Stun effects are a form of crowd control that will cause a victim to be unable to move or perform most actions for a period of time. Stuns are significantly more effective than snare or root effects, since they prevent the victim from taking any action. Consequently, stuns are almost always very short duration effects.
Stun effects are similar to Sleep Effects in that they also prevent a victim from taking action. However, the Undead racial ability [Will of the Forsaken] (which renders a player immune to Sleep, Charm, and Fear effects) will not prevent a player from becoming stunned. Additionally, stuns are not broken by damage.
Examples of abilities that stun opponents:
- Druid: [Bash] ( [Bear Form]), [Pounce] ( [Cat Form]), [Starfire](with [Celestial Focus])
- Hunter: [Concussive Shot] (talent percentage chance to stun)
- Mage: [Impact] (Talents)
- Paladin: [Hammer of Justice], [Seal of Justice]
- Priest: [Blackout] (Talents)
- Rogue: [Kidney Shot], [Cheap Shot], Talents
- Warlock: [Shadowfury]
- Warrior: [Intercept], [Charge], [Concussion Blow] (talent)
Note that due to diminishing returns, after a certain amount of stuns (not to be confused with disorients), the target will become temporarily immune. For example, if the priest ability [Blackout] will be triggered more than three times in a short period of time, the target will show perfect immunity towards a fourth blackout.
Counters
- Items that can dispel snare effects:
- Hunters with the Tier 9 [The Beast Within] talent are immune to stun as are their pets when using [Bestial Wrath] for 18 sec.
- Mages can use [Blink] to free themselves from stuns.
- PvP trinkets
See also
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