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|name=Steady Shot
 
|name=Steady Shot
 
|image=Ability_Hunter_SteadyShot.png
 
|image=Ability_Hunter_SteadyShot.png
|description=A steady shot that causes 50% weapon damage plus X. Generates 14 Focus.
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|description=A steady shot that causes 75% Physical damage and generates 14 Focus.<br><br>Usable while moving.
|class=[[Hunter]]
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|class=Hunter
 
|type=Offensive
 
|type=Offensive
 
|school=Physical
 
|school=Physical
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|gcd=1 sec
 
|gcd=1 sec
 
|requirements=Requires Ranged Weapon
 
|requirements=Requires Ranged Weapon
|class=Hunter
 
 
|level=3
 
|level=3
 
|tcg=SteadyShotTCG.jpg
 
|tcg=SteadyShotTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
 
[[File:SteadyShotTCG1.jpg|thumb|TCG art]]
 
[[File:SteadyShotTCG1.jpg|thumb|TCG art]]
:''Draw… inhale… exhale… release. Amaria Kelsur''
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{{Quotation|Amaria Kelsur [[TCG]]|Draw... inhale... exhale... release.}}
   
 
'''Steady Shot''' is a [[hunter]] ability learned at level three that is free to cast, causes damage, and helps regenerate [[Focus]].
 
'''Steady Shot''' is a [[hunter]] ability learned at level three that is free to cast, causes damage, and helps regenerate [[Focus]].
   
 
== Modified by ==
 
== Modified by ==
*{{ability|Focused Aim}} (core ability)
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;Talents
*{{ability|Aspect of the Fox}} (core ability)
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*{{wowhead tooltip|spell|177667|Steady Focus}}
*{{ability|Careful Aim}} ({{SpecIcon|Marksmanship}} marksmanship spec ability)
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*{{wowhead tooltip|spell|152245|Focusing Shot}}
*{{ability|Steady Focus}} ({{SpecIcon|Marksmanship}} marksmanship spec ability)
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*{{wowhead tooltip|spell|155228|Lone Wolf}}
*{{ability|Piercing Shots}} ({{SpecIcon|Marksmanship}} marksmanship spec ability)
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  +
;{{SpecIcon|Beast Mastery}} Beast Mastery specialization
  +
*{{wowhead tooltip|spell|19574|Bestial Wrath}}
  +
  +
;{{SpecIcon|Marksmanship}} Marksmanship specialization
  +
*{{wowhead tooltip|spell|34483|Careful Aim}}
  +
*{{wowhead tooltip|spell|76659|Mastery: Sniper Training}}
   
 
== Notes ==
 
== Notes ==
*Steady Shot cannot be used while running.
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*Steady Shot can be used while running.
 
*It is a casting ability, suffering from delays by enemy attacks.
 
*It is a casting ability, suffering from delays by enemy attacks.
   
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== Patch changes ==
 
== Patch changes ==
  +
* {{Patch 5.2.0|note=Steady Shot now deals 20% more damage.}}
  +
* {{Patch 5.1.0|note=Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.}}
  +
* {{Patch 4.1.0|note=Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.}}
 
* {{Patch 4.0.1|note=Available at level 3 for {{cost|||57}}. It generates 9 [[Focus]].}}
 
* {{Patch 4.0.1|note=Available at level 3 for {{cost|||57}}. It generates 9 [[Focus]].}}
* {{Patch 3.0.8|note=
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* {{Patch 3.1.0|note=Now does correct damage with heirloom weapons.}}
**Now gains 10% of attack power as damage instead of 20%.
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* {{Patch 3.0.8|note=Now gains 10% of attack power as damage instead of 20%. [[Arcane Shot]]: Mana cost lowered to match the cost of Steady Shot.}}
**[[Arcane Shot]]: Mana cost lowered to match the cost of Steady Shot.}}
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* {{Patch 3.0.2|note=Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use. Now has a 2.0 cast time, up from 1.5. No longer clips [[Auto Shot]] making weapon speed less relevant. Steady Shot is available beginning at level 50 instead of 62.}}
* {{Patch 3.0.2|note=
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* {{Patch 2.4.0|note=Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.}}
** Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
 
** Now has a 2.0 cast time, up from 1.5.
 
**No longer clips [[Auto Shot]] making weapon speed less relevant.
 
**Steady Shot is available beginning at level 50 instead of 62.}}
 
 
* {{Patch 2.3.0|note=Tooltip clarified to indicate base weapon damage is used in the damage calculation.}}
 
* {{Patch 2.3.0|note=Tooltip clarified to indicate base weapon damage is used in the damage calculation.}}
 
* {{Patch 2.2.0|note=The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.}}
 
* {{Patch 2.2.0|note=The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.}}
* {{Patch 2.0.6|note=The base damage for [[Arcane Shot]] has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.|comment=This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.}}
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* {{Patch 2.0.6|note=The base damage for [[Arcane Shot]] has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.}}
 
* {{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
 
* {{Patch 1.5.0|note=Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.}}
   

Latest revision as of 05:24, November 26, 2014

Steady Shot
Ability hunter steadyshot
  • Steady Shot
  • 40 yd  range
  • 2 sec cast
  • Requires Ranged Weapon
  • A steady shot that causes 75% Physical damage and generates 14 Focus.

    Usable while moving.
Usable by
ClassHunter
Properties
TypeOffensive
SchoolPhysical
Cooldown (GCD 1 sec)
Level required3
Other information
RequirementsRequires Ranged Weapon
TCG image
SteadyShotTCG
SteadyShotTCG1

TCG art

Draw... inhale... exhale... release.
- Amaria Kelsur TCG

Steady Shot is a hunter ability learned at level three that is free to cast, causes damage, and helps regenerate Focus.

Modified by Edit

Talents
Ability hunter bestialdiscipline Beast Mastery specialization
Ability hunter focusedaim Marksmanship specialization

Notes Edit

  • Steady Shot can be used while running.
  • It is a casting ability, suffering from delays by enemy attacks.

Tips and tactics Edit

To understand how steady shot is affected by haste ratings it's important to understand how haste is calculated. A haste bonus is multiplied by frequency to achieve post-haste speed. World of Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.

As for example in the above case:

Steady Shot Cast Time = 2 / 1.15 (hunter base ranged haste) / 1.2 (Serpent's Swiftness) = 1.4493
1.4493 + 0.5 + 0.2 = 2.149
2.149 x 1.15 x 1.2 = 2.966

Steady Shot is affected by haste bonuses and ranged attack speed bonuses including Rapid Fire and Bloodlust.

Hunters are the only class whose GCD is unaffected by haste.

Patch changes Edit

  • Mists-Logo-Small Patch 5.2.0 (5-Mar-2013): Steady Shot now deals 20% more damage.
  • Mists-Logo-Small Patch 5.1.0 (27-Nov-2012): Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option enabled.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Available at level 3 for 57Copper. It generates 9 Focus.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): Now does correct damage with heirloom weapons.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Now gains 10% of attack power as damage instead of 20%. Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use. Now has a 2.0 cast time, up from 1.5. No longer clips Auto Shot making weapon speed less relevant. Steady Shot is available beginning at level 50 instead of 62.
  • Bc icon Patch 2.4.0 (25-Mar-2008): Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
  • Bc icon Patch 2.3.0 (13-Nov-2007): Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • Bc icon Patch 2.2.0 (25-Sep-2007): The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
  • Bc icon Patch 2.0.6 (23-Jan-2007): The base damage for Arcane Shot has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%. This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.
  • WoW Icon 16x16 Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links Edit


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