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| name = Stealth
 
| name = Stealth
 
| image = Ability_Stealth.png
 
| image = Ability_Stealth.png
| description = Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
+
| description = Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled.
| class = Rogue
+
| class = [[Rogue]]
| type = Defensive
+
| type = Utility
| school = Physical
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| school = [[Physical]]
 
| cast_time = Instant
 
| cast_time = Instant
| cooldown = 10 sec.
+
| cooldown = 6 sec
| improvement = [[Master of Deception]], [[Camouflage]]
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| level = 5
| buff_desc = Stealthed. Movement slowed by 30%.
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| buff_desc = Stealthed.
  +
| tcg = StealthTCG.gif
 
}}</onlyinclude>
 
}}</onlyinclude>
{{AbilityFlavor|Fear those that move in the shadows.|TCG Heroes of Azeroth|151}}
 
   
'''Stealth''' is a [[rogue]] ability, that prevents other creatures from detecting the stealthed [[player]] unless particularly close.
+
'''Stealth''' is a core [[rogue]] ability learned at level five. It prevents other creatures from detecting the stealthed [[player]] unless particularly close.
   
 
Stealth is no longer broken due to falling damage, unless of course it kills the stealthed unit. However, fire damage from camp fires will still reveal it.
 
Stealth is no longer broken due to falling damage, unless of course it kills the stealthed unit. However, fire damage from camp fires will still reveal it.
   
==Cataclysm table==
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== Modified by ==
{| class="darktable zebra" style="text-align:center"
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*{{ability|Nightstalker}} (talent)
|-
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*{{ability|Subterfuge}} (talent)
! Level !! Cost
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*{{ability|Shadow Focus (rogue talent)|Shadow Focus}} (talent)
|-
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*{{ability|Shadow Walk}} (core ability)
| 5 || {{cost||1|35}}
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*{{ability|Master of Subtlety}} ({{SpecIcon|Subtlety}} subtlety spec ability)
|}
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{{:Glyph of Stealth}}
  +
{{clrl}}
   
==Notes==
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== Notes ==
 
[[File:Stealth imunity.jpg|thumb|The 'Anti-Stealth eye' over [[Officer Jaxon]]'s head in [[Stormwind]].]]
 
[[File:Stealth imunity.jpg|thumb|The 'Anti-Stealth eye' over [[Officer Jaxon]]'s head in [[Stormwind]].]]
  +
:''See [[Stealth (mechanic)#Stealth tips]]''
 
* Stealth is '''not''' invisibility. You can be detected by others. Monsters that detect you may stop in their tracks and turn to face you, or attack you directly. Players that detect you will hear a sound, and will be able to target you. The chance of detection increases as you get closer, but also depends on the viewing angle (stand right in front of an enemy and you can guarantee they'll see you), the relative levels, and any perception or subtlety modifiers.
 
* Stealth is '''not''' invisibility. You can be detected by others. Monsters that detect you may stop in their tracks and turn to face you, or attack you directly. Players that detect you will hear a sound, and will be able to target you. The chance of detection increases as you get closer, but also depends on the viewing angle (stand right in front of an enemy and you can guarantee they'll see you), the relative levels, and any perception or subtlety modifiers.
* Taking any action such as looting or attacking will remove stealth. There are a few exceptions, such as [[Distract]], or [[Pickpocketing]]. Also as of patch 2.1.0, [[sap]]ping an opponent does not remove the rogue's stealth.
+
* Taking any action such as looting or attacking will remove stealth. There are a few exceptions, such as {{ability|Distract}}, or {{ability|Pick Pocket}}. Also as of patch 2.1.0, [[sap]]ping an opponent does not remove the rogue's stealth.
 
* Most damage taken (including from [[AoE]]s or [[DoT]]s) will remove Stealth. However, [[fall damage]] will NOT remove Stealth.
 
* Most damage taken (including from [[AoE]]s or [[DoT]]s) will remove Stealth. However, [[fall damage]] will NOT remove Stealth.
 
* Fear AoE's and certain other AoE's will remove Stealth.
 
* Fear AoE's and certain other AoE's will remove Stealth.
 
* Enemies much higher in level will tend to see through Stealth from quite a distance.
 
* Enemies much higher in level will tend to see through Stealth from quite a distance.
 
* Enemies you are in front of will see through Stealth as you get closer.
 
* Enemies you are in front of will see through Stealth as you get closer.
* You cannot enter stealth while in [[combat]]. However, Rogues can use [[Vanish]] to equivalent effect. Note that if you have a [[DoT]] the Stealth will break the next time it damages you.
+
* You cannot enter stealth while in [[combat]]. However, Rogues can use {{ability|Vanish}} to equivalent effect. Note that if you have a [[DoT]] the Stealth will break the next time it damages you.
* Certain enemies, also called truesight, are immune to stealth. These are normally extrasensory beasts (hounds or wolves who can smell/hear the player), extremely powerful boss characters, and certain magical creatures. These anti-stealth NPCs can be recognized by a symbol over their head, of a blue sphere with a roving eye. The symbol appears once you enter stealth, but is not visible when out of stealth. These creeps will thus react to you as if you were not stealthed, and aggro normally. However, they won't be able to see you when their backs are turned, so it is possible to sap truesight humanoids, but requires skill and perfect timing.
+
* Certain enemies, also called truesight, are immune to stealth. These are normally extrasensory beasts (hounds or wolves who can smell/hear the player), extremely powerful boss characters, and certain magical creatures. These anti-stealth NPCs can be recognized by a symbol over their head, of a blue sphere with a roving eye. The symbol appears once you enter stealth, but is not visible when out of stealth. These creeps will thus react to you as if you were not stealthed, and aggro normally. However, they won't be able to see you when their backs are turned, so it is possible to sap truesight humanoids, but requires skill and perfect timing.
 
*It is possible to eat and enter stealth, to reduce your chance of being seen while eating. This is useful, especially during [[PvP]], where a certain crit can be fatal, or when going afk for a few minutes while restoring health.
 
*It is possible to eat and enter stealth, to reduce your chance of being seen while eating. This is useful, especially during [[PvP]], where a certain crit can be fatal, or when going afk for a few minutes while restoring health.
*Applying [[poisons]] to you weapons does not break stealth.
+
*Applying [[poisons]] to your weapons does not break stealth.
*If you start eating while stealthed, it will break your stealth, but you can enter stealth while eating without cancelling either one.
 
   
==Talent improvement==
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== Patch changes ==
As of WotLK patch, both [[Master of Deception]] and [[Camouflage]] are 3-point talents:
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* {{Patch 4.2.0|note=Stealth now once again begins its cooldown once the rogue leaves Stealth.}}
* [[Master of Deception]], reduces the chance enemies have to detect you while in Stealth mode.
+
* {{Patch 4.1.0|note=Stealth base cooldown has been reduced to 6 seconds, down from 10, and the movement penalty from being in Stealth has been removed.; Certain non-damaging AoE attacks cast by NPCs will no longer break Stealth.; Hostile pets should now be less inclined to follow rogues that are in Stealth.}}
* [[Camouflage]], increases speed while in Stealth by 5/10/15% and reduces the cooldown by 2/4/6 seconds.
+
* {{Patch 4.0.6|note=Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.}}
 
==Tips and tactics==
 
See [[Stealth (mechanic)#Stealth tips]].
 
 
==Patch changes==
 
 
* {{Patch 4.0.1|note=Stealth is available at level 5.}}
 
* {{Patch 4.0.1|note=Stealth is available at level 5.}}
 
* {{Patch 3.3.0|note=This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.}}
 
* {{Patch 3.3.0|note=This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.}}
 
* {{Patch 2.3.0|note=If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with: <tt>/console autoUnshift 0</tt>}}
 
* {{Patch 2.3.0|note=If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with: <tt>/console autoUnshift 0</tt>}}
+
* {{Patch 2.1.0|note=Stealth will now be broken correctly by damage shield such as Oil of Immolation.}}
==References==
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* {{Patch 2.0.3|note=Resisted spells will no longer break "Stealth"/"Vanish".}}
{{reflist}}
 
   
 
== External links ==
 
== External links ==
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[[de:Verstohlenheit]]
 
[[de:Verstohlenheit]]
 
 
[[Category:Rogue abilities]]
 
[[Category:Rogue abilities]]

Latest revision as of 15:57, December 30, 2013

For the game mechanic, see Stealth (mechanic).
Stealth
Ability stealth
  • Stealth
  • 6 sec cooldown
  • Instant
  • Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled.
Usable by
ClassRogue
Properties
TypeUtility
SchoolPhysical
Cooldown6 sec
Level required5
Related buff
Ability stealth
  • Stealth
  • Stealthed.
TCG image
StealthTCG

Stealth is a core rogue ability learned at level five. It prevents other creatures from detecting the stealthed player unless particularly close.

Stealth is no longer broken due to falling damage, unless of course it kills the stealthed unit. However, fire damage from camp fires will still reveal it.

Modified by Edit

Inv glyph majorrogue2020
  • Glyph of Stealth
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Rogue
  • Requires Level 25
  • Use: Permanently teaches you this glyph.
    Reduces the cooldown of your Stealth ability by 4 sec.
  • Sell Price: 1Silver

Notes Edit

Stealth imunity

The 'Anti-Stealth eye' over Officer Jaxon's head in Stormwind.

See Stealth (mechanic)#Stealth tips
  • Stealth is not invisibility. You can be detected by others. Monsters that detect you may stop in their tracks and turn to face you, or attack you directly. Players that detect you will hear a sound, and will be able to target you. The chance of detection increases as you get closer, but also depends on the viewing angle (stand right in front of an enemy and you can guarantee they'll see you), the relative levels, and any perception or subtlety modifiers.
  • Taking any action such as looting or attacking will remove stealth. There are a few exceptions, such as [Distract], or [Pick Pocket]. Also as of patch 2.1.0, sapping an opponent does not remove the rogue's stealth.
  • Most damage taken (including from AoEs or DoTs) will remove Stealth. However, fall damage will NOT remove Stealth.
  • Fear AoE's and certain other AoE's will remove Stealth.
  • Enemies much higher in level will tend to see through Stealth from quite a distance.
  • Enemies you are in front of will see through Stealth as you get closer.
  • You cannot enter stealth while in combat. However, Rogues can use [Vanish] to equivalent effect. Note that if you have a DoT the Stealth will break the next time it damages you.
  • Certain enemies, also called truesight, are immune to stealth. These are normally extrasensory beasts (hounds or wolves who can smell/hear the player), extremely powerful boss characters, and certain magical creatures. These anti-stealth NPCs can be recognized by a symbol over their head, of a blue sphere with a roving eye. The symbol appears once you enter stealth, but is not visible when out of stealth. These creeps will thus react to you as if you were not stealthed, and aggro normally. However, they won't be able to see you when their backs are turned, so it is possible to sap truesight humanoids, but requires skill and perfect timing.
  • It is possible to eat and enter stealth, to reduce your chance of being seen while eating. This is useful, especially during PvP, where a certain crit can be fatal, or when going afk for a few minutes while restoring health.
  • Applying poisons to your weapons does not break stealth.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.2.0 (28-Jun-2011): Stealth now once again begins its cooldown once the rogue leaves Stealth.
  • Cataclysm-Logo-Small Patch 4.1.0 (26-Apr-2011): Stealth base cooldown has been reduced to 6 seconds, down from 10, and the movement penalty from being in Stealth has been removed.; Certain non-damaging AoE attacks cast by NPCs will no longer break Stealth.; Hostile pets should now be less inclined to follow rogues that are in Stealth.
  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Stealth is available at level 5.
  • Wrath-Logo-Small Patch 3.3.0 (08-Dec-2009): This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
  • Bc icon Patch 2.3.0 (13-Nov-2007): If you are in Stealth and try to use an ability that may not be used while stealthed, you will leave stealth and use that ability. This can be disabled with: /console autoUnshift 0
  • Bc icon Patch 2.1.0 (22-May-2007): Stealth will now be broken correctly by damage shield such as Oil of Immolation.
  • Bc icon Patch 2.0.3 (09-Jan-2007): Resisted spells will no longer break "Stealth"/"Vanish".

External links Edit


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