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m (Removed cost table)
(Changelog)
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Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.
 
Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.
   
==Changelog==
+
==Patch changes==
*'''Patch 2.1''' - "...duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds." (Previously it was a 6/8 second duration with a 30 second cooldown.)
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*{{Patch 2.1.0|note=Duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.}}
*'''Patch 1.7''' - A 3-second [[silence]] debuff was added.
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*{{Patch 1.7.0|note=In addition to interrupting spellcasting, it will now silence the target for a short duration.}}
   
 
{{Warlock minions}}
 
{{Warlock minions}}
 
 
[[Category:Minion abilities]]
 
[[Category:Minion abilities]]
 
[[Category:Powers]]
 
[[Category:Powers]]

Revision as of 20:59, September 9, 2010

Spell Lock
Spell shadow mindrot
  • Spell Lock
  • 30 yd range
  • 24 sec cooldown
  • 200 mana
  • Instant
  • Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for X sec.
Usable by
ClassWarlock
PetFelhunter
Properties
TypeOffensive
SchoolShadow
Cooldown24 sec
Other information
Ranks2
Related debuff
Spell shadow mindrot
  • Magic
  • Spell Lock
  • Silenced.
  • Duration: 3 seconds

Spell Lock is a Warlock Felhunter skill, best described as a hybrid of Silence and Counterspell. When used, it will silence its target for 3 seconds; if the target was in the process of casting a spell, however, then the spell will be interrupted and, depending on Spell Lock's rank, the target will be unable to cast a spell from the same school of magic for either 5 or 6 seconds. This is an instant-cast ability with a 24-second cooldown.

Rank Table

Rank Level Mana Silences for: Locks for:
1 36 120 3 sec 5 sec
2 52 200 3 sec 6 sec

Tips and Tactics

Spell Lock, like all of the Minion skills, can be set to Auto-cast; however, as the AI will normally use this skill to immediately Silence its target, rather than attempt an arguably more beneficial interrupt, it might be more viable to disable this. Disabling auto-cast will allow the Warlock to decide if a spell is worth interrupting, or if the target is enough of a threat to use an interrupt on.

Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.

Patch changes

  • Bc icon Patch 2.1.0 (22-May-2007): Duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
  • WoW Icon 16x16 Patch 1.7.0 (13-Sep-2005): In addition to interrupting spellcasting, it will now silence the target for a short duration.
Facts about Spell LockRDF feed
Patch date22 May 2007 + and 13 September 2005 +

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