- This article is about the world of the deceased. For the other plane described also as spirit world, see Emerald Dream.
The spirit world (also called ghost world, astral realm, or World of Spirits) is the place where creatures go when they die, it could be described as the generic term of "afterlife" in the Warcraft universe.
The final destination of the spirits of the deceased remains a mystery to the priests and philosophers of Azeroth. However, as spells such as resurrection can reunite a dead body with its spirit, and a majority of living creatures from the tauren to the troll shadow hunters claim they can communicate with and call upon the power of the spirits, a widely held belief is that the spirits of the dead remain on the Material Plane — in an immaterial state that can only be altered or contacted through the use of magic.
World of WarcraftEditThis section concerns content exclusive to World of Warcraft.
In World of Warcraft it can be accessed in Azeroth and Outland when a character die. They can be resurrected with a Spirit Healer or by finding the corpse of their physical body, though this may be just a game mechanic.
World of Warcraft: Wrath of the Lich King EditThis section concerns content exclusive to Wrath of the Lich King.
Sometimes, the spirits roam the spirit world without resting. It can be because their resting place wasn't complete, because of a battle in their resting place or because the corruption of their resting place. To bring eternal peace to the souls, it is needed to destroy the source of corruption or by making a ceremony with .
Day of the DeadEdit
- Main article: Day of the Dead
During the Day of the Dead, the spirit world draws closer to Azeroth.
- Shadow hunters deal with the darkest aspects of the spirit world. Their connections to powerful voodoo spirits give them the ability to curse and heal at a whim.
- Spirits without a material manifestation are still able send items from the spirit world to the living.
- The Inner and Outer Planes doesn't appear to exist in Warcraft universe, however, they are related with the spirit world.
- Spirit healers wait within the astral realm for those unfortunate adventurers whose spirits will soon join them. These floating figures of death and rebirth return people to life where their spirits stands.
- In World of Warcraft, some quests require the player to die in order to visit this "spirit realm" to solve requirements.
- The Emerald Dream is described as a spirit world, but it doesn't appears to be related to this spirit world.
- The spell called "spiritual projection" or "astral projection" brings the caster to the Twisting Nether instead of the spirit world; and the Twisting Nether is also referred as "realm of ghosts". However, both planes don't appear to be related, as Outland is floating on the Twisting Nether, but the spirit world can be reached in Outland in World of Warcraft: The Burning Crusade.
- Paladins generally are sent to the Holy Light upon death, whereas there is also evidence that Druids spend the afterlife in the Emerald Dream, and it is also assumable that Shamans would roam the world with the spirits of the elements.
- ^ a b , , , , , ,
- ^ a b World of Warcraft Official Strategy Guide, pg. 28
- ^ a b c Quest:See You on the Other Side
- ^ a b Shadows & Light, pg. 132
- ^ Quest:Into the World of Spirits
- ^ 
- ^ a b 
- ^ Quest:Anguish of Nifflevar
- ^ Quest:The Honored Ancestors
- ^ Quest:Jin'arrak's End
- ^ Quest:Picking Up the Pieces
- ^ http://www.wow-europe.com/en/info/basics/events/dayofthedead/
- ^ Magic & Mayhem, pg. 45
- ^ Quest:Everything Will Be Alright
- ^ The World Tree and the Emerald Dream: "The Emerald Dream, a vast, ever-changing spirit world, existed outside the boundaries of the physical world."
- ^ a b Shadows & Light, pg. 131
- ^ Shadows & Light, pg. 152