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Starshards has a range of 30 yds, and is an arcane-based [[DoT]].
 
Starshards has a range of 30 yds, and is an arcane-based [[DoT]].
   
As of patch 1.10, Starshards is "back-loaded" — that is, it delivers most of its damage toward the end of its duration. It currently delivers approximately 15% of its damage on the first tick, 15% on the second, 20% on the third, 20% on the fourth, and 30% on the fifth & final tick.
+
As of patch 1.10, Starshards is "back-loaded" — that is, it delivers most of its damage toward the end of its duration. The damage occurs in five ticks, with the following approximate distribution: two ticks of 15% each, two ticks of 20% each, and a final tick of 30%.
   
Starshards is a priest's only [[Arcane]] damage spell, giving it situational use.
+
Starshards is a priest's only [[Arcane]] damage spell, and so may have situational use.
   
 
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{{GenericHeader|Rank|Level|Type|Mana Cost|Description|Cost}}

Revision as of 12:48, 7 June 2006

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Overview

Starshards is a Night Elf only channeled spell.

Functionality

Starshards has a range of 30 yds, and is an arcane-based DoT.

As of patch 1.10, Starshards is "back-loaded" — that is, it delivers most of its damage toward the end of its duration. The damage occurs in five ticks, with the following approximate distribution: two ticks of 15% each, two ticks of 20% each, and a final tick of 30%.

Starshards is a priest's only Arcane damage spell, and so may have situational use.

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