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<!-- [[Image:Thistleheart.jpg|frame|[[{{PAGENAME}}]]|right]]
{{bp}}
 
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-->{{npcbox
''[[Image:Ability_Stealth.png|left|Stealth]] ''''The last thing you see...is nothing.''''{{clrl}}
 
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| name = Thistleheart
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| image = Thistleheart.jpg
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| title = Warlock Trainer
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| level = 40
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| type =
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| faction = Alliance
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| city =
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| race = Gnome
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| creature = Humanoid
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| sex =
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| location = [[Ironforge]]
 
}}
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'''Thistleheart''' is a level 40 [[warlock trainer]] located in [[the Forlorn Cavern]] in the [[dwarf]] city of [[Ironforge]]. He is located in one of the unnamed buildings of the Cavern, talking with {{NPC||Keric Smolderblade}}.
   
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See [[List of Ironforge NPCs]].
Stealth is a [[Rogue]] ability, and is also available (as [[Prowl]]) to the [[Druid]] when using their [[Cat Form]], as well as [[Hunter]] [[cat]] [[pets]]. It prevents other creatures from detecting the stealthed [[Player|player]] (or [[Mob|mob]]) unless particularly close''.
 
   
 
[[Category:Gnomes]]
Unlike [[invisibility]] though, anybody has a chance to detect an enemy in stealth mode. The chance of detection increases as you get closer, but also depends on the viewing angle (stand right in front of an enemy and you can guarantee they'll see you), the relative levels, and any perception or subtlety modifiers.
 
 
[[Category:Warlock trainers]]
 
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[[Category:Ironforge NPCs]]
==Functionality==
 
* No [[energy]] cost
 
* Instant cast
 
* 10 second cooldown (Can be reduced to 5 with talents)
 
* Lasts until entering combat, cancelled, or removed. (See below)
 
* As of [[Patch 2.3]], if you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with: <tt>/console autoUnshift 0</tt>
 
 
===Limitations===
 
* Stealth is '''not''' invisibility. You can be detected by others. Monsters that detect you may stop in their tracks and turn to face you, or attack you directly. Players that detect you will hear a sound, and will be able to target you.
 
* Taking any action such as looting or attacking will remove stealth. There are a few exceptions, such as [[Distract]], or [[Pickpocketing]]. Also as of patch 2.1.0, [[sap]]ping an opponent does not remove the rogue's stealth.
 
* Any damage taken (including from [[AoE]]s or [[DoT]]s) will remove Stealth.
 
* Enemies much higher in level will tend to see through Stealth from quite a distance.
 
* Enemies you are in front of will see through Stealth as you get closer.
 
* You cannot enter stealth while [[Formulas:In combat|in combat]]. However, Rogues can use [[Vanish]] to equivalent effect. Note that if you have a [[DoT]] the Stealth will break the next time it damages you.
 
 
===NPC Stealth Detection===
 
Certain Enemies are immune to stealth. These are normally extrasensory beasts (hounds/wolves who can smell/hear the player), Extremely powerful boss characters, and certain magical creatures. These anti-stealth NPC's can be recognized by a symbol over their head, of a sphere with a roving eye. The symbol appears once you enter stealth, but is not visible when out of stealth. These creeps will thus react to you as if you were not stealthed, and aggro normally.
 
 
===Rank Table===
 
'' Note: Movement speed is the percentage of your base move speed that you will have when stealthed ''
 
 
{| class="darktable"
 
|-
 
! !! &nbsp;&nbsp;Movement speed&nbsp;&nbsp; !! &nbsp;&nbsp;Level&nbsp;&nbsp; !! Cost
 
|- align="left"
 
| Rank 1 || 50% || 1 || {{cost|||10}}
 
|- class="alt" align="left"
 
| Rank 2 || 60% || 20 || {{cost||30}}
 
|- align="left"
 
| Rank 3 || 65% || 40 || {{cost|1|80}}
 
|- class="alt" align="left"
 
| Rank 4 || 70% || 60 || {{cost|4|86}}
 
|}
 
 
==Subtlety and Detection==
 
The difference between Subtlety and Detection will determine the distance that a player will be seen at. The closer you are to your target, the higher the probability that you will be detected. The chance of detection is also increased if you anywhere in a 180&deg; arc in front of the target; it is always best to approach a target from behind. Remaining stationary ''does not'' make you harder to detect.
 
 
===Subtlety===
 
Stealth is a skill unique to [[Rogue|Rogues]] (and [[Druid|Druids]] in [[Cat Form]]). Like Detection, it increases 5 points with each level. It can also be increased by 3 points for each level in the [[Master of Deception]] talent (max 5 levels), frequently known as [[MoD]]. When maxed, MoD is equivalent to 3 extra character levels. [[Night Elf|Night Elves]] additionally get the [[Racial Traits#Night Elf|Shadowmeld]] trait, which is the equivalent to one character level. This is also the case with [[Nightscape Boots]] AND [[Whisperwalk Boots]] (received from the Level 50 Rogue quest).
 
 
Summary:
 
* Talent: [[Master of Deception]] (+3 per skill point, up to +15, rogue)
 
* Talent: [[Feral Instinct]] (+5 per skill point, up to +15, druid)
 
* Racial: Night elf - [[Racial Traits#Night Elf|Shadowmeld]] (+5)
 
* Enchant: [[Enchant Cloak - Stealth]] (+5)
 
* Item: {{loot|uncommon|Figurine - Black Pearl Panther}} (+3)
 
* Item: {{loot|uncommon|Nightscape Boots}} (+5)
 
* Item: {{loot|rare|Whisperwalk Boots}} (+5)
 
* Item: {{loot|rare|The Master's Treads}} (+5)
 
* Item: {{loot|rare|Silent-Strider Kneeboots}} (+5)
 
* Item: {{loot|epic|Darkmantle Boots}} (+8, rogue)
 
* Item: {{loot|epic|Boots of Displacement}} (+8)
 
* Consumable: {{loot|common|Sneaking Potion}} (+30)
 
* Consumable: {{loot|common|Stealth of the Stalker}} (+8)
 
 
=== Detection ===
 
Detection is an innate skill that all players and mobs have, and this increases by 5 points per level. One of the [[Racial Traits]] which [[Human]]s get is called [[Racial Traits#Human|Perception]], and this grants them a significant detection bonus for a short period of time. There are also various items which grant a bonus to detection, along with certain class abilities. Additionally, various mobs (such as bloodhounds, mindslayers, and city guards) have a much higher level of detection, to dissuade characters from stealthing anywhere nearby.
 
 
Summary:
 
* Talent: [[Heightened Senses]] (+3 per skill point, up to +6, rogue)
 
* Ability: [[Track Hidden]] (+30, hunter)
 
* Ability: [[paranoia|Felhunter (paranoia)]] (+30, warlock)
 
* Racial: Human - [[Racial Traits#Human|Perception]] (+50)
 
* Item: {{loot|epic|Deathblow X11 Goggles}} (or any other epic Engineering goggles) (+5)
 
* Item: {{loot|uncommon|Catseye Ultra Goggles}} (+18)
 
* Item: {{loot|rare|Bloodvine Lens}} (+10)
 
* Item: {{loot|rare|Hyper-Vision Goggles}} (+30)
 
* Item: {{loot|epic|Marshal's Dragonhide Gauntlets}} (or any other Druid PvP gloves) (+10, druid)
 
* Item: {{loot|epic|The Night Watchman}} (+10)
 
* Consumable: {{loot|common|Distilled Stalker Sight}} (+15)
 
* Consumable: {{loot|common|Elixir of the Searching Eye}} (+15)
 
* Consumable: {{loot|common|Catseye Elixir}} (+10)
 
 
==Stealth Tips==
 
Stealth has a number of uses:
 
* Bypassing mobs to reach places without fighting
 
* Catching the enemy unprepared by sneaking up on them
 
* Escaping from a fight that's going bad (Sort of - see the [[Stealth#Limitations|limitations]] section)
 
* Many of a rogue's opening moves such as [[Ambush]] and [[Sap]] can only be used from Stealth.
 
* Stealth is a way to remain relatively safe whilst [[AFK]]. If an enemy wanders too close, however, they will still detect you.
 
* [[Stealth Run]] dungeons to kill specific bosses or obtain special treasures.
 
 
In PvE, monsters will normally react when you are close to being detected. Typically, they will look up and either say something or make a noise. If you have [[Distract]] (available at level 22), this can be a very useful ability to keep mobs looking the other way. Try to learn the range at which various mobs will aggro you - then move to just outside that range before using stealth. This is particularly true at lower levels where stealth restricts you to 50% movement speed. At higher levels and with talents, this becomes a bit less of an issue.
 
 
In [[PvP]], if you enter stealth mode near an enemy player they will likely see a message on their screen. Thus, try to stealth from a distance, loop around behind them in a wide circle, and approach from behind. Make good use of any vegetation or other cover - although does not help directly, it can make you somewhat harder to spot visually if you are detected. It takes a couple of seconds for a detected person to "phase in" on anyone's screen, so you can normally rush the last couple of yards. You CAN use Distract in PvP. The target will face the other way, but it will - of course - notice that a Rogue is approaching.
 
 
Stealth detection is also important to rogues, especially in PvP, or in areas with stealthed monsters (for instance, when scouting dungeons). Stealth detection enhancements give the rogue an advantage when going up against other stealthed opponents. A good balance of stealth-enhancing and stealth-detecting skills, items, and enchantments will make your life as a rogue an easier and more effective one.
 
 
Movement speed while stealthed can be improved with talent points spent on [[Fleet Footed]] or [[Camouflage]] - 3% per talent point, topping at 15%. You can also use Sprint while stealthed to increase your speed, not breaking your stealth. Any other items that increase your speed will break stealth upon use, but you can re-stealth or use the item prior to activating stealth.
 
 
With reduced speed, getting into combat range while stealthed can be tricky. Investing in speed increasing effects can be critical to a rogue. The [[Minor Speed]] or [[Cat's Swiftness]] boot enchantments, or the Fleet Footed talent (enchants and the talent do not stack) offer an extra 8% overall movement speed which works both in and out of stealth, and can be critical when trying to get in range of an opponent or when attempting to escape. Higher rogue talents address issues of range. Any rogue with 40 talent points in the Subtlety tree can use the [[Shadowstep]] skill at a range of 20 yards to instantly teleport behind a targeted opponent and gain a buff that allows a garrote, ambush or backstab attack to have a 20% damage increase; this is very effective against [[kite|kiters]] (like hunters or spell-casters).
 
 
There's a more comprehensive guide for German readers at http://wow.ingame.de/guides/sonstige/stealth.php#I
 
 
{{AbilitiesFooter|Rogue}}
 
 
[[Category:Rogue Abilities]]
 
[[Category:Game Terms]]
 

Revision as of 22:20, 23 March 2011

AllianceThistleheart
Image of Thistleheart
Title <Warlock Trainer>
Race Gnome (Humanoid)
Level 40
Location Ironforge

Thistleheart is a level 40 warlock trainer located in the Forlorn Cavern in the dwarf city of Ironforge. He is located in one of the unnamed buildings of the Cavern, talking with Keric Smolderblade.

See List of Ironforge NPCs.