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Spell power coefficient

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Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Spell power coefficients usually follow set rules outlined in the spell power article, but many exceptions exist. Exact spell power coefficients are tested experimentally and documented when well known.

Note: Some of the coefficients in this article might be outdated. If you would like to help out, check out this page: How to test spell coefficients.

Please note that the listed coefficients are base coefficients and apply for the whole spell and per target, unless otherwise stated. In addition, if talents which specifically affect the coefficient (such as Empowered Fireball) exist for a spell, they are mentioned as well. Any effects which increase overall damage and/or healing, be it directly (e.g. Darkness, Moonfury) or indirectly (e.g. Shadow Weaving), are not listed here.

When updating values, please try to add the patch version you tested.

Contents

Druid Coefficients

Spell Name Spell Power Coefficient[1][2][3][4][5] Patch last tested
Healing Abilities
Healing Touch 161.1% (201.1% with Empowered Touch) Patch 3.1.1
LifebloomDH 64.53% (77.44% with Empowered Rejuvenation) Patch 3.1.0
LifebloomHoT 9.518% (per tick) (11.422% with Empowered Rejuvenation) Patch 3.1.0
Rejuvenation 37.604% (per tick)(45.125% with Empowered Rejuvenation) Patch 3.1.0
RegrowthDH Approx 53.90% (64.68% with Empowered Rejuvenation) Patch 3.1.0
RegrowthHoT 18.80% (per tick)(22.56% with Empowered Rejuvenation) Patch 3.1.0
Swiftmend (Rejuvenation) No direct benefit from spellpower Patch 3.1.0
Swiftmend (Regrowth) No direct benefit from spellpower Patch 3.1.0
Tranquility 53.80% (per tick) (64.56% with Empowered Rejuvenation) Patch 3.1.0
Wild Growth 11.505% (per tick) (13.81% with Empowered Rejuvenation) Patch 3.1.0
Nourish 67.305% Patch 3.1.0
Damage Abilities
Entangling Roots (per tick) 10% Patch 3.1.0
Force of Nature (per hit) 3.5% (before armor); potentially 50-60 hits during spell duration.
Hurricane 12.898% (per tick) Patch 3.1.0
Insect Swarm 20% (per tick) Patch 3.1.0
MoonfireDD 15.15% Patch 3.1.0
MoonfireDoT 13% (per tick) Patch 3.1.0
StarfallPer Star 4.58% Patch 3.1.0
StarfallAoE 1.19% Patch 3.1.0
Starfire 100% (120% with Wrath of Cenarius) Patch 3.1.0
Thornsper hit 3.3% Patch 3.1.2 (hotfix)
Typhoon 19.3% Patch 3.1.0
Wrath 57.14% (67.14% with Wrath of Cenarius) Patch 3.1.0
Feral Abilities (Attack Power Coefficients)
Lacerate (DD) 1% Patch 3.1.0
Lacerate (DoT) 1% (per tick) Patch 3.1.0
Pounce 3% (per tick) Patch 3.1.0
Swipe 6.3% Patch 3.1.0

Mage Coefficients

Ability Name Spell Power Coefficient[6][7] Patch last tested
Arcane Abilities
Arcane Blast 71.43% (80.43% with Arcane Empowerment) Patch 3.0.8
Arcane Explosion 21.28% Patch 3.0.8
Arcane Missiles 142.86% total, 28.57% per pulse (187.86%/37.57% with Arcane Empowerment) Patch 3.0.8
Mana Shield 80.53% Patch 3.0.2
Arcane Barrage 71.43% Patch 3.0.9
Fire Abilities
Blast Wave 19.36% Patch 3.0.8
Dragon's Breath 19.36% Patch 3.0.8
Fire Blast 42.86% Patch 3.0.8
FireballDD 100.0% (115.0% with Empowered Fire) Patch 3.0.2
FireballDoT 0.0% Patch 3.0.2
FlamestrikeDD 23.57% Patch 3.0.2
FlamestrikeDoT 48.8% (12.2% per tick) Patch 3.0.2
PyroblastDD 115.0% Patch 3.0.2
PyroblastDoT 20.0% (5% per tick) Patch 3.0.2
Scorch 42.86% Patch 3.0.8
Frostfire BoltDD 85.71% (100.71% with Empowered Fire) Patch 3.0.2
Frostfire BoltDoT 0.0% Patch 3.0.2
Living BombDoT 80.0% (20.0% per tick) Patch 3.0.2
Living BombDD 40.0% Patch 3.0.2
Frost Abilities
Blizzard 115% (14.37% per tick) Patch 3.0.8
Cone of Cold 21.4% Patch 3.0.8
Frost Nova 19.3% Patch 3.0.8
Frostbolt 81.43% (91.43% with Empowered Frostbolt) Patch 3.0.8
Ice Barrier 80.53% Patch 3.0.2
Ice Lance 14.29% Patch 3.0.8

Paladin coefficients

Paladins also receive bonus damage from attack power on their abilities.

Healing Abilities [8] [9]
Ability Spell Power Coefficient Patch last tested
Flash of Light 100.00% Patch 3.0.9
Holy Light (ability) 166.00% Patch 3.0.9
Holy Shock 81.00% Patch 3.0.9
Sacred Shield 75.00% Patch 3.0.8
Offensive Abilities
Ability Spell Power Coefficient Attack Power Coefficient Patch last tested
Avenger's Shield 7.0% 7.0%
Consecration (per second) 4.0% 4.0% Patch 3.0.3
Exorcism 15.0% 15.0%
Hammer of Wrath 15.0% 15.0%
Holy Shield (per block) 9.0% 5.6% Patch 3.0.9
Holy Shock 42.86% - Patch 3.0.9
Holy Wrath 7.0% 7.0%
Seal of Blood (judgement) 25.0% 16.0%
Seal of Command (judgement) 25.0% 16.0%
Seal of Corruption (DOT) 8.8% 15.0%
Seal of Corruption (judgement) 22.0% 14.0%
Seal of Blood (judgement) 25.0% 16.0%
Seal of Justice (judgement) 25.0% 16.0%
Seal of Light (judgement) 25.0% 16.0%
Seal of the Martyr (judgement) 25.0% 16.0%
Seal of Righteousness (per hit) 7% 3.9% Patch 3.0.3
Seal of Righteousness (judgement) 40.0% 25.0%
Seal of Vengeance (DOT) 8.8% 15.0%
Seal of Vengeance (judgement) 22.0% 14.0%
Seal of Wisdom (judgement) 25.0% 16.0%
Shield of Righteousness 0.0% 0.0% Patch 3.0.8

Priest Coefficients

Ability Name Spell Power Coefficient[10] Patch last tested
Healing Abilities
Binding Heal 80.68% (90.68% with Empowered Healing) Patch 3.1.0
Circle of Healing 40.20% Patch 3.1.0
Desperate Prayer 80.68% Patch 3.1.0
Flash Heal 80.68% (90.68% with Empowered Healing) Patch 3.1.0
Greater Heal 161.35% (181.35% with Empowered Healing) Patch 3.1.0
Holy Nova (Healing) 30.35% Patch 3.1.0
Penance 161.35%[11] Patch 3.0.8
Power Word: Shield 80.68% Patch 3.0.8
Prayer of Healing 80.68% Patch 3.1.0
Prayer of Mending (per charge) 80.68% Patch 3.1.0
Renew 188% Patch 3.1.0
Offensive Abilities
Devouring Plague 18.49% (per tick) Patch 3.1.0
Holy FireDD 57.11% Patch 3.1.0
Holy FireDoT 2.40% (per tick) Patch 3.1.0
Holy Nova (Damage) 16.06% Patch 3.1.0
Mana Burn 0.0%
Mind Blast 42.80% Patch 3.1.0
Mind Flay 25.70% (per tick) Patch 3.1.0
Mind Sear 28.61% (per tick) Patch 3.1.1
Shadowfiend 65.0%
Shadow Word: Death 42.96% Patch 3.1.0
Shadow Word: Pain 18.29% (per tick), 110% (overall) Patch 3.1.0
Smite 71.40% Patch 3.1.0
Vampiric Touch 40.0% (per tick) Patch 3.1.0

Shaman Coefficients

Ability Name Spell Power Coefficient Patch last tested
Healing Abilities*
Chain Heal 234.5% (134% + 67% + 33.5% on each "jump", respectively) Patch 3.0.3**
Earth Shield 285.7% Pre-Patch 3.0.2*
Healing Stream Totem (per tick) 4.5% Pre-Patch 3.0.2*
Healing Wave 161.06% Patch 3.0.3
Lesser Healing Wave 80.82% Patch 3.0.3
Riptide 130% (40% direct, 18% per tick * 5) Patch 3.0.8
Offensive Abilities
Chain Lightning 125% (57% + 40% + 28% on each "jump", respectively)

144.6% glyphed (19.60% on forth "jump".)

Patch 3.0.3
Earth Shock 38.58% Patch 3.0.3
Fire Nova Totem 21.42% Patch 3.0.3
Flame ShockDD 21.42% Patch 3.0.3
Flame ShockDoT 10% per tick (40% unglyphed, 60% w/ glyph total) Patch 3.0.3
Flametongue Weapon (per hit) 10%
Frost Shock 38.58% Patch 3.0.3
Frostbrand Weapon (per hit) 10%
Lava Burst 57.14% Patch 3.0.3
Lightning Bolt 71.43% Patch 3.0.3
Lightning Shield 100%
Magma Totem 6.66% per tick [10% per Tick Patch 3.0.8] Patch 3.0.3
Searing Totem 16.67% per tick Patch 3.0.3

* The coefficients shown for healing abilities are the pre-3.0 values obtained with Bonus Healing gear, and are probably double this value with Spell Power.

Riptide values were gathered experimentally with multiple spell power values (~2 sigma spread). Data has been corrected to remove the effect of Purification.

Warlock Coefficients

Spell Name Spell Power Coefficient Patch last tested
Damage over Time Abilities[12][13]
Curse of Agony 10.0% (per tick) Patch 3.1.3
Curse of Doom 200.0% Patch 3.1.3
Corruption 20% (per tick) (26% with Empowered Corruption) Patch 3.1.3
Immolate 20.0% (per tick) Patch 3.1.3
Seed of Corruption 25.0% (per tick) Patch 3.1.3
Shadowflame 6.67% (per tick) Patch 3.1.3
Unstable Affliction 20% (per tick) Patch 3.0.9
Direct Damage Abilities
Conflagrate No direct benefit from spell power Patch 3.1.2
Death Coil 21.40% Patch 3.1.3
Haunt 47.93% Patch 3.0.9
Immolate 20.0% Patch 3.1.3
Incinerate 71.39% (85.69% with Shadow and Flame) Patch 3.1.2
Searing Pain 42.93% Patch 3.1.3
Seed of Corruption 21.29% Patch 3.1.3
Shadow Bolt 85.69% (102.8% with Shadow and Flame) Patch 3.1.1
Shadowburn 42.93% Patch 3.1.2
Shadowflame 10.64% Patch 3.1.3
Shadowfury 19.32% Patch 3.1.2
Soul Fire 115% Patch 3.1.3
Chaos Bolt 71.39% (85.69% with Shadow and Flame) Patch 3.1.2
Unstable Affliction (Dispelled) 180%
Channeled Abilities
Drain Life 14.30% (per tick) Patch 3.1.3
Drain Mana 0.0%
Drain Soul 42.90% (per tick) Patch 3.1.3
Health Funnel (healing) 448.5% Patch 3.0.2
Hellfire (to enemies) 14.5% (per tick) Patch 3.1.3
Hellfire (to self) 9.49% (per tick) Patch 3.1.1
Rain of Fire 28.6% (per tick) Patch 3.1.3
Other Abilities
Dark Pact 96.0%
Life Tap (life cost and mana gain) 300.0% (of spirit) Patch 3.0.2
Shadow Ward 30.0%
Metamorphosis Abilities
Immolation Aura 243.23% (16.22% a tick)

References

See also

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