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Steam Tank (Warcraft III)

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For lore, see steam tank.
For stats in Warcraft III: The Frozen Throne, see Siege Engine (Warcraft III).
Siege Engine
BTNSteamTank
Steamtank
RaceHuman (Mechanic, Bronzebeard dwarf pilot)
RoleSiege weapon
Base unitN/A
FactionHuman Alliance
Statistics
Hit points 700
Hit point regeneration N/A
Unit TypeMechanical
Unit Classified As:Ground
Level 3
Gold230 WC3gold
Lumber60 WC3lumber
Food3 WC3food
Produced at Workshop
Build time 55 sec.
Repair time 55 sec.
RequiresCastle
Transport slots2
Sleeps False
Hotkey T
Combat
Weapon(s)Cannon
Normal attack:50 avg (68 avg*)
Can attack:Structure, Debris
Range192
Attack typeSiege
Cooldown2.10 sec.
Weapon typeInstant
Armor TypeMetal
Defense TypeFortified
Armor2 (8*)
Day Sight1400
Night Sight800
Movement SpeedSlow (220)
Sound
Sound SetSteamTank

The sturdy Dwarven Steam Tanks are a new addition to the Alliance forces. The stalwart Dwarven pilots have even been known to ram enemy structures at high speeds and reduce whole fortifications to dust under the Steam Tanks' steel treads.

Information

The Steam Tank has a ranged attack and is used solely to kill buildings. The Steam Tank has very thick building armor which makes them very difficult to kill.

Usually players send a few Steam Tanks with their attacking force to help finish an enemy town. Another strategy is to secretly mass a group of Steam Tanks. Players either head up the tech-tree directly to Steam Tanks or switch over to them later in the game. To do this you need around 3-4 Workshops training Steam Tanks. Keep them hidden so the enemy doesn't know what you're up to. Once you've created a group of 6-12 Steam Tanks send them in. The key is to surprise the enemy so they are not prepared. You want them to discover the Steam Tanks as they are losing their town and can't do anything about it.

A cool trick is to get an Amulet of Recall, send your Hero into an enemy town then recall a group of Steam Tanks into the town. A more likely trick is to get an Archmage to level 6 then Teleport in with Steam Tanks. The key is surprise.

Research the damage upgrades for the Steam Tanks! They can make a huge difference.

Bring Peasants with your Steam Tanks to repair them during battle. If that is not possible, send them home to be repaired if they are severely damaged.

Steam Tank Counters
All
Steam Tanks are large and have difficulty pathing around. Take advantage of this by placing plenty of units in their way blocking their path which will make it difficult for them to move. If possible surround them with units so they can't get to the buildings they are after.
Steam Tanks have building armor so use Siege Units against them.
Humans
Mountain King - Storm Bolt/Thunder Clap - Stun the Steam Tanks
Sorceress - Slow - Slow them so that they are much less effective
Orcs
Tauren Chieftain - War Stomp - use to stun the Steam Tanks
Raiders - Ensnare - stop them in their tracks. Raiders also do siege damage making them good against Steam Tanks
Night Elves
Keeper of the Grove - Entangling Roots - makes Steam Tanks very unhappy
Druids of the Talon - Cyclone - when they are up in the air, you don't have a care
Undead
Lich - Frost Nova
Ghouls - Surround with Ghouls to limit pathing
Frost Wyrms - Slow them with their freezing attack

Upgrades

BTNHumanMissileUpOne
Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Steam Tanks, and Gyrocopters.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold 50 WC3lumber Blacksmith None 60 sec.
BTNHumanMissileUpTwo
Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Steam Tanks, and Gyrocopters.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanMissileUpThree
Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Steam Tanks, and Gyrocopters.
Research Cost Researched At Requirements Upgrade Time
250 WC3gold 300 WC3lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Gyrocopters, and Steam Tanks.
Research Cost Researched At Requirements Upgrade Time
125 WC3gold 75 WC3lumber Blacksmith None 60 sec.
BTNHumanArmorUpTwo
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Gyrocopters, and Steam Tanks.
Research Cost Researched At Requirements Upgrade Time
150 WC3gold 175 WC3lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Gyrocopters, and Steam Tanks.
Research Cost Researched At Requirements Upgrade Time
175 WC3gold 275 WC3lumber Blacksmith Castle 90 sec.

Manual description

These cumbersome, heavily armored vehicles are mobile siege weapons piloted by brave and sometimes reckless dwarves. Their heavy weaponry is too cumbersome to target enemy units and can only be used on buildings.

World Editor description

Heavily armored vehicle, effective at destroying buildings. Can be upgraded with the Barrage ability.

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