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(Show base speed in table)
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|align=left|Run
 
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|100% (7 yd./s.)|| n/a || 67%
 
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!align=left| Mounts !! !! !!
 
!align=left| Mounts !! !! !!
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When walking is enabled (vs. run), then all ground speeds are 2.5 yards per second (35%), both mounted and unmounted.
The base speed is 7 yards per second.
 
When walking is enabled (vs. run), then all ground speeds are 2.5 yd/s (35%), both mounted and unmounted.
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When moving backwards, the speed is always 4.5 yd./s. (64%), unless on the ground and walking (2.5 yd./s.)
When moving backwards, the speed is always 4.5 yd/s (64%), unless on the ground and walking.
 
 
[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 15:14, 6 June 2009

Overview

In World of Warcraft, speed usually refers to a couple of things:

  • Weapon speed. This weapon property helps determine a weapon's damage per second. Speed in this case would be better rendered delay. A speed of 3.00 means there are 3 seconds between strikes.
  • Movement speed. The rate at which a character or mob moves.


Weapon Speed

See attack speed and weapon speed.


Movement Speed

Blizzard has been very careful to make movement speed an important element in World of Warcraft. Without any speed-modifying spells or abilities, no race has any advantage over any other in terms of speed. The fact that Tauren and Gnomes run at the same speed is perhaps explained by the idea that Tauren are actually rather slow-moving, but their large size makes up for it, whereas Gnomes are short-legged but hyperactive little runners. At any rate, all other things being equal, nobody can automatically beat anyone else in a foot race.

There are, however, many items, spells and abilities that modify one's movement speed, and it is perhaps a testimony to Blizzard's attention to detail in regards to speed that their effect is so noticeable.

Temporary effects that increase run speed include: Class abilities such as a Rogue's Ability rogue sprint [Sprint] and a Druid's Dash; item use effects such as Inv boots 02 [Gnomish Rocket Boots] or Inv misc pocketwatch 01 [Nifty Stopwatch]; and consumables like Inv potion 95 [Swiftness Potion].

Sustained effects that increase movement speed include: Class abilities such as a Hunter's Ability mount jungletiger [Aspect of the Cheetah] and a Shaman's Spell nature spiritwolf [Ghost Wolf] form; passive item effects like Inv sword 17 [Runeblade of Baron Rivendare]; and the Minor Speed boot enchant. If you die and become a ghost (or a wisp), you will also move more quickly than you did when alive until you resurrect (although this speed does not stack with any other effects).

Many abilities exist to decrease the movement speed of enemy units temporarily, as this is usually a tactically useful thing to do. These abilities are usually called snares.

A standard mount gives you a 60% speed increase, while an epic mount gives you a 100% speed increase. However, effects that give you movement bonuses while on foot won't help you when riding (although enemy effects that slow you down on foot can also do so while you're riding). Fortunately, there are also effects to help you ride faster, such as the ever-popular Inv misc food 54 [Carrot on a Stick], Ability rogue sprint [Mithril Spurs] that can be added to your boots, and the Riding Skill glove enchant. These increase your movement speed when you're riding, but only when you're riding.

Because of Wisp Spirit, Night Elves become Wisps when they die, meaning that they can return to their bodies more quickly than any other race and thus resurrect sooner. This effect is more pronounced the farther the Night Elf is from the graveyard when he/she dies, however, because the Wisp gets farther and farther ahead of the regular ghosts the longer the run is. No other effect in the game can make your ghost move faster.

The mathematics behind how movement speed effects stack with each other is debated, but appears to be actually quite simple. Most on-foot speed effects do stack with each other, and likewise mounted speed effects stack with each other as well. The highest rank of Ability rogue sprint [Sprint], for example, temporarily increases a Rogue's movement speed by 70% (that is, the Rogue is moving 170% of the speed of an unmodified character). If this Rogue got the Minor Speed enchantment on his boots, which gives an 8% speed bonus (allowing the Rogue to run 108% of the speed of an unmodified character when not Sprinting), he could then Sprint at 183.6% of the speed of an unmodified character (because 1.70 * 1.08 = 1.836). If a Shaman were then to cast Spell frost frostshock [Frost Shock] on the Rogue (which temporarily slows movement by 50%, among other things), she would then be able to either catch or run away from the Rogue, who would now be moving at 91.8% the speed of an unmodified character (because 1.836 * 0.50 = 0.918). Most experiments seem to bear out the fact that movement speed effects stack by multiplying in this way.

The Paladin spell Pursuit of Justice, however, does not stack with other movement speed increases; this is explicitly stated in its tooltip.

The fastest sustainable land speed possible in the game pre-BC seems to consist of an epic mount (100% speed increase) in conjunction with the Carrot on a Stick (3% mounted speed increase), Riding Skill enchant (2% mounted speed increase), and Mithril Spurs (4% mounted speed increase), for a total of 218.5% of the speed of an unmodified character (since 2.00 * 1.03 * 1.02 * 1.04 = 2.185248). Shaman and Druid travel forms also exhibit this multiplicative stacking; the 15% increase they receive from the PvP-Rare set yielding a total SUSTAINED speed of 161%. The fastest sustainable speed on foot, not in a travel form, might consist of a Hunter with a Runeblade and the Minor Speed enchant under the influence of Aspect of the Cheetah, which would lead to a total of 151.6%. As for the fastest temporary speed, it is even less certain -- it's possible to apply multiple speed-increasing effects, of course, but each one is subject to the global cooldown, so it would only be possible to activate a certain number of them before the first ones wore off. Imagine a Rogue with the Runeblade and Minor Speed, wearing Gnomish/Inv gizmo rocketboot 01 [Goblin Rocket Boots], in a party with a Hunter using Ability mount whitetiger [Aspect of the Pack], activating the Inv misc pocketwatch 01 [Nifty Stopwatch], then Sprinting.

However, some speed enhancing effects will not stack together, even when it is not explicitly stated that they don't. For example, Highlander's Plate Greaves and the Minor Speed Enchant are known not to stack, and the Inv misc crop 02 [Riding Crop] also does not stack with any other mounted speed enhancers. Sprint also overwrites the buff from Swiftness Potions, preventing both from being used together.


Known Speeds

No mount Ground Speed Air Speed Water Speed
Run 100% (7 yd./s.) n/a 67%
Mounts
Achievement halloween witch 01 [Rickety Magic Broom] or Ability hunter pet turtle [Riding Turtle] 100% n/a ???
Normal land mounts 160% n/a 67%
Swift land mounts 200% n/a 67%
Normal flying mounts 160% 160% n/a
Epic flying mounts 200% 380% n/a
Ability mount netherdrakeelite [Swift Nether Drake] or Inv misc summerfest brazierorange [Ashes of Al'ar] 200% 410% n/a
Inv misc fish turtle 02 [Sea Turtle] 100% n/a +60%
Taxis
Ability mount gyrocoptor [Flying Machine] n/a 287% n/a
Regular taxis n/a 430-433% n/a

When walking is enabled (vs. run), then all ground speeds are 2.5 yards per second (35%), both mounted and unmounted. When moving backwards, the speed is always 4.5 yd./s. (64%), unless on the ground and walking (2.5 yd./s.)