells by 25%.
 
;Mastery
 
*Frostburn: All your spells deal 20% increased damage against Frozen targets. Each point of Mastery increases damage by an additional 2.5%.
 
   
  +
==Inspiration==
  +
The names and overall nature of the Old Gods are an homage to the various group of deities from the Cthulhu Mythos in the works of [[wikipedia:H.P. Lovecraft|H.P. Lovecraft]] (first stage), [[wikipedia:Brian Lumley|Brian Lumley]] (third stage), and the ''Call of Cthulhu'' RPG.<ref>[http://www.youtube.com/watch?v=7ZXXbyhXlF4&feature=related Blizzcon 2010: Art Panel HD Part 2]</ref> C'Thun appears to be based on Cthulhu and Yogg-Saron appears to be based on the [[wikipedia:Outer God|Outer God]] [[wikipedia:Yog-Sothoth|Yog-Sothoth]]. Furthermore, the story which concerns the Titans' imprisoning of the Old Gods is an inspiration from the story [[wikipedia:August Derleth|August Derleth]] proposed as the ancient outcome of the war between the Elder Gods (represented in the [[Titans]]) and the Outer Gods (represented in the Old Gods). Interestingly, the origin of the Titans is alien to Azeroth, while the Old Gods are native to it, swapping the names and some facts. An alternative name of the Old Gods is the Elder Gods.
   
  +
==Fan art==
==={{ClassIcon|Paladin|Small}} [[Paladin]]===
 
  +
<gallery>
  +
File:OldGods.png|Fan art - Full body of C'thun.
  +
File:Oldgod2.jpg|Fan art - Full body of C'thun.
  +
File:Yogg-Saron Blizzard com.jpg|Fan art of Yogg-Saron.
  +
</gallery>
   
  +
==See also==
[[File:APB Paladin Holy.png]] [[Paladin_talents#Holy | Holy]]: Invokes the power of the Light to protect and to heal.
 
  +
*[[The Old Gods and the Ordering of Azeroth]]
;Ability
 
  +
*[[Tribunal_of_Ages#Quotes|Tribunal of Ages]]
*Holy Shock: Blasts the target with Holy energy, causing 1399 to 1515 Holy damage to an enemy, or 2758 to 2986 healing to an ally, and grants a charge of Holy Power.
 
  +
*[[Prophecy of C'Thun]]
;Passive Bonuses
 
  +
*[[Lorgalis_Manuscript#Contains|Lorgalis Manuscript]]
*Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
 
  +
*[[Aqir]]
*Walk in the Light: Increases the effectiveness of your healing spells by 10%.
 
  +
*[[Naga]]
;Mastery
 
  +
*[[Twilight's Hammer]]
*Illuminated Healing: Your healing spells also place an absorb shield on your target for 8% of the amount healed lasting 6 sec. Each point of Mastery increases the absorb amount by an addtional 1%.
 
  +
*[[Elemental Lieutenants]]
   
  +
==References==
  +
{{reflist}}
   
  +
{{eternals}}
[[File:APB Paladin Protection.png]] [[Paladin_talents#Protection | Protection]]: Uses Holy magic to shield <himself/herself> and defend allies from attackers.
 
  +
{{Old Gods}}
;Ability
 
  +
{{religions}}
*Avenger's Shield: Hurls a holy shield at the enemy, dealing 2802 to 3424 Holy damage, silencing them, interrupting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
 
;Passive Bonuses
 
*Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 
*Touched by the Light: Increases your total Stamina by 15%, increases your spell hit by 6%, and increases your spell power by an amount equal to 60% of your Strength.
 
*Judgements of the Wise: Your Judgement grants you 25% of your base mana over 10 sec.
 
;Mastery
 
*Divine Bulwark: Increases your chance to block melee attacks by 16%. Each point of Mastery increases block chance by an additional 2%.
 
   
  +
[[fr:Dieux Très Anciens]]
 
[[File:APB Paladin Retribution.png]] [[Paladin_talents#Retribution | Retribution]]: A righteous crusader who judges and punishes opponents with weapons and Holy magic.
 
;Ability
 
*Templar's Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all charges of Holy Power to increase damage dealt:
 
1 Holy Power: 30% Weapon Damage
 
 
2 Holy Power: 110% Weapon Damage
 
 
3 Holy Power: 225% Weapon Damage
 
;Passive Bonuses
 
*Sheath of Light: Increases your spell power by an amount equal to 30% of your attack power and increases your chance to hit with spells by 6%.
 
*Two-Handed Weapon Specialization: Increases the damage you deal with two-handed melee weapons by 10%.
 
*Judgements of the Bold: Your Judgement grants you 25% of your base mana over 10 sec.
 
;Mastery
 
*Hand of Light: Your autoattacks have a 8% chance to grant Hand of Light, causing your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%.
 
 
 
==={{ClassIcon|Priest|Small}} [[Priest]]===
 
 
[[File:APB Priest Discipline.png]] [[Priest_talents#Discipline | Discipline]]: Uses magic to shield allies from taking damage as well as heal their wounds.
 
;Ability: Launches a volley of holy light at the target, causing 699 to 789 Holy damage to an enemy, or 2352 to 2656 healing to an ally instantly and every 1 sec for 2 sec.
 
;Passive Bonuses
 
*Enlightenment: Intellect increased by 15%.
 
*Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
 
;Mastery
 
*Shield Discipline: Increases the potency of all your damage absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional 2.5%.
 
 
 
[[File:APB Priest Holy.png]] [[Priest_talents#Holy | Holy]]: A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
 
;Ability
 
*Holy Word: Chastise: Chastise the target for 564 to 632 Holy damage, and disorients them for 3 sec.
 
;Passive Bonuses
 
*Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
 
*Spiritual Healing: Healing increased by 25%.
 
;Mastery
 
*Echo of Light: Your direct healing spells heal for an additional 10% over 6 sec. Each point of Mastery provides an additional 1.25% healing over 6 sec.
 
 
 
[[File:APB Priest Shadow Magic.png]] [[Priest_talents#Shadow | Shadow]]: Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
 
;Ability
 
*Mind Flay: Assault the target's mind with Shadow energy, causing 501 Shadow damage over 3 sec and slowing their movement speed by 50%.
 
;Passive Bonuses
 
*Shadow Power:Spell damage increased by 25%.
 
Increases the critical damage of your Shadow spells by 100%.
 
;Mastery
 
*Shadow Orbs: You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. The Shadow Orb increases the damage done by your Mind Blast and Mind Spike spells by 20%. Each point of Mastery increases damage by an additional 2.5%. You can have up to a maximum of 3 orbs.
 
 
 
==={{ClassIcon|Rogue|Small}} [[Rogue]]===
 
 
[[File:APB Rogue Assassination.png]] [[Rogue_talents#Assassination | Assassination]]: A deadly master of poisons who dispatches victims with vicious dagger strikes.
 
;Ability
 
*Mutilate: Instantly attacks with both weapons for 100% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
 
;Passive Bonuses
 
*Improved Poisons: Increases the chance to apply Deadly Poison to your target by 20% and the frequency of applying Instant Poison to your target by 50%.
 
*Assassin's Resolve: While wielding daggers, your maximum Energy is increased by 20 and your melee damage is increased by 15%.
 
;Mastery
 
*Potent Poisons: Increases the damage done by your poisons by 20%. Each point of Mastery increases damage by an additional 2.5%.
 
 
 
[[File:APB Rogue Combat.png]] [[Rogue_talents#Combat | Combat]]: A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
 
;Ability
 
*Blade Flurry: While active, the rogue's attacks strike an additional nearby opponent, but energy regeneration is reduced by 20%. Lasts 15 sec.
 
;Passive Bonuses
 
*Vitality: Increases your Energy regeneration rate by 25%.
 
*Dual Wield Specialization: Increases the damage done by your offhand weapon by 50%.
 
;Mastery
 
*Main Gauche: Your main hand attacks have a 10% chance to grant you an extra off hand attack. Each point of Mastery increases the chance by an additional 1.25%.
 
 
 
[[File:APB Rogue Subtlety.png]] [[Rogue_talents#Subtlety | Subtlety]]: A dark stalker who leaps from the shadows to ambush <his/her> unsuspecting prey.
 
;Ability
 
*Shadowstep: Causes you to step through the shadows and appear behind an enemy target. Your next Ambush or Garrote delivered within 10 sec will deal 30% additional damage, and your movement speed is increased by 70% for 3 sec.
 
;Passive Bonuses
 
*Master of Subtlety: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
 
*Sinister Calling: Increases your total Agility by 25% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 25%.
 
;Mastery
 
*Executioner: Increases the damage done by all your finishing moves by 20%. Each point of Mastery increases damage by an additional 2.5%.
 
 
 
==={{ClassIcon|Shaman|Small}} [[Shaman]]===
 
 
[[File:APB Shaman Elemental Combat.png]] [[Shaman_talents#Elemental | Elemental]]: A spellcaster who harnesses the destructive forces of nature and the elements.
 
;Ability
 
*Thunderstorm: You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1529 to 1745 Nature damage to all nearby enemies, knocking them back 20 yards. This spell is usable while stunned.
 
;Passive Bonuses
 
*Elemental Fury: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
 
*Shamanism: Your Lightning Bolt, Chain Lightning, and Lava Burst spells gain an additional 20% benefit from your spell power, and their casting time is reduced by 0.5 sec.
 
;Mastery
 
*Elemental Overload: Grants a 16% chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain Lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target at no additional cost that causes 75% of normal damage and no threat. Each point of Mastery increases the chance of Elemental Overload by an additional 2%.
 
 
 
[[File:APB Shaman Enhancement.png]] [[Shaman_talents#Enhancement | Enhancement]]: A totemic warrior who strikes foes with weapons imbued with elemental power.
 
;Ability
 
*Lava Lash: You charge your off-hand weapon with lava, instantly dealing 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
 
;Passive Bonuses
 
*Mental Quickness: Increases your spell power by an amount equal to 50% of your attack power, and reduces the mana cost of your Shock spells by 60%.
 
*Dual Wield: Allows one-hand and off-hand weapons to be equipped in the off-hand, and increases your chance to hit by an additional 6%.
 
;Mastery
 
*Enhanced Elements: Increases all Fire, Frost, and Nature damage done by 20%. Each point of Mastery increases damage by an additional 2.5%
 
 
 
[[File:APB Shaman Restoration.png]] [[Shaman_talents#Restoration | Restoration]]: A healer who calls upon ancestral spirits and the cleansing power of water to mend allies' wounds.
 
;Ability
 
*Earth Shield: Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
 
;Passive Bonuses
 
*Purification: Increases the effectiveness of your healing spells by 10%, and reduces the casting time of your Healing Wave and Greater Healing Wave spells by 0.5 sec.
 
*Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
 
;Mastery
 
*Deep Healing: Increases the potency of your direct healing spells by up to 20%, based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 2.5%.
 
 
 
==={{ClassIcon|Warlock|Small}} [[Warlock]]===
 
 
[[File:APB Warlock Affliction.png]] [[Warlock_talents#Affliction | Affliction]]: A master of Shadow magic who specializes in fear, drains and damage-over-time spells.
 
;Ability
 
*Unstable Affliction: Shadow energy slowly destroys the target, causing 1115 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 2007 damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.
 
;Passive Bonuses
 
*Shadow Mastery: Increases Shadow spell damage by 25%.
 
;Mastery
 
*Potent Afflictions: Increases all periodic shadow damage you deal by 13.04%. Each point of Mastery increases periodic shadow damage by an additional 1.63%.
 
 
 
[[File:APB Warlock Demonology.png]] [[Warlock_talents#Demonology | Demonology]]: A warlock who uses both Fire and Shadow magic along with powerful demons.
 
;Ability
 
*Summon Felguard: Summons a [[Felguard_(warlock_minion) | Felguard]] under the command of the Warlock.
 
;Passive Bonuses
 
*Demonic Knowledge: Increases your Fire and Shadow spell damage by 15%.
 
;Mastery
 
*Master Demonologist: Increases the damage done by your demon servants and damage you deal while transformed into a demon by 12%. Each point of Mastery increases damage by an additional 1.5%.
 
 
 
[[File:APB Warlock Destruction.png]] [[Warlock_talents#Destruction | Destruction]]: Calls down demonic fire to burn and demolish enemies.
 
;Ability
 
*Conflagrate: Causes an Immolate effect on the enemy target to instantly deal 60% of the spell's damage, and causes an additional 40% damage over 6 sec.
 
;Passive Bonuses
 
*Cataclysm: Increases Fire spell damage by 25%.
 
;Mastery
 
*Fiery Apocalypse: Increases all fire damage you deal by 10%. Each point of Mastery increases fire damage by an additional 1.25%.
 
 
 
==={{ClassIcon|Warrior|Small}} [[Warrior]]===
 
 
[[File:APB Warrior Arms.png]] [[Warrior_talents#Arms | Arms]]: A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike <his/her> opponents down.
 
;Ability
 
*Mortal Strike: A vicious strike that deals weapon damage plus 423 and wounds the target, reducing the effectiveness of any healing received by 25% for 10 sec.
 
;Passive Bonuses
 
*Anger Management: You generate 1 rage every 3 seconds and 25% extra rage from damage dealt.
 
*Two-Handed Weapon Specialization: Increases the damage you deal with two-handed melee weapons by 10%.
 
;Mastery
 
*Strikes of Opportunity: Grants a 16% chance for your melee attacks to instantly trigger an additional melee attack for 75% normal damage. Each point of Mastery increases this chance by 2%.
 
 
 
[[File:APB Warrior Fury.png]] [[Warrior_talents#Fury | Fury]]: A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve <his/her> opponents to pieces.
 
;Ability
 
*Bloodthirst: Instantly attack the target causing (AP * 50 / 100) damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.
 
;Passive Bonuses
 
*Dual Wield Specialization: Allows you to equip one-hand and off-hand weapons in your off-hand, and increases the damage done by your off-hand weapon by 25%.
 
*Precision: Increases your chance to hit with your attacks by 3%.
 
;Mastery
 
*Unshackled Fury: Increases the benefit of abilities that cause or require you to be enraged by 25.04%. Each point of Mastery increases enrage effects by an additional 3.13%.
 
 
 
[[File:APB Warrior Protection.png]] [[Warrior_talents#Protection | Protection]]: A stalwart protector who uses a shield to safeguard <himself/herself> and <his/her> allies.
 
;Ability
 
*Shield Slam: Slam the target with your shield, causing 1101 to 1157 damage plus 100% of your attack power and dispelling 1 magic effect on the target. Also causes a high amount of threat.
 
;Passive Bonuses
 
*Sentinel: Increases your total Stamina by 15% and your block chance by 15%. You also generate 50% additional rage from attacking targets that are not targeting you.
 
*Vengeance: Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
 
;Mastery
 
*Critical Block: Increases your chance to block by 10% and your chance to critically block by 10%. Each point of Mastery increases your block and critical block chances by an additional 1.25%.
 

Revision as of 10:43, 29 May 2011

Yogg-Saron Dungeon Companion

Yogg-Saron

The Old Gods' (also known as the Elder Gods[1] , old whisperings[2], or the old lords of the earth[3]) are mysterious, godlike and greatly malefic entities which ruled in tyranny over the infant universe (possibly only Azeroth) before they were sequestered within the primordial world of Azeroth by the titanic Pantheon.

Until recently, very few mortals knew of the Old Gods, and fewer still considered them anything more than a legend. Before the titans came to Azeroth, the malign Old Gods — colossal beings of elemental fury — ruled the world and the savage elementals that dwelt upon it. The titans defeated the Old Gods and chained the raging beings deep beneath the earth where, supposedly, they remain to this day.[4] Even among most dragons they existed only as a legend.[5]

History

Planar origins

The Old Gods ruled over the primal plane until the coming of the titans.[6] There are more Old Gods than just the ones trapped on Azeroth. It takes a lot for them to become manifested on a physical plane, however.[7]

Ordering of Azeroth

Before the titans came to Azeroth, the malign Old Gods - colossal beings of elemental fury - ruled the world and the savage elementals that dwelt upon it, a bloody chaos of which even the demon Lords of the Burning Legion could not imagine.[8][9]

Along the journey of the Titans they came upon Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of the hostile elemental beings. These elementals vowed to drive the Titans in the name of their masters back and keep their world inviolate from the invaders' metallic touch. The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.[10] A battle between a titan and the Old God C'Thun raged in Silithus. The titan fell and it was thought that C'Thun had also fallen - but he survived unnoticed by the titans. For millennia this being lay dormant beneath the world - biding its time. From its prison it waited for the exact moment at which to strike back at those that would see it harmed.[11]

The Pantheon shattered the Old Gods' citadels and casted the remaining ones down into eternal imprisonment deep beneath the earth, the place of their confinement hidden from all and their powers bound until the end of time.[8][12] Yogg-Saron was sealed away within the depths of Ulduar in the far northern reaches of the infant world, and had six watchers assigned to it which served as wardens for its near eternal imprisonment.[13] Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.[14]

During that time the Curse of Flesh has been created by the Old Gods to "facilitate assimilation". The Curse of Flesh affected many titanic creations[15], notably the dwarves. The curse changed the structure and appearance of these races from their original stony/metallic forms into the fleshy forms we know of today.[16] The titans attempted to remove the curse (and the Old Gods), but found that the Old God infestation had grown too severe to remove without completely destroying Azeroth. Instead they bound the Old Gods within Azeroth.[16]

Whispers

Since the dawn of life on Azeroth, the imprisoned and sleeping Old Gods have been whispering to the subconsciousness of mortal and eternal beings alike, subverting their thoughts and feelings, and sometimes driving them to great malice, complete insanity, or both.[17][18][19]

The most notorious and tragic victim of the Old Whisperings is Neltharion the Earth-Warder; the once mighty Dragon Aspect who had been empowered by the Titan Khaz'goroth with dominion over the deep places of the world. Yet, not even Neltharion's great wisdom and power proved capable of breaking the grip the Old Whisperings had on his mind, causing the Earth-Warder to eventually lose all his sanity. Neltharion renamed himself Deathwing, seeking the genocide of all non-draconic life as well as the enslavement of the other dragonflights.[20]

The night elves Malfurion Stormrage and Varo'then momentarily heard the Whisperings when they held the Demon Soul in their grasp. Malfurion has since stated that "Ysera's noble brood has fallen victim to the Old Whisperings", as well.[2] The Highborne Queen Azshara is said to have heard the Whisperings moments before what would have been her death, causing her and her Highborne people to transform into the monstrous Naga-- an offer they either accepted willingly to avoid their fate or which has been coerced on them.[21] The remainder of the surviving Highborne who made landfall in the Tirisfal Glades are rumored to have succumbed to insanity after hearing these same Whisperings.[22]

The most striking historic account of the Old Whisperings however is found within the ancient scrolls of lore of the Tauren tribes, kept at Elder Rise in their capital city of Thunder Bluff. The legend of creation of the formerly nomadic Tauren makes direct reference to the Whisperings, stating that the first incidents of Tauren having committed acts of deceit, murder or warfare were because some among their early brethren "harkened to the dark whispers from deep beneath the world."[23]

Recent history

10,000 years later the Old Gods invaded Nozdormu's realm and managed to open a rift in time, that, as they had planned, tossed some beings back through time, beings that would change the way the war of the ancients took place, and give Sargeras a new chance to enter the world, and therefore give them a new chance to set themselves free. Their plans were although again crushed by the very same Malfurion Stormrage.[24]

The Blackfathom Deeps in Ashenvale was once, long ago, a temple to Elune. The Great Sundering ruined the temple and left it submerged in water and buried under rock. Corruption from the Old Gods seeped up and tainted the sacred moonwell.[25] One may be in the Blackfathom Deeps.[26][27] Hints that old gods lie in or under the Blackfathom Deeps. Not to be confused with Aku'mai who was only influenced by the powers of the Old Gods.

According to Malfurion Stormrage, one of the Old Gods is behind the Nightmare corrupting the Emerald Dream. Although the Nightmare Lord in the dream turned out to be the Satyr Lord Xavius, it is suspected that he was working for higher powers. This seems to be confirmed in World of Warcraft: Cataclysm.[28]

Master's Glaive

The Master's Glaive contains the remains of a forgotten one.

Strength

Krasus speculated that should the Old Gods open the gates of their prison even Sargeras would find himself pleading for the peace of death. Krasus further thought that the Aspects were the most powerful creatures on all the mortal plane. If anyone had a chance against the Old Gods, it was them. Combined, surely all five of the Aspects represented a force capable of defeating the elder beings.[29]

Nevertheless the Old Gods are neither omniscient nor omnipotent. The benevolent titans, though not gods themselves, cast a magical slumber upon the Old Gods and imprisoned them far below the surface of the world. It is possible for a Old God to exert influence over several locations simultaneously. Yet the power of a god is limited. Otherwise, of course, the Old Gods could not have been imprisoned. Nonetheless, an imprisoned, sleeping, or otherwise enfeebled god may still have an effect--conscious or not--on the god's surroundings. The development of the qiraji is said to be the result of just such an incidental influence. Can one ever truly destroy a god, putting a lasting end to its existence? Unfortunately that question has departed the realm of philosophy and become a matter of vital concern.[30]

Number

Depending on the source, three, four, or five Old Gods lie imprisoned. Some of these sources seem to imply that these numbers were the limit to the number of Old Gods. The roleplaying game seems to imply that there were more than five Old Gods, including those imprisoned or killed.

  • The Warcraft III manual states that five Old Gods were chained beneath the world.[31]
  • The Pantheon shattered the Old Gods' citadels and chained the five evil gods far beneath the surface of the world.[32][33]
  • According to the War of the Ancients Trilogy, there are three Old Gods still living, imprisoned and chained by the Titans deep beneath the surface of Azeroth. There may be more however, these three are indicated to have formed some sort of alliance in order to escape their imprisonment.[8]
  • According to "The Old Gods and the Ordering of Azeroth", four Old Gods were imprisoned beneath the world. This could perhaps be reconciled with the War of the Ancients trilogy if it were taken to include the fallen C'Thun in the count of the imprisoned Gods. This is however unlikely as C'thun was believed dead and not imprisoned. Note that the version of this chapter presented in the story section of the official site does not reference the number of Old Gods.[34]
  • "There are more Old Gods than just the ones trapped on Azeroth. It takes a lot for them to become manifested on a physical plane, however."[35] The Summoned Old God is one of these others.

In the Burning Crusade expansion, a group of Arakkoa known as the Dark Conclave attempted to summon an entity described as an "ancient and powerful evil" into Outland. It is nearly identical in appearance to the first named Old God, C'Thun. Apparently, it is an Old God which never landed on Azeroth.[36]

Named

C'Thun

Main article: C'Thun
Cthun-p2

C'Thun, the first named Old God.

C'Thun was the first of the three Old Gods to be named, having received this name from its creations; the Qiraji. C'Thun was struck down in the region known as Silithus during the dawning of the world, in a battle which is said to also have resulted in the "falling" of a Titan. C'Thun was believed to have been slain permanently by the Titans, but the Old God resurfaced over the course of history as the driving force behind the Qiraji. It is trapped deep beneath the ruined temples of Ahn'Qiraj, where it has exerted its will for thousands of years over its Qiraji avatars, who in turn command the Silithid swarm.

C'Thun is the final boss in the Temple of Ahn'Qiraj.

Yogg-Saron

Main article: Yogg-Saron
Yoggsaron

Yogg-Saron, "the lucid dream".

Described by the demigod Ursoc as "the beast with a thousand maws", Yogg-Saron was the second Old God to be explicitly named such. The dire entity refers to itself in ways as "the lucid dream", "the god of death" or "the true face of death", and appears to secrete a substance named Saronite across Northrend which is capable of driving any that have been exposed to it to murderous insanity. Slinkin the Demo-gnome discovered shortly before his demise that a mysterious connection seemed to exist between the Old God Yogg-Saron and the undead Scourge. In his final note, he claimed to have overheard some of the undead uttering the name "Yogg-Saron" with a tone of tremendous hatred and contempt, which was usually followed by outbursts of rage from other undead. Yet, the Scourge appeared to be mining for Saronite on an industrial scale.

Yogg-Saron's underground prison extends through much of east-central Northrend; his influence has been felt directly in the Grizzly Hills (Vordrassil, the Grizzlemaw Furbolgs and Ursoc), Dragonblight (Ahn'kahet: The Old Kingdom, with faceless ones and a sect of the Twilight's Hammer dedicated to Yogg-Saron) and the Storm Peaks (Ulduar, and the corrupted Titanic guardian Loken). The Old God is located within his prison deep inside Ulduar, and is the final boss of the raid instance, much as C'Thun was the final boss in Ahn'Qiraj.

N'Zoth

Main article: N'Zoth

The third Old God to be named, N'Zoth, was confirmed during Blizzcon 2010 to be the source of the Emerald Nightmare, which has twisted large segments of the Emerald Dream along with its corresponding regions in the waking world. N'Zoth makes several indirect appearances in World of Warcraft: Cataclysm during quest chains in the Vashj'ir zone, and the story implies it to be the driving force behind the naga and the faceless ones. During Blizzcon 2010's Quests and Lore panel, Chris Metzen also mentioned that N'Zoth may be the one "signing Deathwing's checks", adding the remark that this Old God is "a real problem".

Mortal worship

Main article: Old Gods' forces‎

Large groups of the Twilight's Hammer have been observed to settle at or near sites where they believe the Old Gods or their minions are sealed away; many await C'Thun's awakening in Silithus, while others appear to serve Ragnaros in the Blackrock Depths alongside the Dark Iron dwarves.[37] The largest concentrations of the Twilight's Hammer however are located at Grim Batol and within the Bastion of Twilight, in a region of the Eastern Kingdoms that is now referred to as the Twilight Highlands.

Quotes

See also: The Whispers of C'Thun and The Whispers of Yogg-Saron

Whispers to Neltharion

Main article: Deathwing
  • "The night elves will destroy the world..."
  • "The Well is out of control..."
  • "No one can be trusted... they want your secrets, your power..."
  • "Malygos would take what is yours..."
  • "Alexstrasza seeks dominion over you..."
  • "They are no better than the demons..."
  • "They must be dealt with like the demons..."

Whispers to Azshara

Main article: Queen Azshara
  • "There is a way... there is a way..."
  • "You will become more than you ever were... more than you ever were..."
  • "We can help... we can help..."
  • "You will be more than you have ever been... and when the time comes, for what we grant you... you will serve us well..."

Notes

The creatures designated as the Old Gods are said to be parasitic, necrophotic symbiotes.[38]

Inspiration

The names and overall nature of the Old Gods are an homage to the various group of deities from the Cthulhu Mythos in the works of H.P. Lovecraft (first stage), Brian Lumley (third stage), and the Call of Cthulhu RPG.[39] C'Thun appears to be based on Cthulhu and Yogg-Saron appears to be based on the Outer God Yog-Sothoth. Furthermore, the story which concerns the Titans' imprisoning of the Old Gods is an inspiration from the story August Derleth proposed as the ancient outcome of the war between the Elder Gods (represented in the Titans) and the Outer Gods (represented in the Old Gods). Interestingly, the origin of the Titans is alien to Azeroth, while the Old Gods are native to it, swapping the names and some facts. An alternative name of the Old Gods is the Elder Gods.

Fan art

See also

References

 
  1. ^ The Sundering, chapter 16: Yet, clearly their addition to the disk’s creation did not hinder the Elder Gods as it did the dragons.
  2. ^ a b quest:Waking Legends: "Ysera's noble brood has fallen victim to the old whisperings."
  3. ^ quest:The Master's Glaive: "That cult worships the old, old lords of the earth. Lords defeated long ago."
  4. ^ Warcraft: The Roleplaying Game, page 155
  5. ^ The Sundering, chapter 10
  6. ^ The Sundering, 156
  7. ^ Ask CDev
  8. ^ a b c The Sundering, 157
  9. ^ Warcraft: The Roleplaying Game, 155
  10. ^ The Old Gods and the Ordering of Azeroth
  11. ^ The Prophecy of C'Thun
  12. ^ Warcraft: The Roleplaying Game, 155
  13. ^ Secrets of Ulduar
  14. ^ The Old Gods and the Ordering of Azeroth
  15. ^ History on common tol'vir archaeology artifacts
  16. ^ a b Quotes from Tribunal of Ages
  17. ^ The Old Gods and the Ordering of Azeroth. Retrieved on 2007-12-06.
  18. ^ The Founding of Quel'Thalas. Retrieved on 2007-12-06.
  19. ^ Knaak, Richard A.. The Sundering. ISBN 978-0-7434-2898-9. 
  20. ^ Faces of Cataclysm: Deathwing
  21. ^ The Sundering, 332-3
  22. ^ The History of Warcraft Chapter II: The New World
  23. ^ Sorrow of the Earthmother: "As the children of the earth roamed the fields of dawn, they hearkened to dark whispers from the deep beneath the world."
  24. ^ The Sundering, Prologue
  25. ^ Dark Factions, 164
  26. ^ Lands of Mystery, 8
  27. ^ Horde Player's Guide, 169
  28. ^ N'Zoth
  29. ^ The Sundering, chapter 10: "The Old Ones were creating the key that would open the gates of their prison…and if that happened, even Sargeras would find himself pleading for the peace of death."
  30. ^ [http://www.wow-europe.com/en/info/encyclopedia/417.xml The Warcraft Encyclopedia: Gods
  31. ^ Warcraft III manual, page 79
  32. ^ History of Azeroth
  33. ^ Warcraft Lore FAQ 1
  34. ^ http://www.worldofwarcraft.com/info/story/chapter1.html#3
  35. ^ World of Warcraft Forums - Ask CDev #1 Answers. Retrieved on 2010-06-30.
  36. ^ Ask CDev
  37. ^ Horde Player's Guide, 169
  38. ^ Tribunal of Ages#Quotes
  39. ^ Blizzcon 2010: Art Panel HD Part 2