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Stealth

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Stealth
  • Stealth
  • Instant cast
  • Allows the rogue to sneak around, but reduces your speed by X%. Lasts until cancelled.
Usable by
Class Rogue
Properties
Type Defensive
School Physical
Cooldown 10 sec.
Talents
Improvement
talents
Master of Deception, Camouflage
Other information
Ranks 4
Related buff
  • Stealth
  • Stealthed. Movement slowed by X%.
Were you looking for the game mechanic Stealth?
Fear those that move in the shadows.TCGHoA 151

Stealth is a rogue ability, that prevents other creatures from detecting the stealthed player unless particularly close.

Contents

Rank table

Rank Speed reduction Level Cost
1 50% 1 10c 
2 40% 20 30s 
3 35% 40 1g 80s 
4 30% 60 4g 86s 

Notes

  • Stealth is not invisibility. You can be detected by others. Monsters that detect you may stop in their tracks and turn to face you, or attack you directly. Players that detect you will hear a sound, and will be able to target you. The chance of detection increases as you get closer, but also depends on the viewing angle (stand right in front of an enemy and you can guarantee they'll see you), the relative levels, and any perception or subtlety modifiers.
  • Taking any action such as looting or attacking will remove stealth. There are a few exceptions, such as Distract, or Pickpocketing. Also as of patch 2.1.0, sapping an opponent does not remove the rogue's stealth.
  • Any damage taken (including from AoEs or DoTs) will remove Stealth.
  • Enemies much higher in level will tend to see through Stealth from quite a distance.
  • Enemies you are in front of will see through Stealth as you get closer.
  • You cannot enter stealth while in combat. However, Rogues can use Vanish to equivalent effect. Note that if you have a DoT the Stealth will break the next time it damages you.
  • Certain enemies are immune to stealth. These are normally extrasensory beasts (hounds or wolves who can smell/hear the player), extremely powerful boss characters, and certain magical creatures. These anti-stealth NPCs can be recognized by a symbol over their head, of a sphere with a roving eye. The symbol appears once you enter stealth, but is not visible when out of stealth. These creeps will thus react to you as if you were not stealthed, and aggro normally.

Talent improvement

  • Master of Deception, reduces the chance enemies have to detect you while in Stealth mode.
  • Camouflage, increases speed while in Stealth by 3/6/9/12/15% and reduces the cooldown by 1/2/3/4/5 seconds.

Tips and tactics

See Stealth (mechanic)#Stealth tips.

Past changes

Patch 2.3 (11/13/07): If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with: /console autoUnshift 0

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