Spell Lock
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| Spell Lock | |
|---|---|
| Usable by | |
| Class | Warlock |
| Pet | Felhunter |
| Properties | |
| Type | Offensive |
| School | Shadow |
| Cooldown | 24 sec |
| Other information | |
| Ranks | 2 |
| Related debuff | |
| |
Spell Lock is a Warlock Felhunter skill, best described as a hybrid of Silence and Counterspell. When used, it will silence its target for 3 seconds; if the target was in the process of casting a spell, however, then the spell will be interrupted and, depending on Spell Lock's rank, the target will be unable to cast a spell from the same school of magic for either 5 or 6 seconds. This is an instant-cast ability with a 24-second cooldown.
Rank Table
| Rank | Level | Mana | Silences for: | Locks for: |
|---|---|---|---|---|
| 1 | 36 | 120 | 3 sec | 5 sec |
| 2 | 52 | 200 | 3 sec | 6 sec |
Tips and Tactics
Spell Lock, like all of the Minion skills, can be set to Auto-cast; however, as the AI will normally use this skill to immediately Silence its target, rather than attempt an arguably more beneficial interrupt, it might be more viable to disable this. Disabling auto-cast will allow the Warlock to decide if a spell is worth interrupting, or if the target is enough of a threat to use an interrupt on.
Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.
Patch changes
Patch 2.1.0 (22-May-2007): Duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
Patch 1.7.0 (13-Sep-2005): In addition to interrupting spellcasting, it will now silence the target for a short duration.
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