Steady Shot | |
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Properties | |
Class | Hunter |
School | Physical |
Cooldown | None/Global Cooldown |
Other information | |
Requirements | Ranged Weapon |
Improvements | [Focused Aim], [Improved Steady Shot], [Piercing Shots], [Master Marksman], [Marked for Death], [Survival Instincts], [Sniper Training] |
[[Category:hunter abilities]][[Category:hunter abilities]]
Steady Shot is a steady shot that causes unmodified weapon damage, plus ammo, plus X. Causes an additional Y damage against Dazed targets.
Rank table
Rank | Level | Additional damage | Cost |
---|---|---|---|
1 | 50 | 45 | 6 93 |
2 | 62 | 108 | 6 93 |
3 | 71 | 198 | 8 |
4 | 77 | 252 | 8 |
Notes
Steady Shot works like an inverted [Arcane Shot]:
- [Arcane Shot] is an instant attack with a 6 sec global cooldown that prevents any other mana shots.
- Steady Shot is a 2 sec cast without cooldown.
- Both use a different timer than [Auto Shot] (like the former [Aimed Shot] did).
Since Patch 2.0.6, both attacks deal roughly the same damage (except that the magic damage from Arcane Shot is slightly more powerful against well-armored targets), so Steady Shot becomes the main damage generator in groups and raids (like the former [Aimed Shot]).
Since Patch 3.0.2, Steady Shot is available beginning at level 50 instead of 62.
Also note that:
- Unlike [Arcane Shot], Steady Shot cannot be used while running.
- It is a casting ability, suffering from delays by enemy attacks.
- Steady Shot consumes a very small amount of mana (just 2/3 the mana cost of [Arcane Shot]).
Tips and tactics
To understand how steady shot is affected by haste ratings it's important to understand how haste is calculated in WoW. A haste bonus is multiplied by frequency to achieve post haste speed. Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.
As for example in the above case:
- Steady Shot Cast Time = 2 / 1.15 (quiver) / 1.2 (Serpent's Swiftness) = 1.4493
- 1.4493 + 0.5 + 0.2 = 2.149
- 2.149 x 1.15 x 1.2 = 2.966
- Steady Shot is affected by Haste bonuses including Quiver/Ammo Pouch and [Serpent's Swiftness]. It is also affected by ranged attack speed bonuses including [Rapid Fire] and [Bloodlust].
- Hunters are the only class whose GCD is unaffected by haste. For this reason, Hunters who are specializing in the Beast Mastery tree and who have [Serpent's Swiftness] will find additional haste from gear to be almost worthless. Even if Steady Shot completes in 1.4493 seconds, it still cannot be fired again until 1.5 seconds have passed.
- With the release of patch 3.02, Steady Shot no longer clips Auto Shot. This makes choosing a weapon based on its speed less relevant.
Patch changes
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