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m (Added a link to a Zul'Gurub guide.)
 
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{{capital}}
:''This page is about the outdoor subzone and history of Zul'Gurub. For the raid instance removed in [[patch 4.0.3a]], see [[Zul'Gurub (raid)]]. For the 5-man instance added in [[patch 4.1.0]], see [[Zul'Gurub (instance)]].''
 
  +
{{For|the faction|Thunder Bluff (faction)}}
  +
{{Infobox zone
  +
| name = Thunder Bluff
  +
| type = Capital
  +
| ss = Thunder Bluff TCG.jpg
  +
| faction = Horde
  +
| lpop = 6,000
  +
| races = {{Race|Tauren}} (5,280)<br/>{{Race|Orc}} (300)<br/>{{Race|Forsaken}} (240)<br/>{{Race|Jungle Troll}} (180)
  +
| languages = [[Taur-ahe]], [[Common (language)|Common]], [[Orcish]], [[Zandali]]
  +
| faiths = [[Shamanism]], [[Druidism]]
  +
| loc = Northern [[Mulgore]]
  +
| government = Spiritual hierarchy
  +
| rulers = [[Baine Bloodhoof]]<br /> [[Cairne Bloodhoof]] (formerly)
  +
| affiliation = [[Horde]]
  +
| resources = Furs, gems, gold, hunting, iron, leather, silver, timber, tin
  +
| rewards = {{MountIcon|Kodo}} [[Kodo]] mounts
  +
| source = ''[[Lands of Mystery]]'', 46
  +
}}
   
  +
'''Thunder Bluff''' is the [[tauren]] capital [[city]] located in the northern part of the region of [[Mulgore]] on the continent of [[Kalimdor]]. The entire city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides.
[[File:Zul gurub ss2.jpg|right|thumb|250px|Zul'Gurub]]
 
'''Zul'Gurub''' is an area located in northeastern [[Stranglethorn Vale]]. It is the capital of the [[jungle troll]] tribes, led by the [[Gurubashi]], worshippers of the terrible god, [[Hakkar the Soulflayer]], who personally inhabited a temple in the deepest parts of the city. It is believed that Zul'Farrak was once an outpost of this kingdom but was lost in the Sundering.
 
   
== History ==
+
==History==
  +
[[File:bethunderbluff.jpg|thumb|Overhead view of Thunder Bluff]]
Over a thousand years ago the powerful [[Gurubashi]] Empire was torn apart by a massive civil war. An influential group of [[troll]] priests, known as the [[Atal'ai]], called forth the avatar of an ancient and terrible blood-god named [[Hakkar the Soulflayer]]. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the [[Swamp of Sorrows]], where they erected a great [[Temple of Atal'Hakkar|temple to Hakkar]] in order to prepare for his arrival into the physical world.
 
   
  +
The centaur were driving the tauren out of their homeland around the time of the [[Third War]]. When [[Thrall]] and his Horde arrived on the [[continent]], an alliance was forged between the Horde and the tauren. Following the defeat of [[Archimonde]] and the end of the war, Thrall helped the tauren rout the centaur and reclaim their land. Shortly thereafter the tauren founded the city of Thunder Bluff and began the process of settling into their old surroundings and repairing the ecological damage the centaur had wrought. Thunder Bluff grows and expands at a tremendous rate.<ref name="LoM 48">''[[Lands of Mystery]]'', pg. 48</ref>
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. The priests met with success in their quest to call forth Hakkar — the dreaded Soulflayer was summoned and made his abode in the heart of the Gurubashi ruins.
 
   
  +
Thunder Bluff was settled fairly recently by the tauren, who successfully drove out the marauding [[Centaur]] from their lands. Thunder Bluff is the first city of its kind; for centuries, the tauren wandered the plains as nomads, unable to claim a permanent home. All [[Horde]] visitors are welcome here, and the expertise of the tauren in professions ranging from [[leatherworking]] to [[shamanism]], [[druidism]] to hunting are all practiced and taught here. Unfortunately, the central location of the Thunder Bluff also makes it easily accessible to members of the [[Alliance]]. Thus, it is often one of the easier Horde capitals for Alliance players to [[raid]], with Cairne being killed long before Horde reinforcements even become an issue.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods - Bat, Panther, Tiger, Spider, and Snake - but despite their best efforts, they fell under the sway of Hakkar. The champions and their Primal God aspects started feeding the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins had to overcome the High Priests if they were to have any hope of confronting the mighty blood god.
 
   
  +
In order to gain access to Thunder Bluff, visitors must either ride [[wyvern]]s to the top one of the four towering mesas, use the zeppelin from Orgrimmar or be lifted via rope and wood elevators, an invention unique to the tauren.<ref name="LoM 46">''[[Lands of Mystery]]'', pg. 46</ref>
===After the Cataclysm===
 
{{cata-section}}
 
However, a party of adventurers was eventually able to defeat Hakkar and his Gurubashi priests. Zul'Gurub fell into disrepair and was mostly consumed by the jungle. [[Jin'do the Hexxer]] survived as a shade, and slowly started to regather Hakkar's followers and to rebuild Zul'Gurub.
 
   
== Patches and hotfixes ==
+
==People and Culture==
  +
Although some of the historically nomadic tauren probably miss their itinerant lifestyle, they are intensely proud of their permanent home and spend much of their time trying to make it better. They gladly accept the help of the [[orc]]s and [[troll]]s that help them, but are somewhat less enthusiastic at the presence of the [[Forsaken]], whom they only grudgingly tolerate because of their membership in the Horde. Tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs,<ref name="LoM 46-47">''[[Lands of Mystery]]'', pg. 46-47</ref> not to mention the less than honorable activities the Forsaken carry out.
* {{Patch 4.1.0|note=Added new 5-man dungeon.}}
 
* {{Patch 4.0.3a|note=Changed into non-instanced subzone.}}
 
* {{Patch 1.7.0|note=Added.}}
 
   
  +
==Geography==
{{Northern Stranglethorn}}
 
  +
Thunder Bluff is composed of four towering mesas, or rises. The only entrances from the plains below are elevators leading to the central platform. The central rise is connected to the others through large wooden bridges.
[[Category:Troll territories]]
 
[[Category:Zul'Gurub]]
 
[[Category:Temples]]
 
[[Category:Cities]]
 
[[Category:Nations]]
 
   
  +
Thunder Bluff is located in the far north of Mulgore, among the sprawling flatlands of the [[Golden Plains]]. The weather is almost always warm and sunny, with intermittent breezes carried in from The Barrens.<ref name="LoM 47">''[[Lands of Mystery]]'', pg. 47</ref>
==External links==
 
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
   
  +
===Rises===
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/zul-gurub-dungeon|desc=Zul'Gurub Guide (Cataclysm)}}
 
  +
<div class="ZoneMap" style="position:relative;float:right;width:501px;height:{{#expr:501 * 2/3 round 0}}px; margin: 0 0 1em 1em">
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[[Image:WorldMap-ThunderBluff.jpg|501px|Thunder Bluff]]
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{{Zone Map Note|47|59|Banker|Thunder Bluff Bank}}
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{{Zone Map Note|44|60|Mailbox|Mailbox}}
  +
{{Zone Map Note|46|65|Inn|Inn}}
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{{Zone Map Note|45|63|StableMaster|Stable Master}}
  +
{{Zone Map Note|47|50|FlightMaster|Wind Rider Master}}
  +
{{Zone Map Note|57|77|BattleMaster|Battle Masters}}
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{{Zone Map Note|39.5|51|Auctioneer|Auction House}}
  +
{{Zone Map Note|19|28|POI143|Zeppelin}}
  +
{{Zone Map Note|57|88|ClassTrainer|Warrior Trainer}}
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{{Zone Map Note|59|86|ClassTrainer|Hunter Trainer}}
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{{Zone Map Note|63|79|ClassTrainer|Paladin Trainer}}
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{{Zone Map Note|75|26|ClassTrainer|Druid Trainer}}
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{{Zone Map Note|22|19|ClassTrainer|Shaman Trainer}}
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{{Zone Map Note|25|18|ClassTrainer|Mage Trainer - Pools of Vision}}
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{{Zone Map Note|25|23|ClassTrainer|Warlock Trainer - Pools of Vision}}
  +
{{Zone Map Note|27|21|ClassTrainer|Priest Trainer - Pools of Vision}}
  +
</div>
  +
The various rises in Thunder Bluff act a bit like neighborhoods or quarters in a human city <ref name="LoM 47" />, or the valleys and keeps of the orcish city [[Orgrimmar]].
  +
  +
Thunder Bluff has a central mesa divided into three rises, surrounded by three additional mesas with distinct names:
  +
*[[Central Rise]] (In-game is split in to the Lower Rise, Middle Rise and High Rise)
  +
**'''[[Lower Rise]]''' (southwestern lifts from main north road)
  +
**'''[[Middle Rise]]''' (northeastern lifts from plains)
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**'''[[High Rise]]''' (east from wind rider roost)
  +
*'''[[Elder Rise]]''' (rope bridges from middle and high rise)
  +
*'''[[Hunter Rise]]''' (rope bridges from lower and high rise)
  +
*'''[[Spirit Rise]]''' (rope bridges from lower and middle rise)
  +
**'''[[Pools of Vision]]''' (cave entrance from Spirit Rise)
  +
  +
===Points of interest===
  +
*The [[Bank]] is on the southeastern side of the Lower Rise.
  +
*The [[Wind Rider]] Master [[Tal]] is located on the top of the wind rider roost in the central totempole.
  +
*The [[inn]] is on the southern part of the Lower Rise.
  +
*The [[Auction House]] is located on the Lower Rise, just west of the entrance to the wind rider roost.
  +
*The [[mailbox]] is located just outside the bank. (There's only one mailbox in TB.)
  +
*The [[Fishing hole]] is located on the lower rise smack dab in the middle.
  +
*The [[zeppelin]] dock is located on the west of [[Spirit Rise]].
  +
  +
==Notable Characters==
  +
{{main|Thunder Bluff NPCs}}
  +
The ancient Chief of the Bloodhoof clan, [[Cairne Bloodhoof]] has become the High Chieftain of the tauren race. He watches over Thunder Bluff, and over his people in an ever-darkening world. Many believe that he is training his son [[Baine Bloodhoof]], who can be found in [[Bloodhoof Village]], to take Cairne's place one fateful day. Cairne can be found in the Chieftain's Tent in the eastern Main City, and is accompanied by his Honor Guard.
  +
  +
[[Magatha Grimtotem]] is the elder crone of the mighty [[Grimtotem clan]]. Blessed with shamanic powers when she was just a young girl, Magatha has sought power and prestige nearly her whole life. The Grimtotems believe that Magatha will lead them in eradicating the lesser races from Kalimdor and retaking the tauren ancestral holdings abroad. Magatha constantly spars with Cairne Bloodhoof over the direction of the tauren's future and feels that only she is fit to rule her people.
  +
  +
[[Hamuul Runetotem]] is the elder druid of Thunder Bluff, and a childhood friend of Cairne. It remains to be seen where Hamuul will stand in the possible conflict that may arise between his chieftain and Magatha.
  +
  +
==Travel connections==
  +
[[File:thunderbluffcomic.jpg|thumb|Thunder Bluff as seen in ''[[World of Warcraft: The Comic]]'']]
  +
[[File:thunderbluffcomic2.jpg|thumb|Thunder Bluff as seen in ''[[World of Warcraft: The Comic]]'']]
  +
===Flight===
  +
;{{Horde}} [[Orgrimmar]]
  +
;{{Horde}} [[Valormok]]
  +
;{{Horde}} [[Sun Rock Retreat]]
  +
;{{Horde}} [[The Crossroads]]
  +
;{{Horde}} [[Camp Taurajo]]
  +
;{{Horde}} [[Shadowprey Village]]
  +
;{{Horde}} [[Brackenwall Village]]
  +
;{{Horde}} [[Camp Mojache]]
  +
;{{Horde}} [[Freewind Post]]
  +
;{{Neutral}} [[Gadgetzan]]
  +
  +
===Zeppelin===
  +
;{{Horde}} [[Orgrimmar]]
  +
  +
==Notes==
  +
*[[Rumstag Proudstrider]] has the Thunder Bluff repeatable [[Runecloth]] quest used by non-tauren [[Horde]] players to obtain the right to ride [[kodo]]s.
  +
*In Thunder Bluff, the [[Alterac Valley]], [[Warsong Gulch]] and [[Arathi Basin]] battlemasters are located on the Hunter Rise. One of the curious things in Thunder Bluff is the ability to enter a battleground mounted. Since the battlemasters are outside, if you are mounted when you queue for the battleground, and stay mounted until you enter it, you will enter the battleground already mounted and with a significant speed/time advantage.
  +
*It's a bad idea to jump from the top of one of the bluffs, as the fall is generally fatal without some sort of slowing effect. If you want to save time, you can jump on the platform under the main elevators. The fall damage will not kill you, but will reduce your health significantly.
  +
*Thunder Bluff is most likely the optimal place for flying in Kalimdor for the Horde, as it is located in almost the center of the continent.
  +
*A single Balance Druid or Elemental Shaman can easily stop an entire raid on Thunder Bluff. Just stand in front of the elevator, and when the Alliance comes up, use [[Typhoon]] or [[Thunderstorm]]. Fire mages can also use [[Blast Wave]], although it is not nearly as effective in knockback.
  +
*Thunder Bluff is the only capital city in which player [[duel]]s are permitted, becoming available when within the Hunter Rise.
  +
 
==Cataclysm==
  +
[[File:Thunder Bluff in the distance.jpg|thumb|Thunder Bluff after the Cataclysm]]
  +
Thunder Bluff was untouched by the effects of the Cataclysm, though [[Mulgore]] saw some new developments. However, with Cairne's death, Baine now rules Thunder Bluff and the tauren tribes.
  +
  +
==Patch changes==
 
*{{Patch 1.4.0|note=
  +
**The Rainsticks sign in Thunderbluff is no longer floating.
  +
**Patrolling scouts that can see through stealth and invisibility have been added to Thunder Bluff.}}
  +
*{{Patch 1.3.0|note=You can now design guild tabards in Thunder Bluff.}}
  +
  +
==References==
  +
{{Reflist}}
  +
  +
  +
{{Thunder Bluff}}
  +
{{Mulgore}}
  +
{{Kalimdor}}
  +
 
[[Category:Thunder Bluff| ]]
 
[[Category:Tauren territories]]
 
[[Category:Horde cities]]
 
[[Category:Lands of Mystery]]
  +
  +
  +
[[es:Cima del Trueno]]
  +
[[fr:Pitons-du-Tonnerre]]
  +
[[nl:Thunder Bluff]]
  +
[[pl:Thunder Bluff]]

Revision as of 22:21, 23 May 2011

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For the faction, see Thunder Bluff (faction).
HordeThunder Bluff
Thunder Bluff TCG
Type Capital
Last known population 6,000
Races TaurenTauren Tauren (5,280)
OrcOrc Orc (300)
ForsakenForsaken Forsaken (240)
Jungle trollJungle troll Jungle troll (180)
Government Spiritual hierarchy
Ruler(s) Baine Bloodhoof
Cairne Bloodhoof (formerly)
Languages Taur-ahe, Common, Orcish, Zandali
Faiths Shamanism, Druidism
Resources Furs, gems, gold, hunting, iron, leather, silver, timber, tin
Affiliation Horde
Location Northern Mulgore

Thunder Bluff is the tauren capital city located in the northern part of the region of Mulgore on the continent of Kalimdor. The entire city is built on bluffs several hundred feet above the surrounding landscape, and is accessible by elevators on the southwestern and northeastern sides.

History

File:Bethunderbluff.jpg

Overhead view of Thunder Bluff

The centaur were driving the tauren out of their homeland around the time of the Third War. When Thrall and his Horde arrived on the continent, an alliance was forged between the Horde and the tauren. Following the defeat of Archimonde and the end of the war, Thrall helped the tauren rout the centaur and reclaim their land. Shortly thereafter the tauren founded the city of Thunder Bluff and began the process of settling into their old surroundings and repairing the ecological damage the centaur had wrought. Thunder Bluff grows and expands at a tremendous rate.[1]

Thunder Bluff was settled fairly recently by the tauren, who successfully drove out the marauding Centaur from their lands. Thunder Bluff is the first city of its kind; for centuries, the tauren wandered the plains as nomads, unable to claim a permanent home. All Horde visitors are welcome here, and the expertise of the tauren in professions ranging from leatherworking to shamanism, druidism to hunting are all practiced and taught here. Unfortunately, the central location of the Thunder Bluff also makes it easily accessible to members of the Alliance. Thus, it is often one of the easier Horde capitals for Alliance players to raid, with Cairne being killed long before Horde reinforcements even become an issue.

In order to gain access to Thunder Bluff, visitors must either ride wyverns to the top one of the four towering mesas, use the zeppelin from Orgrimmar or be lifted via rope and wood elevators, an invention unique to the tauren.[2]

People and Culture

Although some of the historically nomadic tauren probably miss their itinerant lifestyle, they are intensely proud of their permanent home and spend much of their time trying to make it better. They gladly accept the help of the orcs and trolls that help them, but are somewhat less enthusiastic at the presence of the Forsaken, whom they only grudgingly tolerate because of their membership in the Horde. Tauren place a strong emphasis on the value of life, and the unlife of the Forsaken stands as an affront to their beliefs,[3] not to mention the less than honorable activities the Forsaken carry out.

Geography

Thunder Bluff is composed of four towering mesas, or rises. The only entrances from the plains below are elevators leading to the central platform. The central rise is connected to the others through large wooden bridges.

Thunder Bluff is located in the far north of Mulgore, among the sprawling flatlands of the Golden Plains. The weather is almost always warm and sunny, with intermittent breezes carried in from The Barrens.[4]

Rises

Thunder Bluff

Thunder Bluff Bank @ 47, 59
Mailbox @ 44, 60
Inn @ 46, 65
Stable Master @ 45, 63
Wind Rider Master @ 47, 50
Battle Masters @ 57, 77
Auction House @ 39
Zeppelin @ 19, 28
Warrior Trainer @ 57, 88
Hunter Trainer @ 59, 86
Paladin Trainer @ 63, 79
Druid Trainer @ 75, 26
Shaman Trainer @ 22, 19
Mage Trainer - Pools of Vision @ 25, 18
Warlock Trainer - Pools of Vision @ 25, 23
Priest Trainer - Pools of Vision @ 27, 21

The various rises in Thunder Bluff act a bit like neighborhoods or quarters in a human city [4], or the valleys and keeps of the orcish city Orgrimmar.

Thunder Bluff has a central mesa divided into three rises, surrounded by three additional mesas with distinct names:

Points of interest

  • The Bank is on the southeastern side of the Lower Rise.
  • The Wind Rider Master Tal is located on the top of the wind rider roost in the central totempole.
  • The inn is on the southern part of the Lower Rise.
  • The Auction House is located on the Lower Rise, just west of the entrance to the wind rider roost.
  • The mailbox is located just outside the bank. (There's only one mailbox in TB.)
  • The Fishing hole is located on the lower rise smack dab in the middle.
  • The zeppelin dock is located on the west of Spirit Rise.

Notable Characters

Main article: Thunder Bluff NPCs

The ancient Chief of the Bloodhoof clan, Cairne Bloodhoof has become the High Chieftain of the tauren race. He watches over Thunder Bluff, and over his people in an ever-darkening world. Many believe that he is training his son Baine Bloodhoof, who can be found in Bloodhoof Village, to take Cairne's place one fateful day. Cairne can be found in the Chieftain's Tent in the eastern Main City, and is accompanied by his Honor Guard.

Magatha Grimtotem is the elder crone of the mighty Grimtotem clan. Blessed with shamanic powers when she was just a young girl, Magatha has sought power and prestige nearly her whole life. The Grimtotems believe that Magatha will lead them in eradicating the lesser races from Kalimdor and retaking the tauren ancestral holdings abroad. Magatha constantly spars with Cairne Bloodhoof over the direction of the tauren's future and feels that only she is fit to rule her people.

Hamuul Runetotem is the elder druid of Thunder Bluff, and a childhood friend of Cairne. It remains to be seen where Hamuul will stand in the possible conflict that may arise between his chieftain and Magatha.

Travel connections

Thunderbluffcomic

Thunder Bluff as seen in World of Warcraft: The Comic

Thunderbluffcomic2

Thunder Bluff as seen in World of Warcraft: The Comic

Flight

Horde Orgrimmar
Horde Valormok
Horde Sun Rock Retreat
Horde The Crossroads
Horde Camp Taurajo
Horde Shadowprey Village
Horde Brackenwall Village
Horde Camp Mojache
Horde Freewind Post
Neutral Gadgetzan

Zeppelin

Horde Orgrimmar

Notes

  • Rumstag Proudstrider has the Thunder Bluff repeatable Inv fabric purplefire 01 [Runecloth] quest used by non-tauren Horde players to obtain the right to ride kodos.
  • In Thunder Bluff, the Alterac Valley, Warsong Gulch and Arathi Basin battlemasters are located on the Hunter Rise. One of the curious things in Thunder Bluff is the ability to enter a battleground mounted. Since the battlemasters are outside, if you are mounted when you queue for the battleground, and stay mounted until you enter it, you will enter the battleground already mounted and with a significant speed/time advantage.
  • It's a bad idea to jump from the top of one of the bluffs, as the fall is generally fatal without some sort of slowing effect. If you want to save time, you can jump on the platform under the main elevators. The fall damage will not kill you, but will reduce your health significantly.
  • Thunder Bluff is most likely the optimal place for flying in Kalimdor for the Horde, as it is located in almost the center of the continent.
  • A single Balance Druid or Elemental Shaman can easily stop an entire raid on Thunder Bluff. Just stand in front of the elevator, and when the Alliance comes up, use Ability druid typhoon [Typhoon] or Spell shaman thunderstorm [Thunderstorm]. Fire mages can also use Spell holy excorcism 02 [Blast Wave], although it is not nearly as effective in knockback.
  • Thunder Bluff is the only capital city in which player duels are permitted, becoming available when within the Hunter Rise.

Cataclysm

Thunder Bluff in the distance

Thunder Bluff after the Cataclysm

Thunder Bluff was untouched by the effects of the Cataclysm, though Mulgore saw some new developments. However, with Cairne's death, Baine now rules Thunder Bluff and the tauren tribes.

Patch changes

  • WoW Icon update Patch 1.4.0 (2005-04-19):
    • The Rainsticks sign in Thunderbluff is no longer floating.
    • Patrolling scouts that can see through stealth and invisibility have been added to Thunder Bluff.
  • WoW Icon update Patch 1.3.0 (2005-03-07): You can now design guild tabards in Thunder Bluff.

References

 
  1. ^ Lands of Mystery, pg. 48
  2. ^ Lands of Mystery, pg. 46
  3. ^ Lands of Mystery, pg. 46-47
  4. ^ a b Lands of Mystery, pg. 47


nl:Thunder Bluff