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Spell Breaker (Warcraft III)

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File:BTNSpellBreaker.png
File:SpellbreakerWC3.gif
Spell Breaker
RaceHuman
Base unitN/A
FactionHuman Alliance
Statistics
Hit points600
Hit point regeneration Always
Hit point regeneration rate 0.25
Mana250
Mana Regeneration rate 0.80
Unit TypeN/A
Unit Classified As:Ground
Upgrades toN/A
Level 3
Gold215 Gold
Lumber0 Lumber
Food3 Food
Produced at Arcane Sanctum
Build time 28
RequiresArcane Vault, Keep
Gold Bounty Awarded26-38GoldGold
Transport slots1
Attacking priority 7
Sleeps False
Hotkey B
Combat
Normal attack:14 avg (20 avg*)
Can attack:Ground, Structure, Debris, Item, Ward
Range250
Cooldown1.90 sec.
Weapon typeMissile
Armor TypeFlesh
Defense TypeMedium
Armor3 (9*)
Day Sight1400
Night Sight800
Movement SpeedFast (300)
Sound
Sound SetSpellBreaker

Elven warrior trained to disrupt and contort magical energies. These Blood Elven warriors, fresh from the destruction of their homeland, have turned a new eye towards the dying land of Lordaeron. Can it possibly remain their home? Has Spell Immunity. Attacks land units.

Contents

Information

Elven warrior trained to disrupt and contort magical energies. This is an anti-spellcaster unit.

Since Spell Breakers are immune to magic, you can safely cast Blizzard and Flamestrike on them. If you put them in the front lines, you can easily cast Blizzard or Flamestrike without worrying about hurting your own units.

Spells and Abilities

Spell Steal (Autocast)

Steals a positive buff from an enemy unit and applies it to a nearby friendly unit, or takes a negative buff from a friendly unit and applies it to a nearby enemy unit.
Research Cost Researched At Requirements
None Always Available None
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
Instant 3 sec. 75 70 Unit Air, Ground, Friend, Enemy, Neutral, Self Steals Spells

Some spells such as Anti-magic Shell, Unholy Frenzy, and Cyclone, are only affected if Spell Steal is cast on them manually. Spell Steal only affects unit-cast spells, and doesn't work on Hero spells.

Control magic

Give Spell Breakers the ability to take control of enemy summoned units. The spell's cost is relative to the current hit points of the target.
Research Cost Researched At Requirements Upgrade Time
75 File:WC3gold.gif 75 File:WC3lumber.gif Arcane Sanctum Arcane Vault, Castle 45 sec.
Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect
60 sec. 5 sec. Varies 70 Unit Air, Ground, Friend, Enemy, Neutral, Summoned, Ward Takes Control of Summoned Units

You can control enemy Orc wards!

Mana cost is .45 mana per hit point.

Spell Immunity (Passive)

Renders this unit immune to negative spells.

Feedback (Passive)

Spell Breaker attacks destroy 20 (4 to Heroes) Mana per hit. The Mana combusts, dealing damage to the attacked unit. Each point so removed causes 1 point of damage to the target. Feedback does not affect spell-immune units.

Upgrades

Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
100 File:WC3gold.gif 50 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 File:WC3gold.gif 300 File:WC3lumber.gif Blacksmith Castle 90 sec.
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
125 File:WC3gold.gif 75 File:WC3lumber.gif Blacksmith None 60 sec.
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 File:WC3gold.gif 175 File:WC3lumber.gif Blacksmith Keep 75 sec.
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 File:WC3gold.gif 275 File:WC3lumber.gif Blacksmith Castle 90 sec.

External links