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Steady Shot
Inv misc questionmark
  • Steady Shot (1 rank)
  • Hunter ability
  • 5 - 35 yd range
  • 5% of base mana
  • 1.5 sec cast
  • A steady shot that causes unmodified weapon damage, plus ammo, plus [RAP * 0.1 + X]. Causes an additional 175 against Dazed targets.
Properties
Class Hunter
School Physical
Cooldown None/Global Cooldown
Other information
Requirements Ranged Weapon
Improvements Ability hunter mastermarksman [Focused Aim], Ability hunter improvedsteadyshot [Improved Steady Shot], Ability hunter piercingshots [Piercing Shots], Ability hunter mastermarksman [Master Marksman], Achievement bg killingblow berserker [Marked for Death], Ability druid tigersroar [Survival Instincts], Ability hunter longshots [Sniper Training]

[[Category:hunter abilities]][[Category:hunter abilities]]

Steady Shot is a steady shot that causes unmodified weapon damage, plus ammo, plus X. Causes an additional Y damage against Dazed targets.

Rank table

Rank Level Additional damage Cost
1 50 45 6g 93s
2 62 108 6g 93s
3 71 198 8g
4 77 252 8g

Notes

Steady Shot works like an inverted Ability impalingbolt [Arcane Shot]:

  • Ability impalingbolt [Arcane Shot] is an instant attack with a 6 sec global cooldown that prevents any other mana shots.
  • Steady Shot is a 2 sec cast without cooldown.
  • Both use a different timer than Ability whirlwind [Auto Shot] (like the former Inv spear 07 [Aimed Shot] did).

Since Patch 2.0.6, both attacks deal roughly the same damage (except that the magic damage from Arcane Shot is slightly more powerful against well-armored targets), so Steady Shot becomes the main damage generator in groups and raids (like the former Inv spear 07 [Aimed Shot]).

Since Patch 3.0.2, Steady Shot is available beginning at level 50 instead of 62.

Also note that:

  • Unlike Ability impalingbolt [Arcane Shot], Steady Shot cannot be used while running.
  • It is a casting ability, suffering from delays by enemy attacks.
  • Steady Shot consumes a very small amount of mana (just 2/3 the mana cost of Ability impalingbolt [Arcane Shot]).

Tips and tactics

To understand how steady shot is affected by haste ratings it's important to understand how haste is calculated in WoW. A haste bonus is multiplied by frequency to achieve post haste speed. Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.

As for example in the above case:

Steady Shot Cast Time = 2 / 1.15 (quiver) / 1.2 (Serpent's Swiftness) = 1.4493
1.4493 + 0.5 + 0.2 = 2.149
2.149 x 1.15 x 1.2 = 2.966
  • Hunters are the only class whose GCD is unaffected by haste. For this reason, Hunters who are specializing in the Beast Mastery tree and who have Ability hunter serpentswiftness [Serpent's Swiftness] will find additional haste from gear to be almost worthless. Even if Steady Shot completes in 1.4493 seconds, it still cannot be fired again until 1.5 seconds have passed.
  • With the release of patch 3.02, Steady Shot no longer clips Auto Shot. This makes choosing a weapon based on its speed less relevant.

Patch changes

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