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(Link-ifying some items, spell check, added some known non-stacking items.)
 
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<onlyinclude>{{{{{tpl|tooltip}}}
{{Stub/Other}}
 
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|mode={{{mode|}}}
= Overview =
 
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|arg={{{arg|}}}
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|name=Formula: Enchant Cloak - Steelweave
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|itemid=35756
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|quality=Rare
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|ilvl=70
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|icon=INV_Enchant_FormulaSuperior_01
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|bind=BoP
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|skill=Enchanting (375)
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|effect=Use: Teaches you how to permanently enchant a cloak to increase dodge rating by 12. Requires a level 35 or higher item.
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|sell={{cost|3||}}
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}}</onlyinclude>
   
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==Source==
In [[World of Warcraft]], '''speed''' usually refers to a couple of things:
 
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This item drops from [[Priestess Delrissa]] in [[Magisters' Terrace]].
* [[Weapon]] speed. This weapon property helps determine a weapon's [[DPS|damage per second]]. ''Speed'' in this case would be better rendered ''delay''. A speed of 3.00 means there are 3 seconds between strikes.
 
* [[Movement]] speed. The rate at which a character or [[mob]] moves.
 
   
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==Notes==
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{{Patch 2.4.0|note=Added}}
   
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==External links==
== Weapon Speed ==
 
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{{elinks-item|35756}}
   
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[[Category:World of Warcraft rare items]]
See [[attack speed]] and [[weapon speed]].
 
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[[Category:World of Warcraft enchanting formula items|Cloak - Steelweave]]
 
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[[category:Magisters' Terrace items]]
 
== Movement Speed ==
 
 
Blizzard has been very careful to make movement speed an important element in World of Warcraft. Without any speed-modifying spells or abilities, no race has any advantage over any other in terms of speed. The fact that [[Tauren]] and [[Gnomes]] run at the same speed is perhaps explained by the idea that Tauren are actually rather slow-moving, but their large size makes up for it, whereas Gnomes are short-legged but hyperactive little runners. At any rate, all other things being equal, nobody can automatically beat anyone else in a foot race.
 
 
There are, however, many items, spells and abilities that modify one's movement speed, and it is perhaps a testimony to Blizzard's attention to detail in regards to speed that their effect is so noticeable.
 
 
Temporary effects that increase run speed include: Class abilities such as a [[Rogue]]'s [[Sprint]] and a [[Druid]]'s [[Dash]]; item use effects such as [[Gnomish Rocket Boots]] or [[Nifty Stopwatch]]; and consumables like [[Swiftness Potion]].
 
 
Sustained effects that increase movement speed include: Class abilities such as a [[Hunter]]'s [[Aspect of the Cheetah]] and a [[Shaman]]'s [[Ghost Wolf]] form; passive item effects like [[Runeblade of Baron Rivendare]]; and the [[Enchant_Boots_-_Minor_Speed|Minor Speed]] boot [[Enchanting|enchant]]. If you [[Death|die]] and become a [[Ghost|ghost]] (or a [[Wisp|wisp]]), you will also move more quickly than you did when alive until you [[Resurrect|resurrect]] (although this speed does not stack with any other effects).
 
 
Many abilities exist to decrease the movement speed of enemy units temporarily, as this is usually a tactically useful thing to do. These abilities are usually called [[Snare|snares]].
 
 
A standard [[Mount|mount]] gives you a 60% speed increase, while an epic mount gives you a 100% speed increase. However, effects that give you movement bonuses while on foot won't help you when riding (although enemy effects that slow you down on foot can also do so while you're riding). Fortunately, there are also effects to help you ride faster, such as the ever-popular [[Carrot on a Stick]], [[Mithril Spurs]] that can be added to your boots, and the [[Enchant_Gloves_-_Riding_Skill|Riding Skill]] glove enchant. These increase your movement speed when you're riding, but ''only'' when you're riding.
 
 
Because of [[Racial Traits#Night Elf|Wisp Spirit]], [[Night Elf|Night Elves]] become Wisps when they die, meaning that they can return to their bodies more quickly than any other race and thus resurrect sooner. This effect is more pronounced the farther the Night Elf is from the graveyard when he/she dies, however, because the Wisp gets farther and farther ahead of the regular ghosts the longer the run is. No other effect in the game can make your ghost move faster.
 
 
The mathematics behind how movement speed effects stack with each other is debated, but appears to be actually quite simple. Most on-foot speed effects do stack with each other, and likewise mounted speed effects stack with each other as well. The highest rank of [[Sprint]], for example, temporarily increases a Rogue's movement speed by 70% (that is, the Rogue is moving 170% of the speed of an unmodified character). If this Rogue got the Minor Speed enchantment on his boots, which gives an 8% speed bonus (allowing the Rogue to run 108% of the speed of an unmodified character when not Sprinting), he could then Sprint at 183.6% of the speed of an unmodified character (because 1.70 * 1.08 = 1.836). If a [[Shaman]] were then to cast [[Frost Shock]] on the Rogue (which temporarily slows movement by 50%, among other things), she would then be able to either catch or run away from the Rogue, who would now be moving at 91.8% the speed of an unmodified character (because 1.836 * 0.50 = 0.918). Most experiments seem to bear out the fact that movement speed effects stack by multiplying in this way.
 
 
The [[Paladin]] spell [[Pursuit of Justice]], however, does not stack with other movement speed increases; this is explicitly stated in its tooltip.
 
 
The fastest sustainable land speed possible in the game seems to consist of an epic mount (100% speed increase) in conjunction with the Carrot on a Stick (3% mounted speed increase), Riding Skill enchant (2% mounted speed increase), and Mithril Spurs (4% mounted speed increase), for a total of 218.5% of the speed of an unmodified character (since 2.00 * 1.03 * 1.02 * 1.04 = 2.185248). [[Shaman]] and [[Druid]] travel forms also exhibit this multiplicative stacking; the 15% increase they receive from the [[PvP-Rare]] set yielding a total SUSTAINED speed of 161%. The fastest sustainable speed on foot, not in a travel form, might consist of a Hunter with a Runeblade and the Minor Speed enchant under the influence of Aspect of the Cheetah, which would lead to a total of 151.6%. As for the fastest temporary speed, it is even less certain -- it's possible to apply multiple speed-increasing effects, of course, but each one is subject to the global cooldown, so it would only be possible to activate a certain number of them before the first ones wore off. Imagine a Rogue with the Runeblade and Minor Speed, wearing Gnomish/[[Goblin Rocket Boots]], in a party with a Hunter using [[Aspect of the Pack]], activating the [[Nifty Stopwatch]], then Sprinting.
 
 
However, some speed enhancing effects will not stack together, even when it is not explicitly stated that they don't. For example, [[Highlander's Plate Greaves]] and the Minor Speed Enchant are known not to stack, and the [[Riding Crop]] also does not stack with any other mounted speed enhancers. Sprint also overwrites the buff from Swiftness Potions, preventing both from being used together.
 
[[Category:Combat]]
 
[[Category:Game Terms]]
 

Revision as of 12:05, 10 December 2010

Inv enchant formulasuperior 01

Source

This item drops from Priestess Delrissa in Magisters' Terrace.

Notes

Bc icon Patch 2.4.0 (2008-03-25): Added

External links