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{{Infobox game
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{{Infobox faction
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|name=Shattered Sun Offensive
| name = World of Warcraft: Deep Reaches
 
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|logo=BlizzCast-Sunwell1.jpg
| image = AzjolEntrance.jpg
 
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|races= {{Race|Draenei }}<br/> {{Race|Blood Elf }}<br/> {{RaceIconExt|Naaru|Small}} [[Naaru]]
| caption = Arak's Palace in all its glory.
 
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|base=[[Sun's Reach]], [[Isle of Quel'Danas]]
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|affiliation=The [[Sha'tar]]
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|faction=SSO
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|quartermaster=[[Eldara Dawnrunner]]
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|rewards={{loot|epic|Sunward Crest}}<br />{{loot|epic|Dawnforged Defender}}<br /> {{loot|epic|Shattered Sun Pendant of Acumen|Pendant of Acumen}}<br /> {{loot|epic|Shattered Sun Pendant of Restoration|Pendant of Restoration}}<br /> {{loot|epic|Shattered Sun Pendant of Resolve|Pendant of Resolve}}<br /> {{loot|epic|Shattered Sun Pendant of Might|Pendant of Might}}
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|tabard=Shattered Sun Tabard.jpg
 
}}
 
}}
{{tocright}}
 
   
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[[Image:ShatteredSunStandard (PNG).png|200px|left]]
==Introduction==
 
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The '''Shattered Sun Offensive''', abbreviated as '''SSO''', is an army of [[blood elf]] and [[draenei]] priests, magisters and warriors raised by the [[naaru]] to combat [[Kael'thas Sunstrider]]'s mad bid to use the [[Sunwell]] as a portal to summon his master, [[Kil'jaeden]]. Their operations are centered around the [[Isle of Quel'Danas]], where the Sunwell is located. The Offensive is the culmination of a plea for unity between the draenei priests of the [[Aldor]] and the blood elf wizards of the [[Scryers]] in an effort to prevent Kil'jaeden's summoning, which would result in the end of all life on Azeroth.
   
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The Offensive's main base is located on Quel'Danas in an area called [[Sun's Reach]], on the island's northwestern corner. The first efforts of the Offensive are to retake Sun's Reach - first the [[Sun's Reach Sanctum|arcane sanctum]], then the [[Sun's Reach Armory|armory]], then finally the [[Sun's Reach Harbor|harbor]] - from the [[Dawnblade (army)|Dawnblade blood elves]] loyal to Kael'thas, as well as the demonic forces of the [[Burning Legion]] who have come at the evil Prince's call. Members of the Offensive will also be called upon to enter the [[Magisters' Terrace]] and do battle with the elite of Kael'thas' forces, eventually facing the lord of the blood elves himself in a final showdown. Only the most elite adventurers of Azeroth, however, dare to enter the [[Sunwell Plateau]], where the fruits of Kael'thas' work are most evident - where Kil'jaeden's most loyal servants prepare for their master's arrival on this world...
The kingdom of [[Azjol'Nerub]] was once a great empire of the harsh cold that is [[Northrend]]. Until the cold iron hand of the [[Scourge]] arrived and wiped out their once great empire. [[The Lich King]] brutally slaughtered the [[Nerubians]], until they were a mere percentage of what they used to be. To humiliate the race more, The Lich King brought the dead Nerubians back to life, to be his eternal slaves. The live Nerubians were left few and far between.
 
   
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The Shattered Sun Offensive is a new faction that was added in [[Patch 2.4.0]], with the opening of the Isle of Quel'Danas and its instances. In addition to the NPCs on Quel'Danas, several new questgivers were added in [[Shattrath City]], and the majority of the NPCs around the [[Terrace of Light]] are now marked as members of the Offensive, with blood elves mingling with the draenei (prior to 2.4, all of the NPCs around the Terrace were draenei affiliated with the Aldor).
When brave heroes brought about an end to The Lich King and his tyrannical rule, the undead breed of Nerubians were left without a home. Without any leadership, they were forced to walk the bitter wastes of [[Icecrown]] for years. Until the "leader" of the neubians, Ashma'kyll, was contacted telepathically by the Faceless God, Father Dagn'Drah, with a deal. With the power of the Faceless and Nerubians combined, they could retake the underground kingdom of [[Azjol'Nerub]], in exchange for their servitude and promise to awaken Father Dagn'Drah. They found allies willing to aid in the causes, the [[Vrykul]] and [[Darkfallen]]. They became known as the Depth Wakers.
 
   
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Faction description: ''Shattrath City's final push against Prince Kael'thas' operations in the Sunwell.''
==Deep Reaches Expansion Changes and Updates==
 
   
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== Reputation and Rewards ==
'''''UNDER CONSTRUCTION'''''
 
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Reputation through ''Exalted'' with the Shattered Sun Offensive can be gained via doing specific quests as well as by running the 5-man dungeon [[Magisters' Terrace]].
   
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{{Shattered Sun Offensive items}}
*Kingdom of [[Azjol'Nerub]] has emerged: New content zones have been added - '''Runed Caverns''', '''Saro'Mahk, the Obsidian City''', '''Kira'Thuun the Broken Desert''', '''Eldritch Grove''', and '''Nerubia'''. These zones can be accesed through portals in [[Dalaran]].
 
*Level cap is set to 90
 
*The continent above was not left unchanged. Northrend's quests and zones have been completley altered and improved to fit the changes in [[Cataclysm]].
 
*Two New Races. Viscious Vrykul for the Alliance and Ravenous Wolvar for the Horde.
 
*New Primary Proffesion: Woodworking
 
*New Dungeons and Raids for players to conquer.
 
*New Battlegrounds and Arenas for players to do battle. Some may seem familiar, others not so much.
 
   
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Additionally, after players retake the [[Sun's Reach Armory]], several other vendors spawn, including {{NPC||Smith Hauthaa}}, the {{item|Badge of Justice}} vendor. Once players retake [[Sun's Reach Harbor]] and activate the [[Alchemy Lab]], {{NPC||Shaani}} begins selling her [[jewelcrafting]] wares.
==New Zones==
 
   
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== Reclaiming Sun's Reach ==
'''''UNDER CONSTRUCTION'''''
 
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{{AlsoSee|[[Isle of Quel'Danas NPCs]]}} for a list of NPCs corresponding to each phase. Quests marked with a † were removed at the end of that phase.
   
  +
===Shattered Sun Staging Area===
Underneath the layers of earth on this planet, unsuspecting evils do lie...
 
  +
When the first players reach the [[Isle of Quel'Danas]], the Shattered Sun Offensive's base of operations at [[Sun's Reach]] will only consist of the night elven ship they came on and a small camp, the [[Shattered Sun Staging Area]]. As players complete daily quests for the Shattered Sun Offensive, they will progressively take over buildings on the island, unlocking more resources and quests.
   
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===Sun's Reach Sanctum===
*{{neutral}}'''Runed Caverns''': Underneath the [[Storm Peaks]] and [[Crystalsong Forest]], an unending blizzard is raging. The depthes of [[Ulduar]] reach down into here, and is known as Uldamor. Filled with gaping valleys and tall peaks, this place is the least, but not completley, touched by The Depth Wakers. Due to the recent seismic activity caused by Father Dagn'Drah, whos power even reaches this far, the Titan constructs have gone rogue and started attacking those who have created them. Rumors are, Golganneth's presence has been felt heavily in this zone, implicating that he may be near...
 
  +
The first building to be reclaimed is the [[Sun's Reach Sanctum]]. The daily quests {{Questlong|Neutral|70 Daily|Erratic Behavior}}† and {{Questlong|Neutral|70 Daily|The Sanctum Wards}}† count toward securing this objective. Upon retaking the Sanctum, a Trade Supplies vendor and two additional quest givers will appear, while players may also continue repeating the daily quests, via {{Questlong|Neutral|70 Daily|Further Conversions}} and {{Questlong|Neutral|70 Daily|Arm the Wards!}}.
   
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===Sun's Reach Armory===
*{{neutral}}'''Saro'Mahk, the Obsidian City''': Lying beneath [[Howling Fjord]], [[Grizzly Hills]], and [[Zul'Drak]], lies the largest Nerubian city to ever exist. Saro'mahk is not all buildings though, as festering bogs have covered all but the highest tiers of the city. Fungal growths line the walls and stagnant bodies of water give the zone a fetid stench. Tall plateaus circle parts if the area, shaped as though gravity should not let them be. Towers hang from the top of this zone, created by the Nerubians to be impenetrable fortresses. A gigantic crater in northern mountains of this zone is the staple, this is where the remnants of the scourge, now refereed to as Hand of Ten Liches, has held out. They refer to this place as The Ten Malebolge, and treat it as their capital.
 
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Once players have retaken the Sanctum, the next step is recovering the [[Sun's Reach Armory]]. The two [[daily quest]]s directly associated with retaking the Armory are {{Questlong|Neutral|70 Daily|The Battle for the Sun's Reach Armory}}† and {{Questlong|Neutral|70 Daily|Distraction at the Dead Scar}}†. Once the Armory has been retaken, four PvP [[armor vendor]]s, two questgivers, and the {{item|Badge of Justice}} vendor/repairer, [[Smith Hauthaa]], spawn. Additionally, the quests {{Questlong|Neutral|70 Daily|The Battle Must Go On}} and {{Questlong|Neutral|70 Daily|The Air Strikes Must Continue}} replace the earlier quests.
   
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While players are working on retaking the Armory, in [[Shattrath City]], [[Exarch Nasuun]] is in the process of creating a portal to the Isle of Quel'Danas. Players who complete {{questlong|Neutral|70 Daily|Intercepting the Mana Cells}}† will aid him in his task. Once the portal has been activated, {{questlong|Neutral|70 Daily|Maintaining the Sunwell Portal}} replaces this quest, and {{Questlong|Neutral|70 Daily|Know Your Ley Lines}} is activated in the Sanctum.
*{{neutral}}'''Kira'thuun, the Sunken Desert''': Under [[Silithus]], lies a large empty desert that was created for [[C'thun]] and his twisted projects. When Father Dagn'Drah and Ashma'kyll heard about this, they instantly sent agents there to scout it out for tactical position. From there, they could use the attaching hives to attack many [[Horde]] and [[Alliance]] settlements. The obsidian forges that were used to forge the obsidian destroyers of [[Ahn'Qiraj]] could be used to the Depth Wakers favor. The [[Silithid]] have burrowed their way into the zone, and have already made two major hives known as Zakra and Jiliak. The area hasnt been completley devoid of sentience, in the center is the body of C'thun, that stretches from the top of the zone to the bottom. He has been rendered harmless by the constant watch of the greatest mages the Horde and Alliance have seen. He has shown signs of awakening though, which has caused the heroes distress and worry.
 
   
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===Sun's Reach Harbor===
*{{neutral}}'''Eldritch Grove''': [[Tirisfal Glades]] and [[Gilneas]] have been hiding a dark secret for years, since the first elves breached the shores. The evil that was felt was first thought to be an old god, but it turned out to be Father Dagn'Drah. He has been lying in the Eldritch Grove for as long as the old gods have been corrupting the earth. Discovered when he made his presence perfectly clear by assaulting Gilneas and Tirisfal Glades with his dark assailants. The grove is a decaying wasteland of moss and stone. The rivers are not of water, but of the great Faceless one's blood. The Depth Wakers have dominion over this zone, due to their master being here. They fortified his dwelling area into the Hollow Cloister. The zone acted like a prison to the Council of Tirisfal, so many ancient horrors dwell here, giving the zone its name. Even an old, but not forgotten enemy, is still quite a large threat here.
 
  +
[[Sun's Reach Harbor]] is the third and final location to be reclaimed, along with the ''[[Silvermoon's Pride]]'' which is moored there. Quests associated with recapturing the Harbor include {{Questlong|Neutral|70 Daily|Intercept the Reinforcements}}† and {{Questlong|Neutral|70 Daily|Taking the Harbor}}†. Once the Harbor has been retaken, {{Questlong|Neutral|70 Daily|Crush the Dawnblade}} and {{Questlong|Neutral|70 Daily|Keeping the Enemy at Bay}} may still be completed.
   
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While players are working on retaking the Harbor, work also commences on building a forge and anvil for {{NPC||Smith Hauthaa}} at the Armory. Players who complete {{questlong|Neutral|70 Daily|Making Ready}}† will aid her task. Once the forge and anvil have been completed, {{Questlong|Neutral|70 Daily|Ata'mal Armaments}} and {{questlong|Neutral|70 Daily|Don't Stop Now....}} replace this quest and Hauthaa begins selling her Badge loot.
*{{neutral}}'''Nerubia''':
 
   
==New Dungeons and Raids==
+
===Alchemy Lab and Memorial===
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[[Image:Monument_to_the_Fallen.png|thumb|Both sides of the Monument to the Fallen]]
  +
Upon reclaiming Sun's Reach in its entirety, {{NPC||Mar'nah}} is trying to set up an [[Alchemy Lab]] for players, which also allows both her and {{NPC||Shaani}} to set up shop. Completing the quest {{questlong||70 Daily|Discovering Your Roots}}† advances this objective. Once the Alchemy Lab has been built, the quests {{questlong||70 Daily|Open for Business}} and {{questlong||70 Daily|Rediscovering Your Roots}} replace Discovering Your Roots, and the reagents vendor, {{NPC||Kaalif}}, spawns.
   
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Additionally, the Shattered Sun Offensive will begin to accept donations of gold to construct a statue in [[Monument to the Fallen|honor of the fallen]] via {{Questlong|Neutral|70 Daily|A Charitable Donation}}† and {{Questlong||70|A Magnanimous Benefactor}}, the latter of which becomes available at {{reputation|Exalted}} and allows a player to obtain the [[title]] '''{{title|[[of the Shattered Sun]]}}''' in exchange for a donation of {{cost|1000}}. Once the Memorial has been built, the quest {{questlong||70 Daily|Your Continued Support}} replaces A Charitable Donation for players who are not exalted with the Offensive.
'''''UNDER CONSTRUCTION'''''
 
   
==Dungeons==
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===Completion===
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Once all objectives on the Isle have been completed, [http://forums.worldofwarcraft.com/thread.html?topicId=6440919572&pageNo=1&sid=1#12 and an unknown number of additional daily quests have been completed], {{NPC||K'iru}} spawns and buffs players [[Isle of Quel'Danas|zone-wide]] and inside the [[Magisters' Terrace]] with [[K'iru's Song of Victory]], increasing Stamina by 79 and Intellect by 40.
   
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== Quests ==
*'''Halls of Fire''':The ancient hammer [[Vulraiis]] lies here. The hammer that was used by the [[Titan]] [[Khaz'goroth]] to forge Azeroth. The power that this mallet holds is unfathomable, and in the wrong hands, could undo all the great Titan has done.
 
  +
The Shattered Sun Offensive storyline is unique in WoW as far as gameplay is concerned, as most quests are added or removed based on the completion of server-wide objectives like retaking locations on the [[Isle of Quel'Danas]] or activating the Portal to the Isle from Shattrath, and not based on reputation.
**{{RaceIconExt|FlameLeviathan|Small}}'''The Atom Smasher''': The titanic machine that crushes atoms with potent flames.
 
**{{RaceIconExt|EarthenNorth|Small}}'''Dulgra Onyxheel''': General of the [[Iron Dwarves]].
 
**{{RaceIcon|Human|Male}}'''Sky Watcher Hoth''': Astronomer of Hand of Ten Liches, apprentice to Orias.
 
**{{RaceIconExt|IronGiant|Small}}'''Mighty Saronite Colossus''': Monstrous creation of saronite and dark power.
 
**{{RaceIconExt|Kologarn|Small}}'''Ralm''': Titan guardian of Vulraiis.
 
   
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Most quests take place solely on the Isle, but a few involve activities elsewhere in [[Outland]]. Quests not taking place on the Isle are marked with their zone information below. Once the final phase is reached, there are Shattered Sun Offensive quests taking place in every zone of Outland excluding [[Zangarmarsh]].
*'''Halls of Life''':The Essence of [[Eonar]] is located here, which gives Sholazar its jungles and wildlife. The Depth Wakers are corrupting this essence to corrupt Sholazar Basin, and they are close to succeeding.
 
**{{RaceIconExt|Tentacle|Small}}'''Twistlash''': A living vine of venom and spikes.
 
**{{RaceIconExt|FrostNymph|Small}}'''Grand Doctor Adgyn''': Large Dryad, a highly respected medic in Titan lore.
 
**{{RaceIconExt|FacelessoftheDeep}}'''Infiltraitor Xyssir'Olfram''': Faceless berserker that harnesses blood and steel.
 
   
  +
===Neutral===
*'''Venomgore Fen''': The highest plateau of Saro'mahk hides a viscous secret. With no connection to the ground, things up here have begun to evolve and mutate rapidly.
 
  +
* {{Questlong|Neutral|70|Crisis at the Sunwell}} / {{Quest|Duty Calls}} ([[Shattrath City]] / [[Isle of Quel'Danas]])
**{{RaceIconExt|Moth|Small}}'''Gothramia''': Queen of the moths that lurk in the fen.
 
  +
** {{Questlong|Neutral|70D|Magisters' Terrace}} (+250 reputation)
**{{RaceIconExt|Rat|Small}}'''Falhash''': Giant rat that is worshipped as a god by Kobolds.
 
  +
*** {{questlong|Neutral|70D|The Scryer's Scryer}} (+250 reputation)
**{{RaceIconExt|Nerubian|Small}}'''Courier Fla'ark''': Personal courier to Ashma'kyll that made a wrong turn.
 
  +
**** {{Questlong|Neutral|70D|Hard to Kill}} ('''awards [[Heroic mode]] attunement to [[Magisters' Terrace]]''')
**'''Venomgore''': The evils of the swamp condense into a large bubbling mass of ooze.
 
  +
* {{Questlong|Neutral|70|Enter, the Deceiver...}} ([[Shattrath City]] / [[Isle of Quel'Danas]])
  +
** {{Questlong|Neutral|70 Daily|Gaining the Advantage}} (+250 reputation, [[Shattrath City]] / [[Outland]] gathering)
  +
** {{Questlong|Neutral|70 Daily|Sunfury Attack Plans}} (+250 reputation [[Shattrath City]] / [[Netherstorm]])
  +
** {{Questlong|Neutral|70 Daily|The Multiphase Survey}} (+250 reputation, [[Shattrath City]] / [[Oshu'gun]])
  +
** {{Questlong|Neutral|70|The Missing Magistrix}} ([[Isle of Quel'Danas]] / [[Throne of Kil'Jaeden]])
  +
*** {{Questlong|Neutral|70 Daily|Blood for Blood}} (+250 reputation, [[Throne of Kil'Jaeden]])
  +
*** {{Questlong|Neutral|70 Daily|Blast the Gateway}} (+250 reputation, [[Throne of Kil'Jaeden]])
   
  +
===Friendly===
*'''Hanging City of Dolkra'th''': Hanging over the giant ley-line fracture, arcane energies run wild here. The ancient obsidian-breaker race hides out here, and they wont expose their secrets so easily.
 
  +
* {{Questlong|Neutral|70|A Friend in the Frontlines}}
**{{RaceIconExt|ObsidianDestroyer}}'''Galaj''': Second Obsidian Breaker ever made, paling in comparison to Moam.
 
**{{RaceIconExt|Bat}}'''Kuh'hruk the Singer of Night''': Large bat that is being drained of power by the ley lines.
 
**{{RaceIconExt|Azuregos}}'''Glacingos''': Blue dragon sent by Kalecgos and taken hostage by the wild energies here.
 
**{{RaceIconExt|ObsidianDestroyer}}'''Hemanhotep Ebonshaper''': Pharaoh of the current Tol'vir in Northrend.
 
**{{RaceIconExt|Arcane|Small}}'''Aethik and Etheran''': Two void lords representing matter and antimatter.
 
   
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===Honored===
*'''Xarak'Saer''': A mine running deep into the earth, mining pure saronite for armor and weapons. To foil The Depth Waker's plans, the heroes must take out the dreaded foreman of the mine.
 
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* {{Questlong|Neutral|70|Honored by Your Allies}}
**'''Anuhuk the Sweeper''': Shalak's large beast used to plow through the earth.
 
**'''Rawkrom''': Behemoth found sleeping within the earth.
 
**{{RaceIconExt|Nerubian|Small}}'''Foreman Shalak''': Oversees the operations at Xarak'Saer.
 
   
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===Revered===
*'''Ahn'Qiraj Catacombs''': The lower levels of the City of Ahn'Qiraj, C'thun was not the only terrible horror imprisoned there. The advisor to C'thun lies here, an ancient [[Forgotten One]], and he is working with The Depth Wakers, although he may have some alterior motives.
 
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*{{questlong|Neutral|70|Revered in the Field of Battle}}
**'''Ahn'Qiraj Onslaught''': Waves upon waves of silithid flock from the nearby hives.
 
**'''General She'prad''': General of the Qiraji forces roaming the catacombs.
 
**'''Bouros''': Ouro's mate that lies in the only uncorrupted area in the catacombs.
 
**'''Haliss the Slaughterer''': Sand Reaver that pulls the emperor's personal chariot.
 
**'''Council of Honor''': Made up of two Anubisath named Memph and Hopol, and the Horusath Helio.
 
**'''H'ro''': Forgotten one that is C'thuns second in command.
 
   
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===Exalted===
*'''Grounds of Evil''': A college of sorts for the Faceless legions. Here is where the Faceless are prepped for the battle field. Their sheer mass is what gives the Grounds of Evil its terrible reputation.
 
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*{{questlong|Neutral|70|Exalted Among All Combatants}}
**'''Hellwaker Denjak''': Grand warlock professor of the Grounds.
 
  +
*{{Questlong|Neutral|70|A Magnanimous Benefactor}}
**'''Shura the Huntress''': Colossal wasp that has taken up residence in the highest tower.
 
**'''Prince Mathid''': Darkfallen prince that is acting as an advisor for Ashma'kyll.
 
**'''Jjahl'ehm the Mongrel''': Test subject of the Grounds, empowered by C'thun.
 
   
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===Sun's Reach daily quests===
*'''Basilica of Dead Thorns''': On the outskirts of the Hollow Cloister, the Basilica of Dead Thorns lies as a monument to the evils of the Scourge. They managed to find their way from the Eastern Plaugelands and build a glorious monument to their deceased king.
 
  +
Quests are first introduced in the phase designated by their column and either last until the beginning of the phase introducing their replacements if marked by a dagger (†), or are permanently added to the game. The dagger notation is kept throughout the wiki for all links pointing to the removed quests.
**'''Bishop Darren''': Resurrected as a powerful faceless by Father Dagn'Drah.
 
**'''Milophades''': Pit Lord agent of Sargeras sent to scout out the area.
 
**'''Brorges the Suffering''': The 8th of the Council of Ten Liches.
 
   
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Only the quests in the rows designating an objective count towards completing that objective. So, only the quests {{quest|Intercept the Reinforcements}} (IR) and {{quest|Taking the Harbor}} (TH), as part of the [[Sun's Reach Harbor]] objective, will advance the realm towards Phase 4.
*'''Marosh'karis the Cold City''': The city that was lost to the slow moving glaciers and thought to have been lost forever. Buried beneath the permafrost, many of the trapped Nerubians began to adapt and evolve into beings adept at living in the cold. The Wakers see this as a strategic bottleneck leading to the Sundered Monolith, so they have quite an interest in it.
 
**'''Chillcaster Vrall''': An undead vrykul frost mage.
 
**'''Prince Aled'Thra''': A darkfallen prince that is a master of plague energies.
 
**{{RaceIconExt|Nerubian|Small}}'''Milliax''': Nerubian priest that has been trapped in a glacier.
 
**'''Verdastrasz''': A red dragon of Alextrasza's brood that has been frozen and needs help.
 
**'''Rohad'lihr the Winters Breath''': Colossal nerubian flyer with an anger problem.
 
   
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Alternate rows under the "Portal", "Anvil" and "Monument" headers are introduced at the same time as their parent phases (Phases 2, 3 and 4, respectively), but track completion separately from the parent phases. Realms on average will complete the alternate (Phase ''n''B) phases before advancing to the next major phase.
*'''Fahlar the Crawling City''': Where live Nerubians of the Yilithar Breed are being held and forced to reproduce for the new generation of creeping evil. The children are then raised to the right age and sacrificed, just to be brought back as undead.
 
**{{RaceIconExt|Nerubian|Small}}'''The Revivers''': Made up of Deyrk Holycurse and Uram'lik Deathbless.
 
**'''Sytri, Lord of Greed''': The 10th of the Council of Ten Liches.
 
**'''Hlak'arak''': King of the Yilithar being mind controlled.
 
   
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Nearly all of the quests in this table are both [[daily quest]]s, and available at all reputations starting from {{reputation|neutral}} with the Offensive. The exceptions are {{quest|Your Continued Support}} (YCS), which is a daily quest available until players reach {{reputation|exalted}} reputation with the Offensive, and {{quest|A Magnanimous Benefactor}} (AMB), which is a one-time only quest, available starting in Phase 4, but requires exalted reputation with the SSO to be eligible. These two quests also have a ''negative'' amount listed in the ΔGold column, indicating their status as donation quests.
   
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Due to the rather large amount of information in this table, all of the quest names and rewards have been abbreviated to limit the visible size of the table. Simply hover over the link to bring up a tooltip with the full name of the quest and reward information if javascript is enabled. Additionally, the column headers for the phases link to their relevant sections in the [[#Reclaiming Sun's Reach|Reclaiming Sun's Reach]] section of the article.
==Raids==
 
   
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Players performing these daily quests after the Wrath of the Lich King expansion will now see a lower gold return in exchange for experience granted for completing the quests while still under the level cap. The total for all 19 quests (including {{quest|Your Continued Support|YCS}} but not {{quest|A Magnanimous Benefactor|AMB}}) will grant 208800 experience, {{cost|69}}, and 4450 reputation.
*'''Primordial Lair''': In a cavern in the eastern part of Runed Caverns, the Depth Wakers are attempting to awaken four evil forces of nature. Midgarmungard the colossal [[Proto-dragon]], Fafnus the cunning [[Snake]], Fenmor the mighty [[Worg]], and Hogniid the vile [[Jormungar]].
 
   
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{| class="darktable"
*'''Khroll'sherub Warfront''': Even in the midst of a war, the evil General Khroll'sherub finds entertainment in violently attacking the forces of the Horde and Alliance. The heroes must find a way to fight past the legions of spiders to find Ashma'kylls most trusted advisor.
 
  +
|-
  +
! Objective
  +
! <span id="Phase 1">[[#Sun's Reach Sanctum|Phase 1]]</span>
  +
!colspan=2| <span id="Phase 2">[[#Sun's Reach Armory|Phase 2]]</span> / <span id="Phase 2B">[[#Sun's Reach Armory|2B]]</span>
  +
!colspan=2| <span id="Phase 3">[[#Sun's Reach Harbor|Phase 3]]</span> / <span id="Phase 3B">[[#Sun's Reach Harbor|3B]]</span>
  +
!colspan=3| <span id="Phase 4">[[#Alchemy Lab and Memorial|Phase 4]]</span> / <span id="Phase 4B">[[#Alchemy Lab and Memorial|4B]]</span> / <span id="Phase 4C">[[#Completion|4C]]</span>
  +
! ΔGold
  +
! Rep
  +
! Reward
  +
|-
  +
![[Sun's Reach Sanctum|Sanctum]]
  +
|{{quest|Erratic Behavior|EB}}<br />{{quest|The Sanctum Wards|SW}}
  +
|{{quest|Further Conversions|FC}}<br />{{quest|Arm the Wards!|AW}}
  +
| colspan=6|
  +
|{{cost|9|10}}<br />{{cost|9|10}}
  +
|150<br />150
  +
|-
  +
![[Sun's Reach Armory|Armory]]
  +
|
  +
|{{quest|The Battle for the Sun's Reach Armory|BSA}}<br />{{quest|Distraction at the Dead Scar|DDS}}
  +
|
  +
|{{quest|The Battle Must Go On|BGO}}<br />{{quest|The Air Strikes Must Continue|ASC}}
  +
|colspan=4|
  +
|{{cost|10|10}}<br />{{cost|9|10}}
  +
|250<br />150
  +
|- class="alt"
  +
! {{NPC||Exarch Nasuun||Portal}}
  +
|
  +
|valign="top"|{{quest|Intercepting the Mana Cells|IMC}}
  +
|{{quest|Maintaining the Sunwell Portal|MSP}}<br />{{quest|Know Your Ley Lines|KLL}}
  +
|colspan=5|
  +
|{{cost|10|10}}<br />{{cost|11|99}}
  +
|250<br />250
  +
|[[Shattered Sun Supplies]]<br />[[Darnarian's Scroll of Teleportation]]
  +
|-
  +
! [[Sun's Reach Harbor|Harbor]]
  +
|colspan=3|
  +
|{{quest|Intercept the Reinforcements|IR}}<br />{{quest|Taking the Harbor|TH}}
  +
|
  +
|{{quest|Keeping the Enemy at Bay|KEB}}<br />{{quest|Crush the Dawnblade|CD}}
  +
|colspan=2|
  +
|{{cost|7|59}}<br />{{cost|11|99}}
  +
|250<br />250
  +
|- class="alt"
  +
! {{NPC||Smith Hauthaa||Anvil}}
  +
|colspan=3|
  +
|valign=top|{{quest|Making Ready|MR}}
  +
|{{quest|Don't Stop Now....|DSN}}<br />{{quest|Ata'mal Armaments|AA}}
  +
|colspan=3|
  +
|{{cost|11|99}}<br />{{cost|18|28}}
  +
|250<br />350
  +
|&nbsp;<br />[[Blessed Weapon Coating]]/{{loot|common|Righteous Weapon Coating|RWC}}
  +
|-
  +
! [[Alchemy Lab|Alch Lab]]
  +
|colspan=5|
  +
|valign="top"|{{quest|Discovering Your Roots|DR}}
  +
|
  +
|{{quest|Rediscovering Your Roots|RYR}}<br />{{quest|Open for Business|OB}}
  +
|{{cost|9|10}}<br />{{cost|11|99}}
  +
|350<br />250
  +
|[[Shattered Sun Supplies]]<br />[[Bloodberry Elixir]]
  +
|- class="alt"
  +
! [[Monument to the Fallen|Monument]]
  +
|colspan=5|
  +
|{{quest|A Charitable Donation|CD}}
  +
|{{quest|Your Continued Support|YCS}}
  +
|
  +
| -{{cost|10}}
  +
|150
  +
|
  +
|-
  +
! Other
  +
|colspan=5|
  +
|{{quest|Disrupt the Greengill Coast|DGC}}<br />{{quest|A Magnanimous Benefactor|AMB}}
  +
|colspan=2|
  +
|{{cost|11|99}}<br />-{{cost|1000}}
  +
|250<br />500
  +
|&nbsp;<br />[[of the Shattered Sun]]
  +
|}
   
  +
== Patches and hotfixes ==
*'''The Sundered Monolith''': A colossal obelisk in the barren wastes of Nerubia, the once great monument that stood the test of time has now become a vile place, paying homage to the dreaded king Ashma'kyll. Rumors circulating through the taverns and bars say that they managed to revive the most ancient dragon...
 
  +
{{Patch 2.4.0|note=Added}}
   
==Upcoming Raids==
+
== See also ==
  +
* [[The Battle for Sun's Reach]] &mdash; Details on the stages toward capturing Sun's Reach
   
  +
==External links==
*'''Utgarde Catacombs''':
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{Elink|type=wowus|http://us.battle.net/wow/en/faction/shattered-sun-offensive}}
  +
{{Elinks-faction|1077}}
  +
{{elink|icon=externalarticle|link=http://www.gorgonnash.info/index.html|site=www.gorgonnash.info|desc=EU Sunwell Event Progress}}
  +
{{elink|icon=externalarticle|link=http://us.gorgonnash.info/|site=us.gorgonnash.info|desc=US Sunwell Event Progress}}
  +
{{elink|link=http://www.wowinsider.com/sunwell-daily-quests/|desc=Walkthroughs for each Sunwell Daily Quest|type=wowinsider}}
  +
{{elink|site=WoW-Tips|link=http://wow-tips.blogspot.com/2008/05/shattered-sun-offensive-daily-quests.html|desc=Shattered Sun Offensive Daily Quests|}}
   
  +
{{factions}}
*'''Uldamor''':
 
   
*'''Forges of Ahn'Qiraj''':
 
   
  +
[[fr:Opération Soleil brisé]]
*'''The Ten Malebolge''':
 
  +
[[pl:Shattered Sun Offensive]]
 
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[[Category:Burning Crusade]]
*'''Hollow Cloister''':
 
  +
[[Category:Blood elves]]
 
  +
[[Category:Draenei]]
*'''Arak's Palace''':
 
  +
[[Category:Isle of Quel'Danas| ]]
  +
[[Category:Shattered Sun Offensive| ]]

Revision as of 17:45, 18 July 2011

NeutralShattered Sun Offensive
BlizzCast-Sunwell1
Race(s) DraeneiDraenei Draenei
Blood elfBlood elf Blood elf
File:IconSmall Naaru Small.gif Naaru
Base of operations Sun's Reach, Isle of Quel'Danas
Affiliation The Sha'tar
Reputation
Quartermaster Eldara Dawnrunner
Notable reward(s) [Sunward Crest]
[Dawnforged Defender]
[Pendant of Acumen]
[Pendant of Restoration]
[Pendant of Resolve]
[Pendant of Might]
Tabard Shattered Sun Tabard
ShatteredSunStandard (PNG)

The Shattered Sun Offensive, abbreviated as SSO, is an army of blood elf and draenei priests, magisters and warriors raised by the naaru to combat Kael'thas Sunstrider's mad bid to use the Sunwell as a portal to summon his master, Kil'jaeden. Their operations are centered around the Isle of Quel'Danas, where the Sunwell is located. The Offensive is the culmination of a plea for unity between the draenei priests of the Aldor and the blood elf wizards of the Scryers in an effort to prevent Kil'jaeden's summoning, which would result in the end of all life on Azeroth.

The Offensive's main base is located on Quel'Danas in an area called Sun's Reach, on the island's northwestern corner. The first efforts of the Offensive are to retake Sun's Reach - first the arcane sanctum, then the armory, then finally the harbor - from the Dawnblade blood elves loyal to Kael'thas, as well as the demonic forces of the Burning Legion who have come at the evil Prince's call. Members of the Offensive will also be called upon to enter the Magisters' Terrace and do battle with the elite of Kael'thas' forces, eventually facing the lord of the blood elves himself in a final showdown. Only the most elite adventurers of Azeroth, however, dare to enter the Sunwell Plateau, where the fruits of Kael'thas' work are most evident - where Kil'jaeden's most loyal servants prepare for their master's arrival on this world...

The Shattered Sun Offensive is a new faction that was added in Patch 2.4.0, with the opening of the Isle of Quel'Danas and its instances. In addition to the NPCs on Quel'Danas, several new questgivers were added in Shattrath City, and the majority of the NPCs around the Terrace of Light are now marked as members of the Offensive, with blood elves mingling with the draenei (prior to 2.4, all of the NPCs around the Terrace were draenei affiliated with the Aldor).

Faction description: Shattrath City's final push against Prince Kael'thas' operations in the Sunwell.

Reputation and Rewards

Reputation through Exalted with the Shattered Sun Offensive can be gained via doing specific quests as well as by running the 5-man dungeon Magisters' Terrace.

Eldara Dawnrunner
<Shattered Sun Quartermaster>
Rep Item Cost Type
Friendly Inv misc food 95 grainbread [Naaru Ration] 50s Food
Honored Inv misc note 01 [Formula: Void Shatter] 15g Outland Enchanting (75)
Formula: Enchant Chest - Defense 15g Outland Enchanting (60)
Revered Inv scroll 03 [Design: Ember Skyfire Diamond] 15g Outland Jewelcrafting (70)
Inv scroll 03 [Design: Eternal Earthstorm Diamond] 15g Outland Jewelcrafting (70)
Inv scroll 03 [Design: Figurine - Crimson Serpent] 25g Outland Jewelcrafting (75)
Inv scroll 03 [Design: Figurine - Seaspray Albatross] 25g Outland Jewelcrafting (75)
Inv scroll 03 [Design: Figurine - Empyrean Tortoise] 25g Outland Jewelcrafting (75)
Inv scroll 03 [Design: Figurine - Khorium Boar] 25g Outland Jewelcrafting (75)
Inv scroll 03 [Design: Figurine - Shadowsong Panther] 25g Outland Jewelcrafting (75)
Inv scroll 05 [Design: Regal Talasite] 12g Outland Jewelcrafting (50)
Inv scroll 04 [Design: Forceful Seaspray Emerald] 50g Outland Jewelcrafting (75)
Inv scroll 04 [Design: Steady Seaspray Emerald] 50g Outland Jewelcrafting (75)
Inv scroll 04 [Design: Reckless Pyrestone] 50g Outland Jewelcrafting (75)
Inv scroll 04 [Design: Quick Lionseye] 50g Outland Jewelcrafting (75)
Inv axe 46 [Legionfoe] 54g 94s 66c Two-Hand Axe
Inv mace 35 [Seeker's Gavel] 43g 46s 90c One-Hand Mace
Inv sword 59 [Archmage's Guile] 41g 81s 94c One-Hand Sword
Inv weapon crossbow 14 [Truestrike Crossbow] 33g 8s 67c Crossbow
Inv mace 34 [K'iru's Presage] 43g 63s 17c One-Hand Mace
Inv weapon shortblade 14 [Bombardier's Blade] 45g 90s 15c One-Hand Dagger
Inv sword 91 [The Sunbreaker] 46g 6s 43c One-Hand Sword
Inv sword draenei 01 [Inuuro's Blade] 43g 79s 45c One-Hand Sword
Exalted Inv shield 48 [Sunward Crest] 37g 78s 42c Shield
Inv shield 05 [Dawnforged Defender] 37g 92s 31c Shield
Inv jewelry necklace 32 [Shattered Sun Pendant of Acumen] 23g 27s 52c Neck
Inv jewelry necklace 12 [Shattered Sun Pendant of Restoration] 23g 27s 52c Neck
Inv jewelry necklace 39 [Shattered Sun Pendant of Resolve] 23g 27s 52c Neck
Inv jewelry necklace 38 [Shattered Sun Pendant of Might] 23g 27s 52c Neck
Inv scroll 03 [Recipe: Assassin's Alchemist Stone] 25g Outland Alchemy (75)
Inv scroll 03 [Recipe: Guardian's Alchemist Stone] 25g Outland Alchemy (75)
Inv scroll 03 [Recipe: Redeemer's Alchemist Stone] 25g Outland Alchemy (75)
Inv scroll 03 [Recipe: Sorcerer's Alchemist Stone] 25g Outland Alchemy (75)
Inv shirt guildtabard 01 [Tabard of the Shattered Sun] 1g Tabard

Additionally, after players retake the Sun's Reach Armory, several other vendors spawn, including Smith Hauthaa, the Spell holy championsbond [Badge of Justice] vendor. Once players retake Sun's Reach Harbor and activate the Alchemy Lab, Shaani begins selling her jewelcrafting wares.

Reclaiming Sun's Reach

 

shortcut iconSee also: Isle of Quel'Danas NPCs for a list of NPCs corresponding to each phase. Quests marked with a † were removed at the end of that phase.

Shattered Sun Staging Area

When the first players reach the Isle of Quel'Danas, the Shattered Sun Offensive's base of operations at Sun's Reach will only consist of the night elven ship they came on and a small camp, the Shattered Sun Staging Area. As players complete daily quests for the Shattered Sun Offensive, they will progressively take over buildings on the island, unlocking more resources and quests.

Sun's Reach Sanctum

The first building to be reclaimed is the Sun's Reach Sanctum. The daily quests N [70 Daily] Erratic Behavior† and N [70 Daily] The Sanctum Wards† count toward securing this objective. Upon retaking the Sanctum, a Trade Supplies vendor and two additional quest givers will appear, while players may also continue repeating the daily quests, via N [70 Daily] Further Conversions and N [70 Daily] Arm the Wards!.

Sun's Reach Armory

Once players have retaken the Sanctum, the next step is recovering the Sun's Reach Armory. The two daily quests directly associated with retaking the Armory are N [70 Daily] The Battle for the Sun's Reach Armory† and N [70 Daily] Distraction at the Dead Scar†. Once the Armory has been retaken, four PvP armor vendors, two questgivers, and the Spell holy championsbond [Badge of Justice] vendor/repairer, Smith Hauthaa, spawn. Additionally, the quests N [70 Daily] The Battle Must Go On and N [70 Daily] The Air Strikes Must Continue replace the earlier quests.

While players are working on retaking the Armory, in Shattrath City, Exarch Nasuun is in the process of creating a portal to the Isle of Quel'Danas. Players who complete N [70 Daily] Intercepting the Mana Cells† will aid him in his task. Once the portal has been activated, N [70 Daily] Maintaining the Sunwell Portal replaces this quest, and N [70 Daily] Know Your Ley Lines is activated in the Sanctum.

Sun's Reach Harbor

Sun's Reach Harbor is the third and final location to be reclaimed, along with the Silvermoon's Pride which is moored there. Quests associated with recapturing the Harbor include N [70 Daily] Intercept the Reinforcements† and N [70 Daily] Taking the Harbor†. Once the Harbor has been retaken, N [70 Daily] Crush the Dawnblade and N [70 Daily] Keeping the Enemy at Bay may still be completed.

While players are working on retaking the Harbor, work also commences on building a forge and anvil for Smith Hauthaa at the Armory. Players who complete N [70 Daily] Making Ready† will aid her task. Once the forge and anvil have been completed, N [70 Daily] Ata'mal Armaments and N [70 Daily] Don't Stop Now.... replace this quest and Hauthaa begins selling her Badge loot.

Alchemy Lab and Memorial

Monument to the Fallen

Both sides of the Monument to the Fallen

Upon reclaiming Sun's Reach in its entirety, Mar'nah is trying to set up an Alchemy Lab for players, which also allows both her and Shaani to set up shop. Completing the quest N [70 Daily] Discovering Your Roots† advances this objective. Once the Alchemy Lab has been built, the quests N [70 Daily] Open for Business and N [70 Daily] Rediscovering Your Roots replace Discovering Your Roots, and the reagents vendor, Kaalif, spawns.

Additionally, the Shattered Sun Offensive will begin to accept donations of gold to construct a statue in honor of the fallen via N [70 Daily] A Charitable Donation† and N [70] A Magnanimous Benefactor, the latter of which becomes available at Exalted and allows a player to obtain the title <of the Shattered Sun> in exchange for a donation of 1000g. Once the Memorial has been built, the quest N [70 Daily] Your Continued Support replaces A Charitable Donation for players who are not exalted with the Offensive.

Completion

Once all objectives on the Isle have been completed, and an unknown number of additional daily quests have been completed, K'iru spawns and buffs players zone-wide and inside the Magisters' Terrace with Spell holy surgeoflight [K'iru's Song of Victory], increasing Stamina by 79 and Intellect by 40.

Quests

The Shattered Sun Offensive storyline is unique in WoW as far as gameplay is concerned, as most quests are added or removed based on the completion of server-wide objectives like retaking locations on the Isle of Quel'Danas or activating the Portal to the Isle from Shattrath, and not based on reputation.

Most quests take place solely on the Isle, but a few involve activities elsewhere in Outland. Quests not taking place on the Isle are marked with their zone information below. Once the final phase is reached, there are Shattered Sun Offensive quests taking place in every zone of Outland excluding Zangarmarsh.

Neutral

Friendly

Honored

Revered

Exalted

Sun's Reach daily quests

Quests are first introduced in the phase designated by their column and either last until the beginning of the phase introducing their replacements if marked by a dagger (†), or are permanently added to the game. The dagger notation is kept throughout the wiki for all links pointing to the removed quests.

Only the quests in the rows designating an objective count towards completing that objective. So, only the quests Intercept the Reinforcements (IR) and Taking the Harbor (TH), as part of the Sun's Reach Harbor objective, will advance the realm towards Phase 4.

Alternate rows under the "Portal", "Anvil" and "Monument" headers are introduced at the same time as their parent phases (Phases 2, 3 and 4, respectively), but track completion separately from the parent phases. Realms on average will complete the alternate (Phase nB) phases before advancing to the next major phase.

Nearly all of the quests in this table are both daily quests, and available at all reputations starting from neutral with the Offensive. The exceptions are Your Continued Support (YCS), which is a daily quest available until players reach exalted reputation with the Offensive, and A Magnanimous Benefactor (AMB), which is a one-time only quest, available starting in Phase 4, but requires exalted reputation with the SSO to be eligible. These two quests also have a negative amount listed in the ΔGold column, indicating their status as donation quests.

Due to the rather large amount of information in this table, all of the quest names and rewards have been abbreviated to limit the visible size of the table. Simply hover over the link to bring up a tooltip with the full name of the quest and reward information if javascript is enabled. Additionally, the column headers for the phases link to their relevant sections in the Reclaiming Sun's Reach section of the article.

Players performing these daily quests after the Wrath of the Lich King expansion will now see a lower gold return in exchange for experience granted for completing the quests while still under the level cap. The total for all 19 quests (including YCS but not AMB) will grant 208800 experience, 69g, and 4450 reputation.

Objective Phase 1 Phase 2 / 2B Phase 3 / 3B Phase 4 / 4B / 4C ΔGold Rep Reward
Sanctum EB
SW
FC
AW
9g 10s
9g 10s
150
150
Armory BSA
DDS
BGO
ASC
10g 10s
9g 10s
250
150
Portal IMC MSP
KLL
10g 10s
11g 99s
250
250
Inv misc bag 13 [Shattered Sun Supplies]
Inv scroll 02 [Darnarian's Scroll of Teleportation]
Harbor IR
TH
KEB
CD
7g 59s
11g 99s
250
250
Anvil MR DSN
AA
11g 99s
18g 28s
250
350
 
Inv potion 101 [Blessed Weapon Coating]/[RWC]
Alch Lab DR RYR
OB
9g 10s
11g 99s
350
250
Inv misc bag 13 [Shattered Sun Supplies]
Inv potion 111 [Bloodberry Elixir]
Monument CD YCS -10g 150
Other DGC
AMB
11g 99s
-1000g
250
500
 
of the Shattered Sun

Patches and hotfixes

Bc icon Patch 2.4.0 (2008-03-25): Added

See also

External links