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m (category change, replaced: [[Category:Primary Spells → [[Category:Primary abilities)  |
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+ | {{Infobox ability |
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− | '''Spirit beasts''' are the embodied spirits of the natural world. They are naturally incorporeal, but may take a true physical form to fight for the druid or shaman who called them. Fighting a spirit beast is harrowing, as the creature phases in and out of existence, rarely appearing in the same place twice during battle. Spirit beasts appear like regular animals, but bear glowing auras and are slightly translucent, even when visible.{{cite|APG|218}} |
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+ | | name = Mutilate |
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+ | | image = Ability_Rogue_ShadowStrikes |
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+ | | description = Instantly attacks with both weapons for 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points. |
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+ | | class = Rogue |
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+ | | type = Offensive |
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+ | | school = Physical |
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+ | | cost = 60 Energy |
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+ | | range = Melee |
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+ | |req=Daggers |
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+ | | cast_time = Instant |
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+ | | talented = Yes |
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+ | | talent_tree = Assassination, [[Primary Spell]] |
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+ | | improvement=[[#Related talents|See below]] |
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+ | | ranks = 1 |
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+ | | requirements = Two daggers equipped |
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+ | }} |
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+ | {{AbilityFlavor|"Leave nothing the family can identify."<br/>—[[The Assassin's Creed]], Chapter 4|TCGFoO|70}} |
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+ | '''Mutilate''' is the [[Primary Spell|Primary Ability]] of [[Rogue talents#Assassination|Assassination]] [[Rogue]]s and requires two daggers. |
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− | == As a hunter pet == |
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− | {{wotlk-section}} |
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− | {{Petbox|spirit beast}} |
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− | [[Image:Loque’nahak.jpg|thumb]] |
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+ | == Notes == |
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− | '''Spirit beasts''' are rare class of creatures found in [[Northrend]]. Not much is really known about them and there are only three that are known to exist: {{mob|Loque’nahak}} of [[Sholazar Basin]] was the first, and a second one was added in [[Patch 3.1.0]], the [[saber cat]] spirit beast {{mob|Gondria}}, who prowls [[Zul'Drak]]. In [[Patch 3.2.0]], the saber worg Spirit Beast [[Skoll]] was added to the region of [[Storm Peaks]]. |
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+ | Mutilate does higher initial damage than even [[Backstab]], and even more so against poisoned targets (+20% against poisoned targets). When combined with various talents, it can deal massive amounts of damage. In addition, it also gives you two combo points, which allows for quick combo point generation; the only other moves to do so are [[Ambush]] and [[Cheap Shot]] (which must both be used in [[Stealth]]). |
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+ | Limitations: |
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− | Only Hunters with the 51 talent point [[Beast Mastery]] are be able to tame these [[exotic beast]]s. |
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+ | * High energy cost. |
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⚫ | |||
+ | * Only available when 2 daggers are equipped. |
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− | {{Patch 3.0.2|note=Become tameable.|comment=Tameable, but only exists in Northrend.}} |
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+ | * [[Seal Fate]] will add only 1 additional combo point. |
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− | {{Patch 3.1.0|note=Bonuses equalized.|comment=Damage had a +10% bonus and now has +5% bonus.<br />Armor had no bonus and now has a +5% bonus.}} |
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+ | * Poison immune mobs will greatly decrease DPS. |
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+ | Because mutilate attacks with both weapons, both attacks have a chance to crit. The crit chance for an additional combo point is 2 x Crit - Crit<sup>2</sup>. |
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− | ==Named spirit beasts== |
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+ | <!--Crit chance for one dagger is crit, and 1 - crit is the chance that it will not crit. So (1 - crit) ^ 2 is the chance neither will crit. Subtract that from one to get the actual crit chance of your Mutilate.. aka 1 - (1 - crit) ^ 2. Simplification yields the result given above.--> |
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− | * {{NPC|neutral|Har'koa}} |
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− | * {{mob|Loque'nahak}} |
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− | * {{mob|Gondria}} |
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− | * {{mob|Skoll}} |
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− | * {{mob|Arcturius}} |
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+ | The formula to calculate Mutilate damage is (corrected regarding offhand damage, see note at end): |
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− | == Types of spirit beasts == |
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− | * [[Grimtotem Spirit Wolf]] |
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− | * [[Spirit wolf]] |
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− | * [[Shadow wolf]] |
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− | * Spirit pigs ([[Boar Spirit|boars]], dire boars){{cite|DF|36}} |
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+ | [[Opportunity]] = 1 + (0.1 * [[Opportunity]] Rank) |
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⚫ | |||
+ | Offhand Reduction = 0.5 + (0.05 * [[Dual Wield Specialization (rogue talent)|Dual Wield Specialization]] Rank) |
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⚫ | |||
+ | [[Lethality]] = 0.06 * [[Lethality]] Rank |
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+ | Poison Bonus = 1 + (0.2 if Poisoned Target) |
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+ | |||
+ | Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2 |
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+ | Modifier = ([[Attack Power]] / 14) * 1.7 |
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+ | Base Damage = Average Weapon Damage + Modifier |
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+ | |||
+ | Mainhand Base Damage = Base Damage + Mutilate Bonus Damage |
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+ | Mainhand Damage = Mainhand Base Damage * Poison Bonus * Opportunity |
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+ | Mainhand Critical Damage = Mainhand Damage * (2 + Lethality) |
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+ | |||
+ | Offhand Base Damage = (Base Damage * Offhand Reduction) + ( Mutilate Bonus Damage * (1 + (.1 * [[Dual Wield Specialization (rogue talent)|Dual Wield Specialization]] Rank))) |
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+ | Offhand Damage = Offhand Base Damage * Poison Bonus * Opportunity |
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+ | Offhand Critical Damage = Offhand Damage * (2 + Lethality) |
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+ | |||
+ | Minimum Mutilate Damage = Mainhand Damage + Offhand Damage |
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+ | Maximum Mutilate Damage = Mainhand Critical Damage + Offhand Critical Damage |
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+ | |||
+ | The formula above has been changed to reflect what actually happens regarding offhand damage. Previously, the Mutilate Bonus Damage was listed as being reduced by the offhand penalty. However, it is in fact not reduced by the offhand penalty. Also, not only is the bonus damage not reduced, 5/5 DW Specialization increases it by 50%. This means the offhand bonus ends up being 101 if you don't have DW Specialization, and 151.5 if you have 5/5 DW Specialization. |
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+ | |||
+ | == Related talents == |
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+ | *[[Remorseless Attacks]] will give your next Mutilate a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds. |
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+ | *[[Opportunity]] increases the damage of your Mutilate by 10% or 20%. |
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+ | *[[Lethality]] increases the critical strike damage bonus of your Mutilate by 6%, 12%, 18%, 24%, or 30%. |
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+ | *[[Puncturing Wounds]] increases critical strike chance of Mutilate by 5/10/15%. |
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+ | |||
+ | == Tips and tactics == |
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+ | *Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' [[Serpent Sting]]s can be used to boost Mutilate damage. |
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+ | *To maximize the chance of applying poisons to a target before using Mutilate, open your fights with [[Cheap Shot]] and wait the full duration of the stun before using Mutilate. If you have taken [[Hunger for Blood]] and don't have someone else that can apply a bleed effect, opening with [[Garrote]], Hunger for Blood, and applying [[Slice and Dice]] will give you more than adequate time for poisons to apply before beginning to use Mutilate. |
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+ | *Mutilate really helps you take advantage of the talents [[Cold Blood]] and [[Improved Kidney Shot]]. With the right timing and crits, its possible to get off a Mutilate and [[Cold Blood]] [[Eviscerate]] or [[Envenom]] within the duration of [[Kidney Shot]]. |
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+ | *When starting a fight out of Stealth (e.g. in an instance) it's often good to start with [[Shiv]] and then [[Slice and Dice]] before using Mutilate making sure it is used to its full potential with +20% damage bonus. |
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+ | *Wound Poison is NOT a good choice for Mutilate in PvE. Between [[Improved Poisons]] increasing the proc rate of [[Instant Poison]] and [[Deadly Poison]] and the [[Patch 3.3]] changes to how Deadly functions at maximum stack, the accepted poison routine is Instant Poison main-hand and Deadly Poison off-hand. |
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+ | |||
⚫ | |||
+ | * {{Patch 4.0.1|note=Changed from a talented ability to the Primary ability of the Assassination Tree.}} |
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+ | * {{Patch 3.0.9|note=Damage will now do 20% increased damage against poisoned targets, down from 50%.}} |
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+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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+ | |||
⚫ | |||
⚫ | |||
Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
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Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
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− | {{elinks- |
+ | {{elinks-spell|1329}} |
− | |||
+ | {{classfooter|Rogue}} |
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− | {{Hunter pets}} |
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− | [[Category: |
+ | [[Category:Rogue abilities]] |
− | [[Category: |
+ | [[Category:Rogue talents]] |
− | [[Category: |
+ | [[Category:Primary abilities]] |
− | {{DEFAULTSORT:Spirit Beast}} |
Revision as of 07:57, 6 April 2011
Mutilate | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | None/Global Cooldown |
Talents | |
Talent tree | Assassination, Primary Spell |
Other information | |
Requirements | Two daggers equipped |
Improvements | See below |
- "Leave nothing the family can identify."
—The Assassin's Creed, Chapter 4[1]
Mutilate is the Primary Ability of Assassination Rogues and requires two daggers.
Notes
Mutilate does higher initial damage than even [Backstab], and even more so against poisoned targets (+20% against poisoned targets). When combined with various talents, it can deal massive amounts of damage. In addition, it also gives you two combo points, which allows for quick combo point generation; the only other moves to do so are [Ambush] and [Cheap Shot] (which must both be used in [Stealth]).
Limitations:
- High energy cost.
- Only available when 2 daggers are equipped.
- [Seal Fate] will add only 1 additional combo point.
- Poison immune mobs will greatly decrease DPS.
Because mutilate attacks with both weapons, both attacks have a chance to crit. The crit chance for an additional combo point is 2 x Crit - Crit2.
The formula to calculate Mutilate damage is (corrected regarding offhand damage, see note at end):
[Opportunity] = 1 + (0.1 * [Opportunity] Rank) Offhand Reduction = 0.5 + (0.05 * Dual Wield Specialization Rank) [Lethality] = 0.06 * [Lethality] Rank Poison Bonus = 1 + (0.2 if Poisoned Target) Average Weapon Damage = (Weapon Minimum Damage + Weapon Maximum Damage) / 2 Modifier = (Attack Power / 14) * 1.7 Base Damage = Average Weapon Damage + Modifier Mainhand Base Damage = Base Damage + Mutilate Bonus Damage Mainhand Damage = Mainhand Base Damage * Poison Bonus * Opportunity Mainhand Critical Damage = Mainhand Damage * (2 + Lethality) Offhand Base Damage = (Base Damage * Offhand Reduction) + ( Mutilate Bonus Damage * (1 + (.1 * Dual Wield Specialization Rank))) Offhand Damage = Offhand Base Damage * Poison Bonus * Opportunity Offhand Critical Damage = Offhand Damage * (2 + Lethality) Minimum Mutilate Damage = Mainhand Damage + Offhand Damage Maximum Mutilate Damage = Mainhand Critical Damage + Offhand Critical Damage
The formula above has been changed to reflect what actually happens regarding offhand damage. Previously, the Mutilate Bonus Damage was listed as being reduced by the offhand penalty. However, it is in fact not reduced by the offhand penalty. Also, not only is the bonus damage not reduced, 5/5 DW Specialization increases it by 50%. This means the offhand bonus ends up being 101 if you don't have DW Specialization, and 151.5 if you have 5/5 DW Specialization.
Related talents
- [Remorseless Attacks] will give your next Mutilate a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- [Opportunity] increases the damage of your Mutilate by 10% or 20%.
- [Lethality] increases the critical strike damage bonus of your Mutilate by 6%, 12%, 18%, 24%, or 30%.
- [Puncturing Wounds] increases critical strike chance of Mutilate by 5/10/15%.
Tips and tactics
- Poisoning a target is not limited to the rogue's own poisons; other rogues' poison and hunters' Serpent Stings can be used to boost Mutilate damage.
- To maximize the chance of applying poisons to a target before using Mutilate, open your fights with [Cheap Shot] and wait the full duration of the stun before using Mutilate. If you have taken [Hunger for Blood] and don't have someone else that can apply a bleed effect, opening with [Garrote], Hunger for Blood, and applying [Slice and Dice] will give you more than adequate time for poisons to apply before beginning to use Mutilate.
- Mutilate really helps you take advantage of the talents [Cold Blood] and [Improved Kidney Shot]. With the right timing and crits, its possible to get off a Mutilate and [Cold Blood] [Eviscerate] or [Envenom] within the duration of [Kidney Shot].
- When starting a fight out of Stealth (e.g. in an instance) it's often good to start with [Shiv] and then [Slice and Dice] before using Mutilate making sure it is used to its full potential with +20% damage bonus.
- Wound Poison is NOT a good choice for Mutilate in PvE. Between [Improved Poisons] increasing the proc rate of [Instant Poison] and [Deadly Poison] and the Patch 3.3 changes to how Deadly functions at maximum stack, the accepted poison routine is Instant Poison main-hand and Deadly Poison off-hand.
Patch changes
- Patch 4.0.1 (2010-10-12): Changed from a talented ability to the Primary ability of the Assassination Tree.
- Patch 3.0.9 (2009-02-10): Damage will now do 20% increased damage against poisoned targets, down from 50%.
References
- ^ TCGFoO, #70
External links
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